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<title>Static Call Graph - [.\objects\lockerv2.axf]</title></head>
<body><HR>
<H1>Static Call Graph for image .\objects\lockerv2.axf</H1><HR>
<BR><P>#&#060CALLGRAPH&#062# ARM Linker, 6220000: Last Updated: Sun Nov 17 20:39:24 2024
<BR><P>
<H3>Maximum Stack Usage =       1964 bytes + Unknown(Functions without stacksize, Cycles, Untraceable Function Pointers)</H3><H3>
Call chain for Maximum Stack Depth:</H3>
lv_display_refr_timer &rArr; refr_invalid_areas &rArr; refr_area &rArr; refr_configured_layer &rArr; refr_obj_and_children &rArr; refr_obj &rArr; lv_obj_redraw &rArr;  refr_obj (Cycle)
<P>
<H3>
Functions with no stack information
</H3><UL>
 <LI><a href="#[e5]">__user_initial_stackheap</a>
</UL>
</UL>
<P>
<H3>
Mutually Recursive functions
</H3> <LI><a href="#[66]">ACC_IRQHandler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[66]">ACC_IRQHandler</a><BR>
 <LI><a href="#[233]">event_send_core</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[233]">event_send_core</a><BR>
 <LI><a href="#[25f]">lv_area_is_point_on</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[25f]">lv_area_is_point_on</a><BR>
 <LI><a href="#[4c0]">lv_obj_transform_point_array</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4c0]">lv_obj_transform_point_array</a><BR>
 <LI><a href="#[1be]">lv_obj_move_children_by</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1be]">lv_obj_move_children_by</a><BR>
 <LI><a href="#[2d2]">layout_update_core</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[2d2]">layout_update_core</a><BR>
 <LI><a href="#[4c6]">lv_obj_redraw</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4c7]">refr_obj</a><BR>
 <LI><a href="#[4f1]">lv_refr_get_top_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4f1]">lv_refr_get_top_obj</a><BR>
 <LI><a href="#[4cc]">refresh_children_style</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4cc]">refresh_children_style</a><BR>
 <LI><a href="#[142]">apply_theme</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[142]">apply_theme</a><BR>
 <LI><a href="#[143]">apply_theme_recursion</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[143]">apply_theme_recursion</a><BR>
 <LI><a href="#[431]">lv_obj_construct</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[431]">lv_obj_construct</a><BR>
 <LI><a href="#[4d0]">report_style_change_core</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4d0]">report_style_change_core</a><BR>
</UL>
<P>
<H3>
Function Pointers
</H3><UL>
 <LI><a href="#[66]">ACC_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[24]">ADC1_2_3_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[c]">BusFault_Handler</a> from at32f415_int.o(.text.BusFault_Handler) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[26]">CAN1_RX0_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[27]">CAN1_RX1_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[28]">CAN1_SE_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[25]">CAN1_TX_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[52]">CAN2_RX0_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[53]">CAN2_RX1_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[54]">CAN2_SE_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[51]">CAN2_TX_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[17]">CRM_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[4a]">DMA1_Channel1_IRQHandler</a> from at32f415_spi_driver.o(.text.DMA1_Channel1_IRQHandler) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[4b]">DMA1_Channel2_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[4c]">DMA1_Channel3_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[4d]">DMA1_Channel4_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[4e]">DMA1_Channel5_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[56]">DMA1_Channel6_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[57]">DMA1_Channel7_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[6b]">DMA2_Channel1_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[6c]">DMA2_Channel2_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[6d]">DMA2_Channel3_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[6e]">DMA2_Channel4_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[6f]">DMA2_Channel5_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[70]">DMA2_Channel6_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[71]">DMA2_Channel7_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[64]">DMAMUX_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[5d]">DVP_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[f]">DebugMon_Handler</a> from at32f415_int.o(.text.DebugMon_Handler) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[1d]">EDMA_Stream1_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[1e]">EDMA_Stream2_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[1f]">EDMA_Stream3_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[20]">EDMA_Stream4_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[21]">EDMA_Stream5_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[22]">EDMA_Stream6_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[23]">EDMA_Stream7_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[41]">EDMA_Stream8_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[4f]">EMAC_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[50]">EMAC_WKUP_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[3b]">ERTCAlarm_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[15]">ERTC_WKUP_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[18]">EXINT0_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[3a]">EXINT15_10_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[19]">EXINT1_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[1a]">EXINT2_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[1b]">EXINT3_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[1c]">EXINT4_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[29]">EXINT9_5_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[16]">FLASH_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[5e]">FPU_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[a]">HardFault_Handler</a> from at32f415_int.o(.text.HardFault_Handler) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[32]">I2C1_ERR_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[31]">I2C1_EVT_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[34]">I2C2_ERR_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[33]">I2C2_EVT_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[5a]">I2C3_ERR_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[59]">I2C3_EVT_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[b]">MemManage_Handler</a> from at32f415_int.o(.text.MemManage_Handler) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[9]">NMI_Handler</a> from at32f415_int.o(.text.NMI_Handler) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[55]">OTGFS1_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[3c]">OTGFS1_WKUP_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[5c]">OTGFS2_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[5b]">OTGFS2_WKUP_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[13]">PVM_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[10]">PendSV_Handler</a> from at32f415_int.o(.text.PendSV_Handler) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[63]">QSPI1_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[62]">QSPI2_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[8]">Reset_Handler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[43]">SDIO1_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[65]">SDIO2_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[35]">SPI1_IRQHandler</a> from at32f415_spi_driver.o(.text.SPI1_IRQHandler) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[36]">SPI2_I2S2EXT_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[45]">SPI3_I2S3EXT_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[61]">SPI4_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[e]">SVC_Handler</a> from at32f415_int.o(.text.SVC_Handler) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[11]">SysTick_Handler</a> from at32f415_int.o(.text.SysTick_Handler) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[72]">SystemInit</a> from system_at32f435_437.o(.text.SystemInit) referenced from startup_at32f435_437.o(.text)
 <LI><a href="#[14]">TAMP_STAMP_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[89]">TFT_WR_Byte1</a> from app_tft.o(.text.TFT_WR_Byte1) referenced 2 times from app_tft.o(.text.init_tft)
 <LI><a href="#[88]">TFT_WR_Byte_1</a> from app_tft.o(.text.TFT_WR_Byte_1) referenced 2 times from app_tft.o(.text.init_tft)
 <LI><a href="#[8a]">TFT_WR_Byte_3</a> from at32f415_spi_driver.o(.text.TFT_WR_Byte_3) referenced 2 times from app_tft.o(.text.init_tft)
 <LI><a href="#[2a]">TMR1_BRK_TMR9_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[2d]">TMR1_CH_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[2b]">TMR1_OVF_TMR10_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[2c]">TMR1_TRG_HALL_TMR11_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[67]">TMR20_BRK_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[6a]">TMR20_CH_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[68]">TMR20_OVF_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[69]">TMR20_TRG_HALL_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[2e]">TMR2_GLOBAL_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[2f]">TMR3_GLOBAL_IRQHandler</a> from at32f415_timer_driver.o(.text.TMR3_GLOBAL_IRQHandler) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[30]">TMR4_GLOBAL_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[44]">TMR5_GLOBAL_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[48]">TMR6_DAC_GLOBAL_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[49]">TMR7_GLOBAL_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[3d]">TMR8_BRK_TMR12_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[40]">TMR8_CH_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[3e]">TMR8_OVF_TMR13_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[3f]">TMR8_TRG_HALL_TMR14_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[46]">UART4_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[47]">UART5_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[5f]">UART7_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[60]">UART8_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[37]">USART1_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[38]">USART2_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[39]">USART3_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[58]">USART6_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[d]">UsageFault_Handler</a> from at32f415_int.o(.text.UsageFault_Handler) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[12]">WWDT_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[42]">XMC_IRQHandler</a> from startup_at32f435_437.o(.text) referenced from startup_at32f435_437.o(RESET)
 <LI><a href="#[73]">__main</a> from __main.o(!!!main) referenced from startup_at32f435_437.o(.text)
 <LI><a href="#[be]">add_cb</a> from lv_cache_lru_rb.o(.text.add_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
 <LI><a href="#[be]">add_cb</a> from lv_cache_lru_rb.o(.text.add_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
 <LI><a href="#[ba]">alloc_cb</a> from lv_cache_lru_rb.o(.text.alloc_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
 <LI><a href="#[ba]">alloc_cb</a> from lv_cache_lru_rb.o(.text.alloc_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
 <LI><a href="#[8b]">anim_timer</a> from lv_anim.o(.text.anim_timer) referenced 2 times from lv_anim.o(.text.lv_anim_core_init)
 <LI><a href="#[7]">api_io_init</a> from api_io.o(.text.api_io_init) referenced 2 times from api_io.o(.data.h_api_io)
 <LI><a href="#[96]">buf_align</a> from lv_draw_buf.o(.text.buf_align) referenced 2 times from lv_draw_buf.o(.text.lv_draw_buf_init_with_default_handlers)
 <LI><a href="#[95]">buf_free</a> from lv_draw_buf.o(.text.buf_free) referenced 2 times from lv_draw_buf.o(.text.lv_draw_buf_init_with_default_handlers)
 <LI><a href="#[94]">buf_malloc</a> from lv_draw_buf.o(.text.buf_malloc) referenced 2 times from lv_draw_buf.o(.text.lv_draw_buf_init_with_default_handlers)
 <LI><a href="#[c4]">cache_iter_create_cb</a> from lv_cache_lru_rb.o(.text.cache_iter_create_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
 <LI><a href="#[c4]">cache_iter_create_cb</a> from lv_cache_lru_rb.o(.text.cache_iter_create_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
 <LI><a href="#[74]">cache_iter_next_cb</a> from lv_cache_lru_rb.o(.text.cache_iter_next_cb) referenced 2 times from lv_cache_lru_rb.o(.text.cache_iter_create_cb)
 <LI><a href="#[86]">cnt_get_data_size_cb</a> from lv_cache_lru_rb.o(.text.cnt_get_data_size_cb) referenced 2 times from lv_cache_lru_rb.o(.text.init_cnt_cb)
 <LI><a href="#[b4]">dark_color_filter_cb</a> from lv_theme_default.o(.text.dark_color_filter_cb) referenced 2 times from lv_theme_default.o(.text.style_init)
 <LI><a href="#[bc]">destroy_cb</a> from lv_cache_lru_rb.o(.text.destroy_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
 <LI><a href="#[bc]">destroy_cb</a> from lv_cache_lru_rb.o(.text.destroy_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
 <LI><a href="#[92]">disp_event_cb</a> from lv_display.o(.text.disp_event_cb) referenced 2 times from lv_display.o(.text.lv_display_create)
 <LI><a href="#[b2]">disp_flush</a> from lv_port_disp_template.o(.text.disp_flush) referenced 2 times from lv_port_disp_template.o(.text.lv_port_disp_init)
 <LI><a href="#[98]">dispatch</a> from lv_draw_sw.o(.text.dispatch) referenced 2 times from lv_draw_sw.o(.text.lv_draw_sw_init)
 <LI><a href="#[9a]">draw_letter_cb</a> from lv_draw_sw_letter.o(.text.draw_letter_cb) referenced 2 times from lv_draw_sw_letter.o(.text.lv_draw_sw_label)
 <LI><a href="#[c1]">drop_all_cb</a> from lv_cache_lru_rb.o(.text.drop_all_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
 <LI><a href="#[c1]">drop_all_cb</a> from lv_cache_lru_rb.o(.text.drop_all_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
 <LI><a href="#[c0]">drop_cb</a> from lv_cache_lru_rb.o(.text.drop_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
 <LI><a href="#[c0]">drop_cb</a> from lv_cache_lru_rb.o(.text.drop_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
 <LI><a href="#[99]">evaluate</a> from lv_draw_sw.o(.text.evaluate) referenced 2 times from lv_draw_sw.o(.text.lv_draw_sw_init)
 <LI><a href="#[9e]">event_handler</a> from lv_example_button_1.o(.text.event_handler) referenced 2 times from lv_example_button_1.o(.text.lv_example_button_1)
 <LI><a href="#[9f]">flex_update</a> from lv_flex.o(.text.flex_update) referenced 2 times from lv_flex.o(.text.lv_flex_init)
 <LI><a href="#[1]">func_handle</a> from functionhandle.o(i.func_handle) referenced 2 times from functionhandle.o(.data)
 <LI><a href="#[0]">func_reg</a> from functionhandle.o(i.func_reg) referenced 2 times from functionhandle.o(.data)
 <LI><a href="#[4]">func_setdelay</a> from functionhandle.o(i.func_setdelay) referenced 2 times from functionhandle.o(.data)
 <LI><a href="#[5]">func_setperiod</a> from functionhandle.o(i.func_setperiod) referenced 2 times from functionhandle.o(.data)
 <LI><a href="#[3]">func_setready</a> from functionhandle.o(i.func_setready) referenced 2 times from functionhandle.o(.data)
 <LI><a href="#[2]">func_time_handle_1ms</a> from functionhandle.o(i.func_time_handle_1ms) referenced 2 times from functionhandle.o(.data)
 <LI><a href="#[6]">func_waithere</a> from functionhandle.o(i.func_waithere) referenced 2 times from functionhandle.o(.data)
 <LI><a href="#[bd]">get_cb</a> from lv_cache_lru_rb.o(.text.get_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
 <LI><a href="#[bd]">get_cb</a> from lv_cache_lru_rb.o(.text.get_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
 <LI><a href="#[c2]">get_victim_cb</a> from lv_cache_lru_rb.o(.text.get_victim_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
 <LI><a href="#[c2]">get_victim_cb</a> from lv_cache_lru_rb.o(.text.get_victim_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
 <LI><a href="#[83]">gpio_clrpin</a> from at32f415_gpio_driver.o(.text.gpio_clrpin) referenced 2 times from at32f415_gpio_driver.o(.text.gpio_init_pin)
 <LI><a href="#[84]">gpio_getpin</a> from at32f415_gpio_driver.o(.text.gpio_getpin) referenced 2 times from at32f415_gpio_driver.o(.text.gpio_init_pin)
 <LI><a href="#[85]">gpio_setdir</a> from at32f415_gpio_driver.o(.text.gpio_setdir) referenced 2 times from at32f415_gpio_driver.o(.text.gpio_init_pin)
 <LI><a href="#[82]">gpio_setpin</a> from at32f415_gpio_driver.o(.text.gpio_setpin) referenced 2 times from at32f415_gpio_driver.o(.text.gpio_init_pin)
 <LI><a href="#[b5]">grey_filter_cb</a> from lv_theme_default.o(.text.grey_filter_cb) referenced 2 times from lv_theme_default.o(.text.style_init)
 <LI><a href="#[a0]">grid_update</a> from lv_grid.o(.text.grid_update) referenced 2 times from lv_grid.o(.text.lv_grid_init)
 <LI><a href="#[a5]">image_cache_compare_cb</a> from lv_image_cache.o(.text.image_cache_compare_cb) referenced 2 times from lv_image_cache.o(.text.lv_image_cache_init)
 <LI><a href="#[a6]">image_cache_free_cb</a> from lv_image_cache.o(.text.image_cache_free_cb) referenced 2 times from lv_image_cache.o(.text.lv_image_cache_init)
 <LI><a href="#[a7]">image_header_cache_compare_cb</a> from lv_image_header_cache.o(.text.image_header_cache_compare_cb) referenced 2 times from lv_image_header_cache.o(.text.lv_image_header_cache_init)
 <LI><a href="#[a8]">image_header_cache_free_cb</a> from lv_image_header_cache.o(.text.image_header_cache_free_cb) referenced 2 times from lv_image_header_cache.o(.text.lv_image_header_cache_init)
 <LI><a href="#[97]">img_draw_core</a> from lv_draw_sw_img.o(.text.img_draw_core) referenced 4 times from lv_draw_sw_img.o(.text.lv_draw_sw_image)
 <LI><a href="#[bb]">init_cnt_cb</a> from lv_cache_lru_rb.o(.text.init_cnt_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
 <LI><a href="#[c5]">init_size_cb</a> from lv_cache_lru_rb.o(.text.init_size_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
 <LI><a href="#[81]">kern_pair_16_compare</a> from lv_font_fmt_txt.o(.text.kern_pair_16_compare) referenced 2 times from lv_font_fmt_txt.o(.text.get_kern_value)
 <LI><a href="#[80]">kern_pair_8_compare</a> from lv_font_fmt_txt.o(.text.kern_pair_8_compare) referenced 2 times from lv_font_fmt_txt.o(.text.get_kern_value)
 <LI><a href="#[ad]">lv_anim_path_ease_out</a> from lv_anim.o(.text.lv_anim_path_ease_out) referenced 4 times from lv_obj_scroll.o(.text.lv_obj_scroll_by)
 <LI><a href="#[8c]">lv_anim_path_linear</a> from lv_anim.o(.text.lv_anim_path_linear) referenced 2 times from lv_anim.o(.text.lv_anim_init)
 <LI><a href="#[8c]">lv_anim_path_linear</a> from lv_anim.o(.text.lv_anim_path_linear) referenced 2 times from lv_style.o(.text.lv_style_transition_dsc_init)
 <LI><a href="#[8c]">lv_anim_path_linear</a> from lv_anim.o(.text.lv_anim_path_linear) referenced 2 times from lv_theme_default.o(.text.style_init)
 <LI><a href="#[78]">lv_area_get_height</a> from lv_area.o(.text.lv_area_get_height) referenced 2 times from lv_flex.o(.text.children_repos)
 <LI><a href="#[77]">lv_area_get_width</a> from lv_area.o(.text.lv_area_get_width) referenced 2 times from lv_flex.o(.text.children_repos)
 <LI><a href="#[76]">lv_area_set_height</a> from lv_area.o(.text.lv_area_set_height) referenced 2 times from lv_flex.o(.text.children_repos)
 <LI><a href="#[75]">lv_area_set_width</a> from lv_area.o(.text.lv_area_set_width) referenced 2 times from lv_flex.o(.text.children_repos)
 <LI><a href="#[90]">lv_bin_decoder_close</a> from lv_bin_decoder.o(.text.lv_bin_decoder_close) referenced 2 times from lv_bin_decoder.o(.text.lv_bin_decoder_init)
 <LI><a href="#[8f]">lv_bin_decoder_get_area</a> from lv_bin_decoder.o(.text.lv_bin_decoder_get_area) referenced 2 times from lv_bin_decoder.o(.text.lv_bin_decoder_init)
 <LI><a href="#[8d]">lv_bin_decoder_info</a> from lv_bin_decoder.o(.text.lv_bin_decoder_info) referenced 2 times from lv_bin_decoder.o(.text.lv_bin_decoder_init)
 <LI><a href="#[8e]">lv_bin_decoder_open</a> from lv_bin_decoder.o(.text.lv_bin_decoder_open) referenced 2 times from lv_bin_decoder.o(.text.lv_bin_decoder_init)
 <LI><a href="#[b6]">lv_button_constructor</a> from lv_button.o(.text.lv_button_constructor) referenced from lv_button.o(.rodata.lv_button_class)
 <LI><a href="#[b7]">lv_buttonmatrix_constructor</a> from lv_buttonmatrix.o(.text.lv_buttonmatrix_constructor) referenced from lv_buttonmatrix.o(.rodata.lv_buttonmatrix_class)
 <LI><a href="#[b8]">lv_buttonmatrix_destructor</a> from lv_buttonmatrix.o(.text.lv_buttonmatrix_destructor) referenced from lv_buttonmatrix.o(.rodata.lv_buttonmatrix_class)
 <LI><a href="#[b9]">lv_buttonmatrix_event</a> from lv_buttonmatrix.o(.text.lv_buttonmatrix_event) referenced from lv_buttonmatrix.o(.rodata.lv_buttonmatrix_class)
 <LI><a href="#[91]">lv_display_refr_timer</a> from lv_refr.o(.text.lv_display_refr_timer) referenced 2 times from lv_display.o(.text.lv_display_create)
 <LI><a href="#[9b]">lv_draw_mask_angle</a> from lv_draw_sw_mask.o(.text.lv_draw_mask_angle) referenced 2 times from lv_draw_sw_mask.o(.text.lv_draw_sw_mask_angle_init)
 <LI><a href="#[9c]">lv_draw_mask_line</a> from lv_draw_sw_mask.o(.text.lv_draw_mask_line) referenced 2 times from lv_draw_sw_mask.o(.text.lv_draw_sw_mask_line_points_init)
 <LI><a href="#[9d]">lv_draw_mask_radius</a> from lv_draw_sw_mask.o(.text.lv_draw_mask_radius) referenced 2 times from lv_draw_sw_mask.o(.text.lv_draw_sw_mask_radius_init)
 <LI><a href="#[c7]">lv_font_get_bitmap_fmt_txt</a> from lv_font_fmt_txt.o(.text.lv_font_get_bitmap_fmt_txt) referenced from lv_font_montserrat_14.o(.rodata.lv_font_montserrat_14)
 <LI><a href="#[c6]">lv_font_get_glyph_dsc_fmt_txt</a> from lv_font_fmt_txt.o(.text.lv_font_get_glyph_dsc_fmt_txt) referenced from lv_font_montserrat_14.o(.rodata.lv_font_montserrat_14)
 <LI><a href="#[c8]">lv_label_constructor</a> from lv_label.o(.text.lv_label_constructor) referenced from lv_label.o(.rodata.lv_label_class)
 <LI><a href="#[c9]">lv_label_destructor</a> from lv_label.o(.text.lv_label_destructor) referenced from lv_label.o(.rodata.lv_label_class)
 <LI><a href="#[ca]">lv_label_event</a> from lv_label.o(.text.lv_label_event) referenced from lv_label.o(.rodata.lv_label_class)
 <LI><a href="#[a1]">lv_ll_get_head</a> from lv_ll.o(.text.lv_ll_get_head) referenced 2 times from lv_group.o(.text.lv_group_focus_next)
 <LI><a href="#[a2]">lv_ll_get_next</a> from lv_ll.o(.text.lv_ll_get_next) referenced 2 times from lv_group.o(.text.lv_group_focus_next)
 <LI><a href="#[a4]">lv_ll_get_prev</a> from lv_ll.o(.text.lv_ll_get_prev) referenced 2 times from lv_group.o(.text.lv_group_focus_prev)
 <LI><a href="#[a3]">lv_ll_get_tail</a> from lv_ll.o(.text.lv_ll_get_tail) referenced 2 times from lv_group.o(.text.lv_group_focus_prev)
 <LI><a href="#[cb]">lv_obj_constructor</a> from lv_obj.o(.text.lv_obj_constructor) referenced from lv_obj.o(.rodata.lv_obj_class)
 <LI><a href="#[cc]">lv_obj_destructor</a> from lv_obj.o(.text.lv_obj_destructor) referenced from lv_obj.o(.rodata.lv_obj_class)
 <LI><a href="#[cd]">lv_obj_event</a> from lv_obj.o(.text.lv_obj_event) referenced from lv_obj.o(.rodata.lv_obj_class)
 <LI><a href="#[7e]">lv_obj_get_height_with_margin</a> from lv_flex.o(.text.lv_obj_get_height_with_margin) referenced 2 times from lv_flex.o(.text.find_track_end)
 <LI><a href="#[7c]">lv_obj_get_style_margin_bottom</a> from lv_flex.o(.text.lv_obj_get_style_margin_bottom) referenced 2 times from lv_flex.o(.text.children_repos)
 <LI><a href="#[79]">lv_obj_get_style_margin_left</a> from lv_flex.o(.text.lv_obj_get_style_margin_left) referenced 2 times from lv_flex.o(.text.children_repos)
 <LI><a href="#[7b]">lv_obj_get_style_margin_right</a> from lv_flex.o(.text.lv_obj_get_style_margin_right) referenced 2 times from lv_flex.o(.text.children_repos)
 <LI><a href="#[7a]">lv_obj_get_style_margin_top</a> from lv_flex.o(.text.lv_obj_get_style_margin_top) referenced 2 times from lv_flex.o(.text.children_repos)
 <LI><a href="#[7d]">lv_obj_get_width_with_margin</a> from lv_flex.o(.text.lv_obj_get_width_with_margin) referenced 2 times from lv_flex.o(.text.find_track_end)
 <LI><a href="#[ce]">lv_text_utf8_get_byte_id</a> from lv_text.o(.text.lv_text_utf8_get_byte_id) referenced from lv_text.o(.rodata.lv_text_encoded_get_byte_id)
 <LI><a href="#[cf]">lv_text_utf8_get_char_id</a> from lv_text.o(.text.lv_text_utf8_get_char_id) referenced from lv_text.o(.rodata.lv_text_encoded_get_char_id)
 <LI><a href="#[d1]">lv_text_utf8_get_length</a> from lv_text.o(.text.lv_text_utf8_get_length) referenced from lv_text.o(.rodata.lv_text_get_encoded_length)
 <LI><a href="#[d0]">lv_text_utf8_prev</a> from lv_text.o(.text.lv_text_utf8_prev) referenced from lv_text.o(.rodata.lv_text_encoded_prev)
 <LI><a href="#[bf]">remove_cb</a> from lv_cache_lru_rb.o(.text.remove_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
 <LI><a href="#[bf]">remove_cb</a> from lv_cache_lru_rb.o(.text.remove_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
 <LI><a href="#[c3]">reserve_cond_cb</a> from lv_cache_lru_rb.o(.text.reserve_cond_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
 <LI><a href="#[c3]">reserve_cond_cb</a> from lv_cache_lru_rb.o(.text.reserve_cond_cb) referenced from lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
 <LI><a href="#[ab]">scroll_end_cb</a> from lv_obj_scroll.o(.text.scroll_end_cb) referenced 2 times from lv_obj_scroll.o(.text.lv_obj_scroll_by)
 <LI><a href="#[ac]">scroll_x_anim</a> from lv_obj_scroll.o(.text.scroll_x_anim) referenced 4 times from lv_obj_scroll.o(.text.lv_obj_scroll_by)
 <LI><a href="#[ac]">scroll_x_anim</a> from lv_obj_scroll.o(.text.scroll_x_anim) referenced 2 times from lv_obj_scroll.o(.text.lv_obj_scroll_to_x)
 <LI><a href="#[ac]">scroll_x_anim</a> from lv_obj_scroll.o(.text.scroll_x_anim) referenced 2 times from lv_obj_scroll.o(.text.scroll_area_into_view)
 <LI><a href="#[ae]">scroll_y_anim</a> from lv_obj_scroll.o(.text.scroll_y_anim) referenced 4 times from lv_obj_scroll.o(.text.lv_obj_scroll_by)
 <LI><a href="#[ae]">scroll_y_anim</a> from lv_obj_scroll.o(.text.scroll_y_anim) referenced 2 times from lv_obj_scroll.o(.text.lv_obj_scroll_to_y)
 <LI><a href="#[ae]">scroll_y_anim</a> from lv_obj_scroll.o(.text.scroll_y_anim) referenced 2 times from lv_obj_scroll.o(.text.scroll_area_into_view)
 <LI><a href="#[a9]">set_ofs_x_anim</a> from lv_label.o(.text.set_ofs_x_anim) referenced 8 times from lv_label.o(.text.lv_label_refr_text)
 <LI><a href="#[a9]">set_ofs_x_anim</a> from lv_label.o(.text.set_ofs_x_anim) referenced 2 times from lv_label.o(.text.lv_label_set_long_mode)
 <LI><a href="#[aa]">set_ofs_y_anim</a> from lv_label.o(.text.set_ofs_y_anim) referenced 8 times from lv_label.o(.text.lv_label_refr_text)
 <LI><a href="#[aa]">set_ofs_y_anim</a> from lv_label.o(.text.set_ofs_y_anim) referenced 2 times from lv_label.o(.text.lv_label_set_long_mode)
 <LI><a href="#[87]">size_get_data_size_cb</a> from lv_cache_lru_rb.o(.text.size_get_data_size_cb) referenced 2 times from lv_cache_lru_rb.o(.text.init_size_cb)
 <LI><a href="#[b3]">theme_apply</a> from lv_theme_default.o(.text.theme_apply) referenced 2 times from lv_theme_default.o(.text.lv_theme_default_init)
 <LI><a href="#[af]">trans_anim_cb</a> from lv_obj_style.o(.text.trans_anim_cb) referenced 2 times from lv_obj_style.o(.text.lv_obj_style_create_transition)
 <LI><a href="#[b1]">trans_anim_completed_cb</a> from lv_obj_style.o(.text.trans_anim_completed_cb) referenced 2 times from lv_obj_style.o(.text.lv_obj_style_create_transition)
 <LI><a href="#[b0]">trans_anim_start_cb</a> from lv_obj_style.o(.text.trans_anim_start_cb) referenced 2 times from lv_obj_style.o(.text.lv_obj_style_create_transition)
 <LI><a href="#[7f]">unicode_list_compare</a> from lv_font_fmt_txt.o(.text.unicode_list_compare) referenced 4 times from lv_font_fmt_txt.o(.text.get_glyph_dsc_id)
 <LI><a href="#[93]">width_to_stride</a> from lv_draw_buf.o(.text.width_to_stride) referenced 2 times from lv_draw_buf.o(.text.lv_draw_buf_init_with_default_handlers)
</UL>
<P>
<H3>
Global Symbols
</H3>
<P><STRONG><a name="[73]"></a>__main</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, __main.o(!!!main))
<BR><BR>[Calls]<UL><LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(.text)
</UL>
<P><STRONG><a name="[d2]"></a>__scatterload</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __scatter.o(!!!scatter))
<BR><BR>[Called By]<UL><LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__main
</UL>

<P><STRONG><a name="[d4]"></a>__scatterload_rt2</STRONG> (Thumb, 84 bytes, Stack size unknown bytes, __scatter.o(!!!scatter), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry
</UL>

<P><STRONG><a name="[563]"></a>__scatterload_rt2_thumb_only</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __scatter.o(!!!scatter), UNUSED)

<P><STRONG><a name="[564]"></a>__scatterload_loop</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __scatter.o(!!!scatter), UNUSED)

<P><STRONG><a name="[565]"></a>__decompress</STRONG> (Thumb, 90 bytes, Stack size unknown bytes, __dczerorl2.o(!!dczerorl2), UNUSED)

<P><STRONG><a name="[566]"></a>__decompress1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __dczerorl2.o(!!dczerorl2), UNUSED)

<P><STRONG><a name="[567]"></a>__scatterload_null</STRONG> (Thumb, 2 bytes, Stack size unknown bytes, __scatter.o(!!handler_null), UNUSED)

<P><STRONG><a name="[568]"></a>__scatterload_zeroinit</STRONG> (Thumb, 28 bytes, Stack size unknown bytes, __scatter_zi.o(!!handler_zi), UNUSED)

<P><STRONG><a name="[da]"></a>__rt_lib_init</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit.o(.ARM.Collect$$libinit$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry_li
</UL>

<P><STRONG><a name="[d5]"></a>__rt_lib_init_fp_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000001))
<BR><BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_init
</UL>

<P><STRONG><a name="[569]"></a>__rt_lib_init_alloca_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000030))

<P><STRONG><a name="[56a]"></a>__rt_lib_init_argv_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000002E))

<P><STRONG><a name="[56b]"></a>__rt_lib_init_atexit_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000001D))

<P><STRONG><a name="[56c]"></a>__rt_lib_init_clock_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000023))

<P><STRONG><a name="[56d]"></a>__rt_lib_init_cpp_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000034))

<P><STRONG><a name="[56e]"></a>__rt_lib_init_exceptions_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000032))

<P><STRONG><a name="[56f]"></a>__rt_lib_init_fp_trap_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000021))

<P><STRONG><a name="[570]"></a>__rt_lib_init_getenv_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000025))

<P><STRONG><a name="[571]"></a>__rt_lib_init_heap_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000000C))

<P><STRONG><a name="[572]"></a>__rt_lib_init_lc_collate_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000013))

<P><STRONG><a name="[573]"></a>__rt_lib_init_lc_ctype_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000015))

<P><STRONG><a name="[574]"></a>__rt_lib_init_lc_monetary_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000017))

<P><STRONG><a name="[575]"></a>__rt_lib_init_lc_numeric_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000019))

<P><STRONG><a name="[576]"></a>__rt_lib_init_lc_time_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000001B))

<P><STRONG><a name="[577]"></a>__rt_lib_init_preinit_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000006))

<P><STRONG><a name="[578]"></a>__rt_lib_init_rand_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000010))

<P><STRONG><a name="[579]"></a>__rt_lib_init_relocate_pie_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000004))

<P><STRONG><a name="[57a]"></a>__rt_lib_init_return</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000035))

<P><STRONG><a name="[57b]"></a>__rt_lib_init_signal_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000001F))

<P><STRONG><a name="[57c]"></a>__rt_lib_init_stdio_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000027))

<P><STRONG><a name="[57d]"></a>__rt_lib_init_user_alloc_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000000E))

<P><STRONG><a name="[df]"></a>__rt_lib_shutdown</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown.o(.ARM.Collect$$libshutdown$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_exit_ls
</UL>

<P><STRONG><a name="[57e]"></a>__rt_lib_shutdown_cpp_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000002))

<P><STRONG><a name="[57f]"></a>__rt_lib_shutdown_fp_trap_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000007))

<P><STRONG><a name="[580]"></a>__rt_lib_shutdown_heap_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$0000000F))

<P><STRONG><a name="[581]"></a>__rt_lib_shutdown_return</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000010))

<P><STRONG><a name="[582]"></a>__rt_lib_shutdown_signal_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$0000000A))

<P><STRONG><a name="[583]"></a>__rt_lib_shutdown_stdio_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000004))

<P><STRONG><a name="[584]"></a>__rt_lib_shutdown_user_alloc_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$0000000C))

<P><STRONG><a name="[d3]"></a>__rt_entry</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry.o(.ARM.Collect$$rtentry$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__main
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload_rt2
</UL>

<P><STRONG><a name="[585]"></a>__rt_entry_presh_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$00000002))

<P><STRONG><a name="[d7]"></a>__rt_entry_sh</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry4.o(.ARM.Collect$$rtentry$$00000004))
<BR><BR>[Stack]<UL><LI>Max Depth = 8 + Unknown Stack Size
<LI>Call Chain = __rt_entry_sh &rArr; __user_setup_stackheap
</UL>
<BR>[Calls]<UL><LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_setup_stackheap
</UL>

<P><STRONG><a name="[d9]"></a>__rt_entry_li</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$0000000A))
<BR><BR>[Calls]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_init
</UL>

<P><STRONG><a name="[586]"></a>__rt_entry_postsh_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$00000009))

<P><STRONG><a name="[db]"></a>__rt_entry_main</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$0000000D))
<BR><BR>[Stack]<UL><LI>Max Depth = 1564 + Unknown Stack Size
<LI>Call Chain = __rt_entry_main &rArr; main &rArr; lv_port_disp_init &rArr; lv_display_create &rArr; lv_theme_default_init &rArr; style_init &rArr; lv_style_set_pad_gap &rArr; lv_style_set_pad_column &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exit
</UL>

<P><STRONG><a name="[587]"></a>__rt_entry_postli_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$0000000C))

<P><STRONG><a name="[e6]"></a>__rt_exit</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rtexit.o(.ARM.Collect$$rtexit$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exit
</UL>

<P><STRONG><a name="[de]"></a>__rt_exit_ls</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rtexit2.o(.ARM.Collect$$rtexit$$00000003))
<BR><BR>[Calls]<UL><LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_shutdown
</UL>

<P><STRONG><a name="[588]"></a>__rt_exit_prels_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rtexit2.o(.ARM.Collect$$rtexit$$00000002))

<P><STRONG><a name="[e0]"></a>__rt_exit_exit</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rtexit2.o(.ARM.Collect$$rtexit$$00000004))
<BR><BR>[Stack]<UL><LI>Max Depth = 4 + Unknown Stack Size
<LI>Call Chain = __rt_exit_exit &rArr; _sys_exit
</UL>
<BR>[Calls]<UL><LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_sys_exit
</UL>

<P><STRONG><a name="[8]"></a>Reset_Handler</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[66]"></a>ACC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ACC_IRQHandler
</UL>
<BR>[Called By]<UL><LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ACC_IRQHandler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[24]"></a>ADC1_2_3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[26]"></a>CAN1_RX0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[27]"></a>CAN1_RX1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[28]"></a>CAN1_SE_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[25]"></a>CAN1_TX_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[52]"></a>CAN2_RX0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[53]"></a>CAN2_RX1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[54]"></a>CAN2_SE_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[51]"></a>CAN2_TX_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[17]"></a>CRM_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[4b]"></a>DMA1_Channel2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[4c]"></a>DMA1_Channel3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[4d]"></a>DMA1_Channel4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[4e]"></a>DMA1_Channel5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[56]"></a>DMA1_Channel6_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[57]"></a>DMA1_Channel7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[6b]"></a>DMA2_Channel1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[6c]"></a>DMA2_Channel2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[6d]"></a>DMA2_Channel3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[6e]"></a>DMA2_Channel4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[6f]"></a>DMA2_Channel5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[70]"></a>DMA2_Channel6_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[71]"></a>DMA2_Channel7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[64]"></a>DMAMUX_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[5d]"></a>DVP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[1d]"></a>EDMA_Stream1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[1e]"></a>EDMA_Stream2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[1f]"></a>EDMA_Stream3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[20]"></a>EDMA_Stream4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[21]"></a>EDMA_Stream5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[22]"></a>EDMA_Stream6_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[23]"></a>EDMA_Stream7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[41]"></a>EDMA_Stream8_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[4f]"></a>EMAC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[50]"></a>EMAC_WKUP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[3b]"></a>ERTCAlarm_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[15]"></a>ERTC_WKUP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[18]"></a>EXINT0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[3a]"></a>EXINT15_10_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[19]"></a>EXINT1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[1a]"></a>EXINT2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[1b]"></a>EXINT3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[1c]"></a>EXINT4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[29]"></a>EXINT9_5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[16]"></a>FLASH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[5e]"></a>FPU_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[32]"></a>I2C1_ERR_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[31]"></a>I2C1_EVT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[34]"></a>I2C2_ERR_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[33]"></a>I2C2_EVT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[5a]"></a>I2C3_ERR_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[59]"></a>I2C3_EVT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[55]"></a>OTGFS1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[3c]"></a>OTGFS1_WKUP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[5c]"></a>OTGFS2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[5b]"></a>OTGFS2_WKUP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[13]"></a>PVM_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[63]"></a>QSPI1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[62]"></a>QSPI2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[43]"></a>SDIO1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[65]"></a>SDIO2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[36]"></a>SPI2_I2S2EXT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[45]"></a>SPI3_I2S3EXT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[61]"></a>SPI4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[14]"></a>TAMP_STAMP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[2a]"></a>TMR1_BRK_TMR9_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[2d]"></a>TMR1_CH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[2b]"></a>TMR1_OVF_TMR10_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[2c]"></a>TMR1_TRG_HALL_TMR11_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[67]"></a>TMR20_BRK_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[6a]"></a>TMR20_CH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[68]"></a>TMR20_OVF_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[69]"></a>TMR20_TRG_HALL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[2e]"></a>TMR2_GLOBAL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[30]"></a>TMR4_GLOBAL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[44]"></a>TMR5_GLOBAL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[48]"></a>TMR6_DAC_GLOBAL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[49]"></a>TMR7_GLOBAL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[3d]"></a>TMR8_BRK_TMR12_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[40]"></a>TMR8_CH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[3e]"></a>TMR8_OVF_TMR13_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[3f]"></a>TMR8_TRG_HALL_TMR14_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[46]"></a>UART4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[47]"></a>UART5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[5f]"></a>UART7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[60]"></a>UART8_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[37]"></a>USART1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[38]"></a>USART2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[39]"></a>USART3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[58]"></a>USART6_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[12]"></a>WWDT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[42]"></a>XMC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f435_437.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[e5]"></a>__user_initial_stackheap</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, startup_at32f435_437.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_setup_stackheap
</UL>

<P><STRONG><a name="[589]"></a>__use_no_semihosting</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, use_no_semi_2.o(.text), UNUSED)

<P><STRONG><a name="[e3]"></a>__aeabi_uldivmod</STRONG> (Thumb, 0 bytes, Stack size 48 bytes, lludivv7m.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ll_sdiv
</UL>

<P><STRONG><a name="[58a]"></a>_ll_udiv</STRONG> (Thumb, 240 bytes, Stack size 48 bytes, lludivv7m.o(.text), UNUSED)

<P><STRONG><a name="[32c]"></a>__aeabi_ldivmod</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, llsdiv.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = __aeabi_ldivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cubic_bezier
</UL>

<P><STRONG><a name="[e2]"></a>_ll_sdiv</STRONG> (Thumb, 116 bytes, Stack size 24 bytes, llsdiv.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
</UL>

<P><STRONG><a name="[3ac]"></a>__aeabi_memcpy4</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, rt_memcpy_w.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer
</UL>

<P><STRONG><a name="[58b]"></a>__aeabi_memcpy8</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, rt_memcpy_w.o(.text), UNUSED)

<P><STRONG><a name="[58c]"></a>__rt_memcpy_w</STRONG> (Thumb, 100 bytes, Stack size 8 bytes, rt_memcpy_w.o(.text), UNUSED)

<P><STRONG><a name="[58d]"></a>_memcpy_lastbytes_aligned</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rt_memcpy_w.o(.text), UNUSED)

<P><STRONG><a name="[385]"></a>__aeabi_memclr4</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rt_memclr_w.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
</UL>

<P><STRONG><a name="[58e]"></a>__aeabi_memclr8</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rt_memclr_w.o(.text), UNUSED)

<P><STRONG><a name="[58f]"></a>__rt_memclr_w</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rt_memclr_w.o(.text), UNUSED)

<P><STRONG><a name="[590]"></a>_memset_w</STRONG> (Thumb, 74 bytes, Stack size 4 bytes, rt_memclr_w.o(.text), UNUSED)

<P><STRONG><a name="[591]"></a>__use_two_region_memory</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, heapauxi.o(.text), UNUSED)

<P><STRONG><a name="[592]"></a>__rt_heap_escrow$2region</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, heapauxi.o(.text), UNUSED)

<P><STRONG><a name="[593]"></a>__rt_heap_expand$2region</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, heapauxi.o(.text), UNUSED)

<P><STRONG><a name="[594]"></a>__I$use$semihosting</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, use_no_semi.o(.text), UNUSED)

<P><STRONG><a name="[595]"></a>__use_no_semihosting_swi</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, use_no_semi.o(.text), UNUSED)

<P><STRONG><a name="[d8]"></a>__user_setup_stackheap</STRONG> (Thumb, 74 bytes, Stack size 8 bytes, sys_stackheap_outer.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8 + Unknown Stack Size
<LI>Call Chain = __user_setup_stackheap
</UL>
<BR>[Calls]<UL><LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_initial_stackheap
<LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_perproc_libspace
</UL>
<BR>[Called By]<UL><LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry_sh
</UL>

<P><STRONG><a name="[dd]"></a>exit</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, exit.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8 + Unknown Stack Size
<LI>Call Chain = exit
</UL>
<BR>[Calls]<UL><LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_exit
</UL>
<BR>[Called By]<UL><LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry_main
</UL>

<P><STRONG><a name="[596]"></a>__user_libspace</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, libspace.o(.text), UNUSED)

<P><STRONG><a name="[e4]"></a>__user_perproc_libspace</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, libspace.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_setup_stackheap
</UL>

<P><STRONG><a name="[597]"></a>__user_perthread_libspace</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, libspace.o(.text), UNUSED)

<P><STRONG><a name="[c]"></a>BusFault_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, at32f415_int.o(.text.BusFault_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[4a]"></a>DMA1_Channel1_IRQHandler</STRONG> (Thumb, 88 bytes, Stack size 8 bytes, at32f415_spi_driver.o(.text.DMA1_Channel1_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = DMA1_Channel1_IRQHandler &rArr; dma_flag_get
</UL>
<BR>[Calls]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_flag_clear
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_flag_get
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[f]"></a>DebugMon_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, at32f415_int.o(.text.DebugMon_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[a]"></a>HardFault_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, at32f415_int.o(.text.HardFault_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[b]"></a>MemManage_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, at32f415_int.o(.text.MemManage_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[9]"></a>NMI_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, at32f415_int.o(.text.NMI_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[10]"></a>PendSV_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, at32f415_int.o(.text.PendSV_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[35]"></a>SPI1_IRQHandler</STRONG> (Thumb, 178 bytes, Stack size 16 bytes, at32f415_spi_driver.o(.text.SPI1_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = SPI1_IRQHandler &rArr; spi_i2s_interrupt_enable
</UL>
<BR>[Calls]<UL><LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_i2s_interrupt_enable
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_i2s_data_receive
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_i2s_data_transmit
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_i2s_flag_get
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[e]"></a>SVC_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, at32f415_int.o(.text.SVC_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[11]"></a>SysTick_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, at32f415_int.o(.text.SysTick_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[72]"></a>SystemInit</STRONG> (Thumb, 186 bytes, Stack size 0 bytes, system_at32f435_437.o(.text.SystemInit))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(.text)
</UL>
<P><STRONG><a name="[2bc]"></a>TFT_WR_Byte</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, app_tft.o(.text.TFT_WR_Byte))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = TFT_WR_Byte
</UL>
<BR>[Called By]<UL><LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_tft
</UL>

<P><STRONG><a name="[89]"></a>TFT_WR_Byte1</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, app_tft.o(.text.TFT_WR_Byte1))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = TFT_WR_Byte1 &rArr; spi_send_byte &rArr; spi_i2s_flag_get
</UL>
<BR>[Calls]<UL><LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_send_byte
</UL>
<BR>[Called By]<UL><LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_draw_window
</UL>
<BR>[Address Reference Count : 1]<UL><LI> app_tft.o(.text.init_tft)
</UL>
<P><STRONG><a name="[1e1]"></a>TFT_WR_Byte_</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, app_tft.o(.text.TFT_WR_Byte_))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = TFT_WR_Byte_
</UL>
<BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bmp
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;write_buffer
</UL>

<P><STRONG><a name="[88]"></a>TFT_WR_Byte_1</STRONG> (Thumb, 20 bytes, Stack size 16 bytes, app_tft.o(.text.TFT_WR_Byte_1))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = TFT_WR_Byte_1 &rArr; spi_send_byte &rArr; spi_i2s_flag_get
</UL>
<BR>[Calls]<UL><LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_send_byte
</UL>
<BR>[Address Reference Count : 1]<UL><LI> app_tft.o(.text.init_tft)
</UL>
<P><STRONG><a name="[8a]"></a>TFT_WR_Byte_3</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, at32f415_spi_driver.o(.text.TFT_WR_Byte_3))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = TFT_WR_Byte_3 &rArr; spi_dma_send_start &rArr; dma_data_number_set
</UL>
<BR>[Calls]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_dma_send_start
</UL>
<BR>[Address Reference Count : 1]<UL><LI> app_tft.o(.text.init_tft)
</UL>
<P><STRONG><a name="[2f]"></a>TMR3_GLOBAL_IRQHandler</STRONG> (Thumb, 74 bytes, Stack size 8 bytes, at32f415_timer_driver.o(.text.TMR3_GLOBAL_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = TMR3_GLOBAL_IRQHandler &rArr; tmr_flag_get
</UL>
<BR>[Calls]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tmr_flag_clear
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tmr_flag_get
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[d]"></a>UsageFault_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, at32f415_int.o(.text.UsageFault_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f435_437.o(RESET)
</UL>
<P><STRONG><a name="[e1]"></a>_sys_exit</STRONG> (Thumb, 8 bytes, Stack size 4 bytes, at32f415_board.o(.text._sys_exit))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = _sys_exit
</UL>
<BR>[Called By]<UL><LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_exit_exit
</UL>

<P><STRONG><a name="[7]"></a>api_io_init</STRONG> (Thumb, 134 bytes, Stack size 16 bytes, api_io.o(.text.api_io_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = api_io_init &rArr; gpio_init_pin &rArr; gpio_init
</UL>
<BR>[Calls]<UL><LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_init_pin
</UL>
<BR>[Address Reference Count : 1]<UL><LI> api_io.o(.data.h_api_io)
</UL>
<P><STRONG><a name="[130]"></a>app_spi_dma_init</STRONG> (Thumb, 140 bytes, Stack size 40 bytes, at32f415_spi_driver.o(.text.app_spi_dma_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = app_spi_dma_init &rArr; dma_init
</UL>
<BR>[Calls]<UL><LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_init
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_default_para_init
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dmamux_init
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dmamux_enable
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_reset
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_periph_clock_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
</UL>

<P><STRONG><a name="[137]"></a>app_spi_init</STRONG> (Thumb, 336 bytes, Stack size 64 bytes, at32f415_spi_driver.o(.text.app_spi_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = app_spi_init &rArr; nvic_irq_enable &rArr; NVIC_EncodePriority
</UL>
<BR>[Calls]<UL><LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_enable
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_interrupt_enable
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_i2s_dma_transmitter_enable
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_init
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_hardware_cs_output_enable
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_default_para_init
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_pin_mux_config
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_dma_init
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nvic_irq_enable
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_init
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_default_para_init
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_periph_clock_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_tft
</UL>

<P><STRONG><a name="[16f]"></a>board_init</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, at32f415_board.o(.text.board_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = board_init &rArr; system_clock_config &rArr; system_core_clock_update
</UL>
<BR>[Calls]<UL><LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nvic_priority_group_config
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>
<BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[558]"></a>crm_ahb_div_set</STRONG> (Thumb, 38 bytes, Stack size 4 bytes, at32f435_437_crm.o(.text.crm_ahb_div_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = crm_ahb_div_set
</UL>
<BR>[Called By]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[55a]"></a>crm_apb1_div_set</STRONG> (Thumb, 38 bytes, Stack size 4 bytes, at32f435_437_crm.o(.text.crm_apb1_div_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = crm_apb1_div_set
</UL>
<BR>[Called By]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[559]"></a>crm_apb2_div_set</STRONG> (Thumb, 38 bytes, Stack size 4 bytes, at32f435_437_crm.o(.text.crm_apb2_div_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = crm_apb2_div_set
</UL>
<BR>[Called By]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[55b]"></a>crm_auto_step_mode_enable</STRONG> (Thumb, 56 bytes, Stack size 4 bytes, at32f435_437_crm.o(.text.crm_auto_step_mode_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = crm_auto_step_mode_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[556]"></a>crm_clock_source_enable</STRONG> (Thumb, 166 bytes, Stack size 8 bytes, at32f435_437_crm.o(.text.crm_clock_source_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = crm_clock_source_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[1ce]"></a>crm_flag_get</STRONG> (Thumb, 62 bytes, Stack size 8 bytes, at32f435_437_crm.o(.text.crm_flag_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = crm_flag_get
</UL>
<BR>[Called By]<UL><LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_hext_stable_wait
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[1cd]"></a>crm_hext_stable_wait</STRONG> (Thumb, 100 bytes, Stack size 24 bytes, at32f435_437_crm.o(.text.crm_hext_stable_wait))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = crm_hext_stable_wait &rArr; crm_flag_get
</UL>
<BR>[Calls]<UL><LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_flag_get
</UL>
<BR>[Called By]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[131]"></a>crm_periph_clock_enable</STRONG> (Thumb, 82 bytes, Stack size 8 bytes, at32f435_437_crm.o(.text.crm_periph_clock_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = crm_periph_clock_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_dma_init
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_init_pin
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[557]"></a>crm_pll_config</STRONG> (Thumb, 104 bytes, Stack size 8 bytes, at32f435_437_crm.o(.text.crm_pll_config))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = crm_pll_config
</UL>
<BR>[Called By]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[555]"></a>crm_reset</STRONG> (Thumb, 156 bytes, Stack size 0 bytes, at32f435_437_crm.o(.text.crm_reset))
<BR><BR>[Called By]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[55c]"></a>crm_sysclk_switch</STRONG> (Thumb, 30 bytes, Stack size 4 bytes, at32f435_437_crm.o(.text.crm_sysclk_switch))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = crm_sysclk_switch
</UL>
<BR>[Called By]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[55d]"></a>crm_sysclk_switch_status_get</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, at32f435_437_crm.o(.text.crm_sysclk_switch_status_get))
<BR><BR>[Called By]<UL><LI><a href="#[55e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_core_clock_update
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[1d7]"></a>delay_init</STRONG> (Thumb, 62 bytes, Stack size 8 bytes, at32f415_delay_driver.o(.text.delay_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = delay_init &rArr; systick_clock_source_config
</UL>
<BR>[Calls]<UL><LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;systick_clock_source_config
</UL>
<BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[2bb]"></a>delay_ms</STRONG> (Thumb, 216 bytes, Stack size 12 bytes, at32f415_delay_driver.o(.text.delay_ms))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = delay_ms
</UL>
<BR>[Called By]<UL><LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_tft
</UL>

<P><STRONG><a name="[550]"></a>dma_channel_enable</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, at32f435_437_dma.o(.text.dma_channel_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = dma_channel_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_dma_send_start
</UL>

<P><STRONG><a name="[551]"></a>dma_data_number_set</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, at32f435_437_dma.o(.text.dma_data_number_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = dma_data_number_set
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_dma_send_start
</UL>

<P><STRONG><a name="[135]"></a>dma_default_para_init</STRONG> (Thumb, 50 bytes, Stack size 4 bytes, at32f435_437_dma.o(.text.dma_default_para_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = dma_default_para_init
</UL>
<BR>[Called By]<UL><LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_dma_init
</UL>

<P><STRONG><a name="[e8]"></a>dma_flag_clear</STRONG> (Thumb, 50 bytes, Stack size 4 bytes, at32f435_437_dma.o(.text.dma_flag_clear))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = dma_flag_clear
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DMA1_Channel1_IRQHandler
</UL>

<P><STRONG><a name="[e7]"></a>dma_flag_get</STRONG> (Thumb, 80 bytes, Stack size 12 bytes, at32f435_437_dma.o(.text.dma_flag_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = dma_flag_get
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DMA1_Channel1_IRQHandler
</UL>

<P><STRONG><a name="[136]"></a>dma_init</STRONG> (Thumb, 200 bytes, Stack size 8 bytes, at32f435_437_dma.o(.text.dma_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = dma_init
</UL>
<BR>[Called By]<UL><LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_dma_init
</UL>

<P><STRONG><a name="[140]"></a>dma_interrupt_enable</STRONG> (Thumb, 46 bytes, Stack size 12 bytes, at32f435_437_dma.o(.text.dma_interrupt_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = dma_interrupt_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
</UL>

<P><STRONG><a name="[132]"></a>dma_reset</STRONG> (Thumb, 168 bytes, Stack size 8 bytes, at32f435_437_dma.o(.text.dma_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = dma_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_dma_init
</UL>

<P><STRONG><a name="[133]"></a>dmamux_enable</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, at32f435_437_dma.o(.text.dmamux_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = dmamux_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_dma_init
</UL>

<P><STRONG><a name="[134]"></a>dmamux_init</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, at32f435_437_dma.o(.text.dmamux_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = dmamux_init
</UL>
<BR>[Called By]<UL><LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_dma_init
</UL>

<P><STRONG><a name="[1db]"></a>draw_bmp</STRONG> (Thumb, 260 bytes, Stack size 64 bytes, app_tft.o(.text.draw_bmp))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = draw_bmp &rArr; set_draw_window &rArr; TFT_WR_Byte1 &rArr; spi_send_byte &rArr; spi_i2s_flag_get
</UL>
<BR>[Calls]<UL><LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_draw_window
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TFT_WR_Byte_
<LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_dma_send_start
</UL>
<BR>[Called By]<UL><LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_flush
</UL>

<P><STRONG><a name="[240]"></a>fill_rectangle</STRONG> (Thumb, 266 bytes, Stack size 48 bytes, app_tft.o(.text.fill_rectangle))
<BR><BR>[Stack]<UL><LI>Max Depth = 124<LI>Call Chain = fill_rectangle &rArr; set_draw_window &rArr; TFT_WR_Byte1 &rArr; spi_send_byte &rArr; spi_i2s_flag_get
</UL>
<BR>[Calls]<UL><LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;write_buffer
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_draw_window
</UL>
<BR>[Called By]<UL><LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_tft
</UL>

<P><STRONG><a name="[253]"></a>focus_item</STRONG> (Thumb, 160 bytes, Stack size 24 bytes, lv_example_button_1.o(.text.focus_item))
<BR><BR>[Stack]<UL><LI>Max Depth = 1080<LI>Call Chain = focus_item &rArr; lv_obj_set_state &rArr; lv_obj_remove_state &rArr; update_obj_state &rArr; lv_obj_style_create_transition &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>
<BR>[Called By]<UL><LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;key_event_handler
</UL>

<P><STRONG><a name="[83]"></a>gpio_clrpin</STRONG> (Thumb, 16 bytes, Stack size 4 bytes, at32f415_gpio_driver.o(.text.gpio_clrpin))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = gpio_clrpin
</UL>
<BR>[Address Reference Count : 1]<UL><LI> at32f415_gpio_driver.o(.text.gpio_init_pin)
</UL>
<P><STRONG><a name="[138]"></a>gpio_default_para_init</STRONG> (Thumb, 36 bytes, Stack size 4 bytes, at32f435_437_gpio.o(.text.gpio_default_para_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = gpio_default_para_init
</UL>
<BR>[Called By]<UL><LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
</UL>

<P><STRONG><a name="[84]"></a>gpio_getpin</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, at32f415_gpio_driver.o(.text.gpio_getpin))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = gpio_getpin
</UL>
<BR>[Called By]<UL><LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;key_scan
</UL>
<BR>[Address Reference Count : 1]<UL><LI> at32f415_gpio_driver.o(.text.gpio_init_pin)
</UL>
<P><STRONG><a name="[139]"></a>gpio_init</STRONG> (Thumb, 232 bytes, Stack size 12 bytes, at32f435_437_gpio.o(.text.gpio_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = gpio_init
</UL>
<BR>[Called By]<UL><LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_init_pin
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_setdir
</UL>

<P><STRONG><a name="[12f]"></a>gpio_init_pin</STRONG> (Thumb, 78 bytes, Stack size 16 bytes, at32f415_gpio_driver.o(.text.gpio_init_pin))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = gpio_init_pin &rArr; gpio_init
</UL>
<BR>[Calls]<UL><LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_init
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_periph_clock_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;api_io_init
<LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_tft
</UL>

<P><STRONG><a name="[13a]"></a>gpio_pin_mux_config</STRONG> (Thumb, 136 bytes, Stack size 16 bytes, at32f435_437_gpio.o(.text.gpio_pin_mux_config))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = gpio_pin_mux_config
</UL>
<BR>[Called By]<UL><LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
</UL>

<P><STRONG><a name="[85]"></a>gpio_setdir</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, at32f415_gpio_driver.o(.text.gpio_setdir))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = gpio_setdir &rArr; gpio_init
</UL>
<BR>[Calls]<UL><LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_init
</UL>
<BR>[Address Reference Count : 1]<UL><LI> at32f415_gpio_driver.o(.text.gpio_init_pin)
</UL>
<P><STRONG><a name="[82]"></a>gpio_setpin</STRONG> (Thumb, 16 bytes, Stack size 4 bytes, at32f415_gpio_driver.o(.text.gpio_setpin))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = gpio_setpin
</UL>
<BR>[Address Reference Count : 1]<UL><LI> at32f415_gpio_driver.o(.text.gpio_init_pin)
</UL>
<P><STRONG><a name="[2ba]"></a>init_tft</STRONG> (Thumb, 772 bytes, Stack size 88 bytes, app_tft.o(.text.init_tft))
<BR><BR>[Stack]<UL><LI>Max Depth = 212<LI>Call Chain = init_tft &rArr; fill_rectangle &rArr; set_draw_window &rArr; TFT_WR_Byte1 &rArr; spi_send_byte &rArr; spi_i2s_flag_get
</UL>
<BR>[Calls]<UL><LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_rectangle
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TFT_WR_Byte
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delay_ms
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_init_pin
</UL>
<BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[2c5]"></a>key_event_handler</STRONG> (Thumb, 108 bytes, Stack size 8 bytes, lv_example_button_1.o(.text.key_event_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 1088<LI>Call Chain = key_event_handler &rArr; focus_item &rArr; lv_obj_set_state &rArr; lv_obj_remove_state &rArr; update_obj_state &rArr; lv_obj_style_create_transition &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_item
</UL>
<BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[2c6]"></a>key_scan</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, key_scan.o(.text.key_scan))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = key_scan &rArr; gpio_getpin
</UL>
<BR>[Calls]<UL><LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_getpin
</UL>
<BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[2da]"></a>lv_anim_core_init</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, lv_anim.o(.text.lv_anim_core_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 300<LI>Call Chain = lv_anim_core_init &rArr; lv_timer_create &rArr; lv_ll_ins_head &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[2dc]"></a>lv_anim_delete</STRONG> (Thumb, 168 bytes, Stack size 32 bytes, lv_anim.o(.text.lv_anim_delete))
<BR><BR>[Stack]<UL><LI>Max Depth = 220<LI>Call Chain = lv_anim_delete &rArr; remove_anim &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[2dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_anim
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_delete
<LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[44b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[449]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[3e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[2de]"></a>lv_anim_get</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, lv_anim.o(.text.lv_anim_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_anim_get &rArr; lv_ll_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[2df]"></a>lv_anim_init</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, lv_anim.o(.text.lv_anim_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_anim_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[2e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[ad]"></a>lv_anim_path_ease_out</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, lv_anim.o(.text.lv_anim_path_ease_out))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_anim_path_ease_out &rArr; lv_anim_path_cubic_bezier &rArr; lv_cubic_bezier &rArr; __aeabi_ldivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_cubic_bezier
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_scroll.o(.text.lv_obj_scroll_by)
</UL>
<P><STRONG><a name="[8c]"></a>lv_anim_path_linear</STRONG> (Thumb, 66 bytes, Stack size 24 bytes, lv_anim.o(.text.lv_anim_path_linear))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = lv_anim_path_linear &rArr; lv_map
</UL>
<BR>[Calls]<UL><LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
</UL>
<BR>[Address Reference Count : 3]<UL><LI> lv_style.o(.text.lv_style_transition_dsc_init)
<LI> lv_anim.o(.text.lv_anim_init)
<LI> lv_theme_default.o(.text.style_init)
</UL>
<P><STRONG><a name="[4e0]"></a>lv_anim_set_completed_cb</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_completed_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_completed_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
</UL>

<P><STRONG><a name="[4e1]"></a>lv_anim_set_delay</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_delay))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_delay
</UL>
<BR>[Called By]<UL><LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
</UL>

<P><STRONG><a name="[4d1]"></a>lv_anim_set_deleted_cb</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_deleted_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_deleted_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
</UL>

<P><STRONG><a name="[3ff]"></a>lv_anim_set_duration</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_duration))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_duration
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[4e2]"></a>lv_anim_set_early_apply</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_early_apply))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_early_apply
</UL>
<BR>[Called By]<UL><LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
</UL>

<P><STRONG><a name="[3fe]"></a>lv_anim_set_exec_cb</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_exec_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_exec_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[4d2]"></a>lv_anim_set_path_cb</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_path_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_path_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
</UL>

<P><STRONG><a name="[3fb]"></a>lv_anim_set_playback_delay</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_playback_delay))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_playback_delay
</UL>
<BR>[Called By]<UL><LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[400]"></a>lv_anim_set_playback_duration</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_playback_duration))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_playback_duration
</UL>
<BR>[Called By]<UL><LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[3fa]"></a>lv_anim_set_repeat_count</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_repeat_count))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_repeat_count
</UL>
<BR>[Called By]<UL><LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[3fc]"></a>lv_anim_set_repeat_delay</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_repeat_delay))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_repeat_delay
</UL>
<BR>[Called By]<UL><LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[4df]"></a>lv_anim_set_start_cb</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_start_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_start_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
</UL>

<P><STRONG><a name="[4e3]"></a>lv_anim_set_user_data</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_user_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_user_data
</UL>
<BR>[Called By]<UL><LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
</UL>

<P><STRONG><a name="[3fd]"></a>lv_anim_set_values</STRONG> (Thumb, 32 bytes, Stack size 12 bytes, lv_anim.o(.text.lv_anim_set_values))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_anim_set_values
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[3f9]"></a>lv_anim_set_var</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_anim.o(.text.lv_anim_set_var))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_set_var
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[3f8]"></a>lv_anim_speed_clamped</STRONG> (Thumb, 146 bytes, Stack size 12 bytes, lv_anim.o(.text.lv_anim_speed_clamped))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_anim_speed_clamped
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[2e4]"></a>lv_anim_start</STRONG> (Thumb, 258 bytes, Stack size 24 bytes, lv_anim.o(.text.lv_anim_start))
<BR><BR>[Stack]<UL><LI>Max Depth = 276<LI>Call Chain = lv_anim_start &rArr; lv_ll_ins_head &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_concurrent_anims
<LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;resolve_time
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[2b0]"></a>lv_area_align</STRONG> (Thumb, 922 bytes, Stack size 128 bytes, lv_area.o(.text.lv_area_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_area_align &rArr; lv_area_get_height
</UL>
<BR>[Calls]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
</UL>

<P><STRONG><a name="[2e5]"></a>lv_area_diff</STRONG> (Thumb, 562 bytes, Stack size 88 bytes, lv_area.o(.text.lv_area_diff))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_area_diff &rArr; lv_area_is_in &rArr; lv_area_is_point_on &rArr;  lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_on
</UL>
<BR>[Called By]<UL><LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
</UL>

<P><STRONG><a name="[78]"></a>lv_area_get_height</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_area.o(.text.lv_area_get_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_area_get_height
</UL>
<BR>[Called By]<UL><LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_point_on
<LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point_array
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_border
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_align
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_normal_helper
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_alloc_buf
<LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch_layer
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_clear
<LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_diff
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_reshape_draw_buf
<LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_max_row
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[346]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
<LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(.text.children_repos)
</UL>
<P><STRONG><a name="[205]"></a>lv_area_get_size</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_area.o(.text.lv_area_get_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_get_size
</UL>
<BR>[Called By]<UL><LI><a href="#[4c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
</UL>

<P><STRONG><a name="[77]"></a>lv_area_get_width</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_area.o(.text.lv_area_get_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_area_get_width
</UL>
<BR>[Called By]<UL><LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_point_on
<LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point_array
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_complex
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_circle
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_border
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_align
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[370]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_tiled_helper
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_normal_helper
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_alloc_buf
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_clear
<LI><a href="#[358]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_copy
<LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_diff
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_reshape_draw_buf
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[346]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_get_area
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_cb
<LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calculate_x_coordinate
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(.text.children_repos)
</UL>
<P><STRONG><a name="[2cf]"></a>lv_area_increase</STRONG> (Thumb, 52 bytes, Stack size 12 bytes, lv_area.o(.text.lv_area_increase))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_area_increase
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
</UL>

<P><STRONG><a name="[f6]"></a>lv_area_intersect</STRONG> (Thumb, 202 bytes, Stack size 32 bytes, lv_area.o(.text.lv_area_intersect))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_complex
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_circle
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[370]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_tiled_helper
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_normal_helper
<LI><a href="#[2ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_decode_and_draw
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;is_independent
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_clear
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[2e6]"></a>lv_area_is_in</STRONG> (Thumb, 272 bytes, Stack size 56 bytes, lv_area.o(.text.lv_area_is_in))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_area_is_in &rArr; lv_area_is_point_on &rArr;  lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_point_on
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_set
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_diff
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
</UL>

<P><STRONG><a name="[124]"></a>lv_area_is_on</STRONG> (Thumb, 86 bytes, Stack size 12 bytes, lv_area.o(.text.lv_area_is_on))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_area_is_on
</UL>
<BR>[Called By]<UL><LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_diff
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alpha_test_area_on_obj
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>

<P><STRONG><a name="[1f4]"></a>lv_area_is_out</STRONG> (Thumb, 248 bytes, Stack size 48 bytes, lv_area.o(.text.lv_area_is_out))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_area_is_out &rArr; lv_area_is_point_on &rArr;  lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_point_on
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_set
</UL>
<BR>[Called By]<UL><LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter
</UL>

<P><STRONG><a name="[25f]"></a>lv_area_is_point_on</STRONG> (Thumb, 456 bytes, Stack size 64 bytes, lv_area.o(.text.lv_area_is_point_on))
<BR><BR>[Stack]<UL><LI>Max Depth = 104 + In Cycle
<LI>Call Chain = lv_area_is_point_on &rArr;  lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_point_on
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_within_circle
</UL>
<BR>[Called By]<UL><LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_point_on
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_out
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
</UL>

<P><STRONG><a name="[4f2]"></a>lv_area_join</STRONG> (Thumb, 156 bytes, Stack size 28 bytes, lv_area.o(.text.lv_area_join))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_area_join
</UL>
<BR>[Called By]<UL><LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>

<P><STRONG><a name="[224]"></a>lv_area_move</STRONG> (Thumb, 52 bytes, Stack size 12 bytes, lv_area.o(.text.lv_area_move))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_area_move
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[2ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_decode_and_draw
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[1f0]"></a>lv_area_set</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_area.o(.text.lv_area_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_area_set
</UL>
<BR>[Called By]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_get_full_area
<LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
</UL>

<P><STRONG><a name="[76]"></a>lv_area_set_height</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_area.o(.text.lv_area_set_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_set_height
</UL>
<BR>[Called By]<UL><LI><a href="#[370]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_tiled_helper
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(.text.children_repos)
</UL>
<P><STRONG><a name="[75]"></a>lv_area_set_width</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_area.o(.text.lv_area_set_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_set_width
</UL>
<BR>[Called By]<UL><LI><a href="#[370]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_tiled_helper
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(.text.children_repos)
</UL>
<P><STRONG><a name="[1c7]"></a>lv_array_at</STRONG> (Thumb, 66 bytes, Stack size 12 bytes, lv_array.o(.text.lv_array_at))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_array_at
</UL>
<BR>[Called By]<UL><LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cleanup_event_list_core
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_array_at
</UL>

<P><STRONG><a name="[1c9]"></a>lv_array_deinit</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_array.o(.text.lv_array_deinit))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = lv_array_deinit &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
</UL>
<BR>[Called By]<UL><LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cleanup_event_list_core
</UL>

<P><STRONG><a name="[2e9]"></a>lv_array_init</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, lv_array.o(.text.lv_array_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 260<LI>Call Chain = lv_array_init &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
</UL>
<BR>[Called By]<UL><LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_add
</UL>

<P><STRONG><a name="[2ea]"></a>lv_array_push_back</STRONG> (Thumb, 134 bytes, Stack size 24 bytes, lv_array.o(.text.lv_array_push_back))
<BR><BR>[Stack]<UL><LI>Max Depth = 356<LI>Call Chain = lv_array_push_back &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_resize
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_add
</UL>

<P><STRONG><a name="[1ca]"></a>lv_array_resize</STRONG> (Thumb, 126 bytes, Stack size 24 bytes, lv_array.o(.text.lv_array_resize))
<BR><BR>[Stack]<UL><LI>Max Depth = 332<LI>Call Chain = lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cleanup_event_list_core
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_push_back
</UL>

<P><STRONG><a name="[1c6]"></a>lv_array_size</STRONG> (Thumb, 12 bytes, Stack size 4 bytes, lv_array.o(.text.lv_array_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_array_size
</UL>
<BR>[Called By]<UL><LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cleanup_event_list_core
<LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_array_size
</UL>

<P><STRONG><a name="[90]"></a>lv_bin_decoder_close</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_bin_decoder.o(.text.lv_bin_decoder_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 236<LI>Call Chain = lv_bin_decoder_close &rArr; free_decoder_data &rArr; lv_fs_close &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_destroy
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;free_decoder_data
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bin_decoder.o(.text.lv_bin_decoder_init)
</UL>
<P><STRONG><a name="[8f]"></a>lv_bin_decoder_get_area</STRONG> (Thumb, 1148 bytes, Stack size 104 bytes, lv_bin_decoder.o(.text.lv_bin_decoder_get_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 500<LI>Call Chain = lv_bin_decoder_get_area &rArr; fs_read_file_at &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create_ex
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_bpp
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_destroy
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_reshape
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_indexed_line
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_read_file_at
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bin_decoder.o(.text.lv_bin_decoder_init)
</UL>
<P><STRONG><a name="[8d]"></a>lv_bin_decoder_info</STRONG> (Thumb, 256 bytes, Stack size 48 bytes, lv_bin_decoder.o(.text.lv_bin_decoder_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 412<LI>Call Chain = lv_bin_decoder_info &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strcmp
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bin_decoder.o(.text.lv_bin_decoder_init)
</UL>
<P><STRONG><a name="[2ee]"></a>lv_bin_decoder_init</STRONG> (Thumb, 114 bytes, Stack size 16 bytes, lv_bin_decoder.o(.text.lv_bin_decoder_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 284<LI>Call Chain = lv_bin_decoder_init &rArr; lv_image_decoder_create &rArr; lv_ll_ins_head &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[2f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_set_close_cb
<LI><a href="#[2f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_set_get_area_cb
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_set_open_cb
<LI><a href="#[2f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_set_info_cb
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_create
</UL>
<BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[8e]"></a>lv_bin_decoder_open</STRONG> (Thumb, 992 bytes, Stack size 136 bytes, lv_bin_decoder.o(.text.lv_bin_decoder_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 636<LI>Call Chain = lv_bin_decoder_open &rArr; decode_indexed &rArr; fs_read_file_at &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_post_process
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_add_to_cache
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_cache_is_enabled
<LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[2f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_from_image
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_set_flag
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_bpp
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strcmp
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_alpha_only
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_indexed
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;load_indexed
<LI><a href="#[2f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_compressed
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;free_decoder_data
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_decoder_data
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bin_decoder.o(.text.lv_bin_decoder_init)
</UL>
<P><STRONG><a name="[2fd]"></a>lv_button_create</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_button.o(.text.lv_button_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 896<LI>Call Chain = lv_button_create &rArr; lv_obj_class_init_obj &rArr; lv_group_add_obj &rArr; lv_group_remove_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_example_button_1
</UL>

<P><STRONG><a name="[300]"></a>lv_buttonmatrix_clear_button_ctrl</STRONG> (Thumb, 86 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_buttonmatrix_clear_button_ctrl))
<BR><BR>[Stack]<UL><LI>Max Depth = 784<LI>Call Chain = lv_buttonmatrix_clear_button_ctrl &rArr; invalidate_button_area &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
</UL>
<BR>[Called By]<UL><LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_clear_button_ctrl_all
</UL>

<P><STRONG><a name="[302]"></a>lv_buttonmatrix_clear_button_ctrl_all</STRONG> (Thumb, 62 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_buttonmatrix_clear_button_ctrl_all))
<BR><BR>[Stack]<UL><LI>Max Depth = 808<LI>Call Chain = lv_buttonmatrix_clear_button_ctrl_all &rArr; lv_buttonmatrix_clear_button_ctrl &rArr; invalidate_button_area &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_clear_button_ctrl
</UL>
<BR>[Called By]<UL><LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_button_ctrl
<LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_checked
</UL>

<P><STRONG><a name="[53c]"></a>lv_buttonmatrix_has_button_ctrl</STRONG> (Thumb, 76 bytes, Stack size 20 bytes, lv_buttonmatrix.o(.text.lv_buttonmatrix_has_button_ctrl))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_buttonmatrix_has_button_ctrl
</UL>
<BR>[Called By]<UL><LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_checked
</UL>

<P><STRONG><a name="[30f]"></a>lv_buttonmatrix_set_button_ctrl</STRONG> (Thumb, 122 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_buttonmatrix_set_button_ctrl))
<BR><BR>[Stack]<UL><LI>Max Depth = 832<LI>Call Chain = lv_buttonmatrix_set_button_ctrl &rArr; lv_buttonmatrix_clear_button_ctrl_all &rArr; lv_buttonmatrix_clear_button_ctrl &rArr; invalidate_button_area &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_clear_button_ctrl_all
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
</UL>
<BR>[Called By]<UL><LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_checked
</UL>

<P><STRONG><a name="[303]"></a>lv_buttonmatrix_set_map</STRONG> (Thumb, 616 bytes, Stack size 128 bytes, lv_buttonmatrix.o(.text.lv_buttonmatrix_set_map))
<BR><BR>[Stack]<UL><LI>Max Depth = 872<LI>Call Chain = lv_buttonmatrix_set_map &rArr; lv_obj_refresh_ext_draw_size &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strcmp
<LI><a href="#[313]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_width
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_button_areas_and_controls
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
</UL>
<BR>[Called By]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_constructor
</UL>

<P><STRONG><a name="[2a6]"></a>lv_cache_acquire</STRONG> (Thumb, 124 bytes, Stack size 32 bytes, lv_cache.o(.text.lv_cache_acquire))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = lv_cache_acquire &rArr; lv_cache_entry_acquire_data &rArr; lv_cache_entry_get_data
</UL>
<BR>[Calls]<UL><LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_acquire_data
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mutex_unlock
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mutex_lock
</UL>
<BR>[Called By]<UL><LI><a href="#[3db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;try_cache
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
</UL>

<P><STRONG><a name="[2ab]"></a>lv_cache_add</STRONG> (Thumb, 122 bytes, Stack size 32 bytes, lv_cache.o(.text.lv_cache_add))
<BR><BR>[Stack]<UL><LI>Max Depth = 284<LI>Call Chain = lv_cache_add &rArr; cache_add_internal_no_lock &rArr; cache_evict_one_internal_no_lock &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_acquire_data
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cache_add_internal_no_lock
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mutex_unlock
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mutex_lock
</UL>
<BR>[Called By]<UL><LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_add_to_cache
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
</UL>

<P><STRONG><a name="[317]"></a>lv_cache_create</STRONG> (Thumb, 140 bytes, Stack size 40 bytes, lv_cache.o(.text.lv_cache_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 212<LI>Call Chain = lv_cache_create &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mutex_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_header_cache_init
<LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_cache_init
</UL>

<P><STRONG><a name="[316]"></a>lv_cache_entry_acquire_data</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_cache_entry.o(.text.lv_cache_entry_acquire_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_cache_entry_acquire_data &rArr; lv_cache_entry_get_data
</UL>
<BR>[Calls]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_data
<LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_inc_ref
</UL>
<BR>[Called By]<UL><LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_add
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_acquire
</UL>

<P><STRONG><a name="[31b]"></a>lv_cache_entry_dec_ref</STRONG> (Thumb, 58 bytes, Stack size 4 bytes, lv_cache_entry.o(.text.lv_cache_entry_dec_ref))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_cache_entry_dec_ref
</UL>
<BR>[Called By]<UL><LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_release_data
</UL>

<P><STRONG><a name="[175]"></a>lv_cache_entry_delete</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_cache_entry.o(.text.lv_cache_entry_delete))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_data
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_release
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_cb
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cache_evict_one_internal_no_lock
</UL>

<P><STRONG><a name="[174]"></a>lv_cache_entry_get_data</STRONG> (Thumb, 32 bytes, Stack size 4 bytes, lv_cache_entry.o(.text.lv_cache_entry_get_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_cache_entry_get_data
</UL>
<BR>[Called By]<UL><LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_add_to_cache
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_release
<LI><a href="#[3db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;try_cache
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_cb
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_delete
<LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_acquire_data
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cache_evict_one_internal_no_lock
</UL>

<P><STRONG><a name="[f4]"></a>lv_cache_entry_get_entry</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_cache_entry.o(.text.lv_cache_entry_get_entry))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_cache_entry_get_entry
</UL>
<BR>[Called By]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_victim_cb
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_all_cb
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_cb
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alloc_new_node
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_cb
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cb
</UL>

<P><STRONG><a name="[22a]"></a>lv_cache_entry_get_ref</STRONG> (Thumb, 30 bytes, Stack size 4 bytes, lv_cache_entry.o(.text.lv_cache_entry_get_ref))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_cache_entry_get_ref
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_release
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_victim_cb
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_all_cb
<LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_release_data
</UL>

<P><STRONG><a name="[176]"></a>lv_cache_entry_get_size</STRONG> (Thumb, 12 bytes, Stack size 4 bytes, lv_cache_entry.o(.text.lv_cache_entry_get_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_cache_entry_get_size
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_size_cb
<LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cache_iter_next_cb
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cache_iter_create_cb
<LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_cnt_cb
</UL>

<P><STRONG><a name="[319]"></a>lv_cache_entry_inc_ref</STRONG> (Thumb, 34 bytes, Stack size 4 bytes, lv_cache_entry.o(.text.lv_cache_entry_inc_ref))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_cache_entry_inc_ref
</UL>
<BR>[Called By]<UL><LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_acquire_data
</UL>

<P><STRONG><a name="[11c]"></a>lv_cache_entry_init</STRONG> (Thumb, 70 bytes, Stack size 12 bytes, lv_cache_entry.o(.text.lv_cache_entry_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_cache_entry_init
</UL>
<BR>[Called By]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alloc_new_node
</UL>

<P><STRONG><a name="[31c]"></a>lv_cache_entry_is_invalid</STRONG> (Thumb, 34 bytes, Stack size 4 bytes, lv_cache_entry.o(.text.lv_cache_entry_is_invalid))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_cache_entry_is_invalid
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_release
</UL>

<P><STRONG><a name="[31a]"></a>lv_cache_entry_release_data</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_cache_entry.o(.text.lv_cache_entry_release_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_cache_entry_release_data &rArr; lv_cache_entry_dec_ref
</UL>
<BR>[Calls]<UL><LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_dec_ref
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_ref
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_release
</UL>

<P><STRONG><a name="[3d8]"></a>lv_cache_is_enabled</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_cache.o(.text.lv_cache_is_enabled))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_cache_is_enabled
</UL>
<BR>[Called By]<UL><LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_cache_is_enabled
<LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_header_cache_is_enabled
</UL>

<P><STRONG><a name="[2a7]"></a>lv_cache_release</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, lv_cache.o(.text.lv_cache_release))
<BR><BR>[Stack]<UL><LI>Max Depth = 212<LI>Call Chain = lv_cache_release &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_data
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_delete
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_is_invalid
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_ref
<LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_release_data
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mutex_unlock
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mutex_lock
</UL>
<BR>[Called By]<UL><LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
<LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_close
</UL>

<P><STRONG><a name="[3d7]"></a>lv_cache_set_name</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_cache.o(.text.lv_cache_set_name))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_cache_set_name
</UL>
<BR>[Called By]<UL><LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_header_cache_init
<LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_cache_init
</UL>

<P><STRONG><a name="[4c9]"></a>lv_clamp_height</STRONG> (Thumb, 298 bytes, Stack size 48 bytes, lv_obj_pos.o(.text.lv_clamp_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_clamp_height
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[4c8]"></a>lv_clamp_width</STRONG> (Thumb, 298 bytes, Stack size 48 bytes, lv_obj_pos.o(.text.lv_clamp_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_clamp_width
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[54a]"></a>lv_color16_luminance</STRONG> (Thumb, 56 bytes, Stack size 8 bytes, lv_color.o(.text.lv_color16_luminance))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color16_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[39d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[397]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>

<P><STRONG><a name="[31d]"></a>lv_color16_premultiply</STRONG> (Thumb, 126 bytes, Stack size 16 bytes, lv_color.o(.text.lv_color16_premultiply))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_color16_premultiply &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[361]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_premultiply
</UL>

<P><STRONG><a name="[54b]"></a>lv_color24_luminance</STRONG> (Thumb, 38 bytes, Stack size 4 bytes, lv_color.o(.text.lv_color24_luminance))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_color24_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[39e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
</UL>

<P><STRONG><a name="[322]"></a>lv_color32_eq</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_color.o(.text.lv_color32_eq))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color32_eq
</UL>
<BR>[Called By]<UL><LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_32_32_mix
<LI><a href="#[3b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_argb8888
<LI><a href="#[3b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_rgb888
</UL>

<P><STRONG><a name="[145]"></a>lv_color32_luminance</STRONG> (Thumb, 42 bytes, Stack size 4 bytes, lv_color.o(.text.lv_color32_luminance))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_color32_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
</UL>

<P><STRONG><a name="[111]"></a>lv_color_16_16_mix</STRONG> (Thumb, 168 bytes, Stack size 24 bytes, lv_color.o(.text.lv_color_16_16_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_color_16_16_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[3a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[387]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_rgb565
<LI><a href="#[3b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_rgb565a8
</UL>

<P><STRONG><a name="[323]"></a>lv_color_black</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_color.o(.text.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_dsc_init
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_darken
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_lighten
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_darken
</UL>

<P><STRONG><a name="[1cf]"></a>lv_color_darken</STRONG> (Thumb, 132 bytes, Stack size 48 bytes, lv_color.o(.text.lv_color_darken))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = lv_color_darken &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dark_color_filter_cb
</UL>

<P><STRONG><a name="[325]"></a>lv_color_eq</STRONG> (Thumb, 102 bytes, Stack size 40 bytes, lv_color.o(.text.lv_color_eq))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = lv_color_eq &rArr; lv_color_to_int
</UL>
<BR>[Calls]<UL><LI><a href="#[326]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_to_int
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
</UL>

<P><STRONG><a name="[554]"></a>lv_color_filter_dsc_init</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_color_op.o(.text.lv_color_filter_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_filter_dsc_init
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[1d1]"></a>lv_color_format_get_bpp</STRONG> (Thumb, 138 bytes, Stack size 8 bytes, lv_color.o(.text.lv_color_format_get_bpp))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_format_get_bpp
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_width_to_stride
<LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_adjust_stride
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;width_to_stride
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_goto_xy
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_clear
<LI><a href="#[358]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_copy
<LI><a href="#[2b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_size
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_get_area
<LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_alpha_only
</UL>

<P><STRONG><a name="[2b2]"></a>lv_color_format_get_size</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_color.o(.text.lv_color_format_get_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_color_format_get_size &rArr; lv_color_format_get_bpp
</UL>
<BR>[Calls]<UL><LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_bpp
</UL>
<BR>[Called By]<UL><LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
</UL>

<P><STRONG><a name="[377]"></a>lv_color_format_has_alpha</STRONG> (Thumb, 62 bytes, Stack size 8 bytes, lv_color.o(.text.lv_color_format_has_alpha))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_format_has_alpha
</UL>
<BR>[Called By]<UL><LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_post_process
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_alloc_buf
<LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_rect
<LI><a href="#[546]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_configured_layer
</UL>

<P><STRONG><a name="[552]"></a>lv_color_hex</STRONG> (Thumb, 48 bytes, Stack size 12 bytes, lv_color.o(.text.lv_color_hex))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_hex
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[393]"></a>lv_color_luminance</STRONG> (Thumb, 58 bytes, Stack size 8 bytes, lv_color.o(.text.lv_color_luminance))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[38c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_i1
<LI><a href="#[38b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_al88
<LI><a href="#[38a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_l8
</UL>

<P><STRONG><a name="[324]"></a>lv_color_make</STRONG> (Thumb, 60 bytes, Stack size 12 bytes, lv_color.o(.text.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
<LI><a href="#[3cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_color_calculate
</UL>

<P><STRONG><a name="[28d]"></a>lv_color_mix</STRONG> (Thumb, 164 bytes, Stack size 28 bytes, lv_color_op.o(.text.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_darken
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grey_filter_cb
</UL>

<P><STRONG><a name="[321]"></a>lv_color_mix32</STRONG> (Thumb, 148 bytes, Stack size 12 bytes, lv_color_op.o(.text.lv_color_mix32))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_mix32
</UL>
<BR>[Called By]<UL><LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_32_32_mix
<LI><a href="#[3b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_argb8888
<LI><a href="#[3b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_rgb888
</UL>

<P><STRONG><a name="[329]"></a>lv_color_premultiply</STRONG> (Thumb, 78 bytes, Stack size 16 bytes, lv_color.o(.text.lv_color_premultiply))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_color_premultiply &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[361]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_premultiply
</UL>

<P><STRONG><a name="[395]"></a>lv_color_to_32</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_color.o(.text.lv_color_to_32))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_to_32
</UL>
<BR>[Called By]<UL><LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_argb8888
</UL>

<P><STRONG><a name="[326]"></a>lv_color_to_int</STRONG> (Thumb, 38 bytes, Stack size 12 bytes, lv_color.o(.text.lv_color_to_int))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_to_int
</UL>
<BR>[Called By]<UL><LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_eq
</UL>

<P><STRONG><a name="[396]"></a>lv_color_to_u16</STRONG> (Thumb, 54 bytes, Stack size 8 bytes, lv_color.o(.text.lv_color_to_u16))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_to_u16
</UL>
<BR>[Called By]<UL><LI><a href="#[387]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_rgb565
</UL>

<P><STRONG><a name="[394]"></a>lv_color_to_u32</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_color.o(.text.lv_color_to_u32))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_to_u32
</UL>
<BR>[Called By]<UL><LI><a href="#[389]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_rgb888
<LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_argb8888
</UL>

<P><STRONG><a name="[32a]"></a>lv_color_white</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_color.o(.text.lv_color_white))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_color_white &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[2e3]"></a>lv_cubic_bezier</STRONG> (Thumb, 490 bytes, Stack size 88 bytes, lv_math.o(.text.lv_cubic_bezier))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_cubic_bezier &rArr; __aeabi_ldivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[32b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;do_cubic_bezier
<LI><a href="#[32c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ldivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_cubic_bezier
</UL>

<P><STRONG><a name="[32d]"></a>lv_display_add_event_cb</STRONG> (Thumb, 50 bytes, Stack size 24 bytes, lv_display.o(.text.lv_display_add_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 412<LI>Call Chain = lv_display_add_event_cb &rArr; lv_event_add &rArr; lv_array_push_back &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_add
</UL>
<BR>[Called By]<UL><LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
</UL>

<P><STRONG><a name="[32f]"></a>lv_display_create</STRONG> (Thumb, 746 bytes, Stack size 72 bytes, lv_display.o(.text.lv_display_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 1532<LI>Call Chain = lv_display_create &rArr; lv_theme_default_init &rArr; style_init &rArr; lv_style_set_pad_gap &rArr; lv_style_set_pad_column &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_flag
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style_all
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_ready
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_add_event_cb
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_get
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
<LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_is_inited
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[4e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[1dc]"></a>lv_display_flush_ready</STRONG> (Thumb, 14 bytes, Stack size 4 bytes, lv_display.o(.text.lv_display_flush_ready))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_display_flush_ready
</UL>
<BR>[Called By]<UL><LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_flush
</UL>

<P><STRONG><a name="[2b3]"></a>lv_display_get_color_format</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_get_color_format))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_get_color_format
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_buffers
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
</UL>

<P><STRONG><a name="[339]"></a>lv_display_get_default</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_display.o(.text.lv_display_get_default))
<BR><BR>[Called By]<UL><LI><a href="#[33e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_screen_active
<LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_screen_active
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_dpi
<LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_layer_sys
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_layer_top
<LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_layer_bottom
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_screen_prev
<LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_is_invalidation_enabled
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_vertical_resolution
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_horizontal_resolution
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_theme
<LI><a href="#[34f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_flush_cb
<LI><a href="#[34e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_render_mode
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_color_format
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_draw_buffers
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_refr_timer
<LI><a href="#[52b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
</UL>

<P><STRONG><a name="[2bf]"></a>lv_display_get_dpi</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_get_dpi))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_get_dpi
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[204]"></a>lv_display_get_horizontal_resolution</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_get_horizontal_resolution))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_get_horizontal_resolution
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_next_available_task
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_buffers
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
<LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
</UL>

<P><STRONG><a name="[33a]"></a>lv_display_get_layer_bottom</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_get_layer_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_get_layer_bottom
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[546]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_configured_layer
</UL>

<P><STRONG><a name="[33b]"></a>lv_display_get_layer_sys</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_get_layer_sys))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_get_layer_sys
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[546]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_configured_layer
</UL>

<P><STRONG><a name="[33c]"></a>lv_display_get_layer_top</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_get_layer_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_get_layer_top
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[546]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_configured_layer
</UL>

<P><STRONG><a name="[33d]"></a>lv_display_get_next</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_get_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_display_get_next &rArr; lv_ll_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[4cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_report_style_change
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch
</UL>

<P><STRONG><a name="[33e]"></a>lv_display_get_screen_active</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_get_screen_active))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_get_screen_active
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_screen_active
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[547]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[546]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_configured_layer
</UL>

<P><STRONG><a name="[33f]"></a>lv_display_get_screen_prev</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_get_screen_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_get_screen_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
</UL>

<P><STRONG><a name="[340]"></a>lv_display_get_theme</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_get_theme))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_get_theme
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
<LI><a href="#[52b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
</UL>

<P><STRONG><a name="[341]"></a>lv_display_get_vertical_resolution</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_get_vertical_resolution))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_get_vertical_resolution
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_next_available_task
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_buffers
<LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
</UL>

<P><STRONG><a name="[1ed]"></a>lv_display_is_double_buffered</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_display.o(.text.lv_display_is_double_buffered))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_display_is_double_buffered
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_refr_timer
<LI><a href="#[546]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_configured_layer
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
</UL>

<P><STRONG><a name="[342]"></a>lv_display_is_invalidation_enabled</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_is_invalidation_enabled))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_is_invalidation_enabled
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[91]"></a>lv_display_refr_timer</STRONG> (Thumb, 542 bytes, Stack size 48 bytes, lv_refr.o(.text.lv_display_refr_timer))
<BR><BR>[Stack]<UL><LI>Max Depth = 1964 + Unknown Stack Size
<LI>Call Chain = lv_display_refr_timer &rArr; refr_invalid_areas &rArr; refr_area &rArr; refr_configured_layer &rArr; refr_obj_and_children &rArr; refr_obj &rArr; lv_obj_redraw &rArr;  refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_send_event
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_cleanup
<LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_is_double_buffered
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_pause
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[346]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_display.o(.text.lv_display_create)
</UL>
<P><STRONG><a name="[1b4]"></a>lv_display_send_event</STRONG> (Thumb, 130 bytes, Stack size 64 bytes, lv_display.o(.text.lv_display_send_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 516<LI>Call Chain = lv_display_send_event &rArr; lv_event_send &rArr; cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_refr_timer
<LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;call_flush_cb
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_max_row
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;wait_for_flushing
<LI><a href="#[346]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
</UL>

<P><STRONG><a name="[34a]"></a>lv_display_set_buffers</STRONG> (Thumb, 378 bytes, Stack size 80 bytes, lv_display.o(.text.lv_display_set_buffers))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_display_set_buffers &rArr; lv_draw_buf_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_vertical_resolution
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_horizontal_resolution
<LI><a href="#[34e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_render_mode
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_init
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_align
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_color_format
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_draw_buffers
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride
</UL>
<BR>[Called By]<UL><LI><a href="#[4e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[34d]"></a>lv_display_set_draw_buffers</STRONG> (Thumb, 56 bytes, Stack size 24 bytes, lv_display.o(.text.lv_display_set_draw_buffers))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_display_set_draw_buffers
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_buffers
</UL>

<P><STRONG><a name="[34f]"></a>lv_display_set_flush_cb</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_set_flush_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_set_flush_cb
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[4e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[34e]"></a>lv_display_set_render_mode</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, lv_display.o(.text.lv_display_set_render_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_display_set_render_mode
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_buffers
</UL>

<P><STRONG><a name="[350]"></a>lv_draw_add_task</STRONG> (Thumb, 190 bytes, Stack size 24 bytes, lv_draw.o(.text.lv_draw_add_task))
<BR><BR>[Stack]<UL><LI>Max Depth = 260<LI>Call Chain = lv_draw_add_task &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer
<LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_rect
</UL>

<P><STRONG><a name="[1f8]"></a>lv_draw_border_dsc_init</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_draw_rect.o(.text.lv_draw_border_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_draw_border_dsc_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_cb
</UL>

<P><STRONG><a name="[352]"></a>lv_draw_buf_adjust_stride</STRONG> (Thumb, 524 bytes, Stack size 88 bytes, lv_draw_buf.o(.text.lv_draw_buf_adjust_stride))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = lv_draw_buf_adjust_stride &rArr; lv_memmove &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memmove
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_has_flag
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_bpp
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_calculate_draw_buf_size
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride
</UL>
<BR>[Called By]<UL><LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_post_process
</UL>

<P><STRONG><a name="[34b]"></a>lv_draw_buf_align</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, lv_draw_buf.o(.text.lv_draw_buf_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_draw_buf_align &rArr; lv_draw_buf_align_ex
</UL>
<BR>[Calls]<UL><LI><a href="#[354]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_align_ex
</UL>
<BR>[Called By]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create_ex
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_init
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_buffers
</UL>

<P><STRONG><a name="[354]"></a>lv_draw_buf_align_ex</STRONG> (Thumb, 48 bytes, Stack size 24 bytes, lv_draw_buf.o(.text.lv_draw_buf_align_ex))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_draw_buf_align_ex
</UL>
<BR>[Called By]<UL><LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_align
</UL>

<P><STRONG><a name="[355]"></a>lv_draw_buf_clear</STRONG> (Thumb, 224 bytes, Stack size 80 bytes, lv_draw_buf.o(.text.lv_draw_buf_clear))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_draw_buf_clear &rArr; lv_draw_buf_goto_xy &rArr; lv_color_format_get_bpp
</UL>
<BR>[Calls]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_bpp
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_goto_xy
</UL>
<BR>[Called By]<UL><LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_alloc_buf
<LI><a href="#[546]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_configured_layer
</UL>

<P><STRONG><a name="[358]"></a>lv_draw_buf_copy</STRONG> (Thumb, 448 bytes, Stack size 88 bytes, lv_draw_buf.o(.text.lv_draw_buf_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_draw_buf_copy &rArr; lv_draw_buf_goto_xy &rArr; lv_color_format_get_bpp
</UL>
<BR>[Calls]<UL><LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_bpp
<LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_goto_xy
</UL>
<BR>[Called By]<UL><LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_post_process
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
</UL>

<P><STRONG><a name="[359]"></a>lv_draw_buf_create</STRONG> (Thumb, 48 bytes, Stack size 32 bytes, lv_draw_buf.o(.text.lv_draw_buf_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 308<LI>Call Chain = lv_draw_buf_create &rArr; lv_draw_buf_create_ex &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create_ex
</UL>
<BR>[Called By]<UL><LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_alloc_buf
</UL>

<P><STRONG><a name="[1d2]"></a>lv_draw_buf_create_ex</STRONG> (Thumb, 210 bytes, Stack size 40 bytes, lv_draw_buf.o(.text.lv_draw_buf_create_ex))
<BR><BR>[Stack]<UL><LI>Max Depth = 276<LI>Call Chain = lv_draw_buf_create_ex &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
<LI><a href="#[35a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_malloc
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_calculate_draw_buf_size
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_align
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride
</UL>
<BR>[Called By]<UL><LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_post_process
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_dup_ex
<LI><a href="#[359]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_get_area
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_alpha_only
</UL>

<P><STRONG><a name="[1d4]"></a>lv_draw_buf_destroy</STRONG> (Thumb, 98 bytes, Stack size 16 bytes, lv_draw_buf.o(.text.lv_draw_buf_destroy))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = lv_draw_buf_destroy &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_free
</UL>
<BR>[Called By]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter
<LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch_layer
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_cache_free_cb
<LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_close
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_get_area
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_alpha_only
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;free_decoder_data
</UL>

<P><STRONG><a name="[35c]"></a>lv_draw_buf_dup_ex</STRONG> (Thumb, 136 bytes, Stack size 40 bytes, lv_draw_buf.o(.text.lv_draw_buf_dup_ex))
<BR><BR>[Stack]<UL><LI>Max Depth = 316<LI>Call Chain = lv_draw_buf_dup_ex &rArr; lv_draw_buf_create_ex &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create_ex
</UL>
<BR>[Called By]<UL><LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_post_process
</UL>

<P><STRONG><a name="[35d]"></a>lv_draw_buf_flush_cache</STRONG> (Thumb, 100 bytes, Stack size 40 bytes, lv_draw_buf.o(.text.lv_draw_buf_flush_cache))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_draw_buf_flush_cache &rArr; draw_buf_get_full_area &rArr; lv_area_set
</UL>
<BR>[Calls]<UL><LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_get_full_area
</UL>
<BR>[Called By]<UL><LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_open
</UL>

<P><STRONG><a name="[2f6]"></a>lv_draw_buf_from_image</STRONG> (Thumb, 68 bytes, Stack size 40 bytes, lv_draw_buf.o(.text.lv_draw_buf_from_image))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_draw_buf_from_image &rArr; lv_draw_buf_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_init
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
</UL>

<P><STRONG><a name="[356]"></a>lv_draw_buf_goto_xy</STRONG> (Thumb, 198 bytes, Stack size 48 bytes, lv_draw_buf.o(.text.lv_draw_buf_goto_xy))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_draw_buf_goto_xy &rArr; lv_color_format_get_bpp
</UL>
<BR>[Calls]<UL><LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_bpp
</UL>
<BR>[Called By]<UL><LI><a href="#[37a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_go_to_xy
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_clear
<LI><a href="#[358]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_copy
</UL>

<P><STRONG><a name="[35e]"></a>lv_draw_buf_handlers_init</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, lv_draw_buf.o(.text.lv_draw_buf_handlers_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_draw_buf_handlers_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[360]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_init_with_default_handlers
</UL>

<P><STRONG><a name="[2a2]"></a>lv_draw_buf_has_flag</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_draw_buf.o(.text.lv_draw_buf_has_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_buf_has_flag
</UL>
<BR>[Called By]<UL><LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_post_process
<LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_adjust_stride
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_cache_free_cb
</UL>

<P><STRONG><a name="[34c]"></a>lv_draw_buf_init</STRONG> (Thumb, 228 bytes, Stack size 32 bytes, lv_draw_buf.o(.text.lv_draw_buf_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_draw_buf_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_align
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride
</UL>
<BR>[Called By]<UL><LI><a href="#[2f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_from_image
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_buffers
</UL>

<P><STRONG><a name="[35f]"></a>lv_draw_buf_init_handlers</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_draw_buf.o(.text.lv_draw_buf_init_handlers))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_draw_buf_init_handlers &rArr; lv_draw_buf_init_with_default_handlers &rArr; lv_draw_buf_handlers_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[360]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_init_with_default_handlers
</UL>
<BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[360]"></a>lv_draw_buf_init_with_default_handlers</STRONG> (Thumb, 58 bytes, Stack size 24 bytes, lv_draw_buf.o(.text.lv_draw_buf_init_with_default_handlers))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_draw_buf_init_with_default_handlers &rArr; lv_draw_buf_handlers_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_handlers_init
</UL>
<BR>[Called By]<UL><LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_init_handlers
</UL>

<P><STRONG><a name="[361]"></a>lv_draw_buf_premultiply</STRONG> (Thumb, 678 bytes, Stack size 144 bytes, lv_draw_buf.o(.text.lv_draw_buf_premultiply))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = lv_draw_buf_premultiply &rArr; lv_color16_premultiply &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color16_premultiply
<LI><a href="#[329]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_premultiply
</UL>
<BR>[Called By]<UL><LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_post_process
</UL>

<P><STRONG><a name="[1f5]"></a>lv_draw_buf_reshape</STRONG> (Thumb, 144 bytes, Stack size 32 bytes, lv_draw_buf.o(.text.lv_draw_buf_reshape))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_draw_buf_reshape &rArr; _calculate_draw_buf_size &rArr; lv_draw_buf_width_to_stride &rArr; lv_draw_buf_width_to_stride_ex
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_calculate_draw_buf_size
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride
</UL>
<BR>[Called By]<UL><LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_reshape_draw_buf
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_get_area
</UL>

<P><STRONG><a name="[2f7]"></a>lv_draw_buf_set_flag</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_draw_buf.o(.text.lv_draw_buf_set_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_buf_set_flag
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
</UL>

<P><STRONG><a name="[f2]"></a>lv_draw_buf_width_to_stride</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, lv_draw_buf.o(.text.lv_draw_buf_width_to_stride))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_draw_buf_width_to_stride &rArr; lv_draw_buf_width_to_stride_ex
</UL>
<BR>[Calls]<UL><LI><a href="#[362]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride_ex
</UL>
<BR>[Called By]<UL><LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_post_process
<LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_adjust_stride
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create_ex
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_calculate_draw_buf_size
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_alloc_buf
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_init
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_buffers
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_reshape
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_max_row
<LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_bitmap_fmt_txt
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_cb
</UL>

<P><STRONG><a name="[362]"></a>lv_draw_buf_width_to_stride_ex</STRONG> (Thumb, 48 bytes, Stack size 24 bytes, lv_draw_buf.o(.text.lv_draw_buf_width_to_stride_ex))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_draw_buf_width_to_stride_ex
</UL>
<BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride
</UL>

<P><STRONG><a name="[363]"></a>lv_draw_create_unit</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, lv_draw.o(.text.lv_draw_create_unit))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_draw_create_unit &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
</UL>
<BR>[Called By]<UL><LI><a href="#[3aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_init
</UL>

<P><STRONG><a name="[1ec]"></a>lv_draw_dispatch</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, lv_draw.o(.text.lv_draw_dispatch))
<BR><BR>[Stack]<UL><LI>Max Depth = 284<LI>Call Chain = lv_draw_dispatch &rArr; lv_draw_dispatch_layer &rArr; lv_draw_buf_destroy &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_next
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch_request
<LI><a href="#[365]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_wait_for_finish
<LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch_layer
</UL>
<BR>[Called By]<UL><LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_finalize_task_creation
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
<LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>

<P><STRONG><a name="[364]"></a>lv_draw_dispatch_layer</STRONG> (Thumb, 506 bytes, Stack size 72 bytes, lv_draw.o(.text.lv_draw_dispatch_layer))
<BR><BR>[Stack]<UL><LI>Max Depth = 260<LI>Call Chain = lv_draw_dispatch_layer &rArr; lv_draw_buf_destroy &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[367]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_task_get_label_dsc
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_destroy
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch_request
<LI><a href="#[366]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_layer_size_kb
</UL>
<BR>[Called By]<UL><LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch
</UL>

<P><STRONG><a name="[23f]"></a>lv_draw_dispatch_request</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_draw.o(.text.lv_draw_dispatch_request))
<BR><BR>[Called By]<UL><LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing_unit
<LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch_layer
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch
</UL>

<P><STRONG><a name="[1eb]"></a>lv_draw_dispatch_wait_for_request</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, lv_draw.o(.text.lv_draw_dispatch_wait_for_request))
<BR><BR>[Called By]<UL><LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
<LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>

<P><STRONG><a name="[368]"></a>lv_draw_fill_dsc_init</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, lv_draw_rect.o(.text.lv_draw_fill_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_draw_fill_dsc_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
</UL>

<P><STRONG><a name="[369]"></a>lv_draw_finalize_task_creation</STRONG> (Thumb, 244 bytes, Stack size 32 bytes, lv_draw.o(.text.lv_draw_finalize_task_creation))
<BR><BR>[Stack]<UL><LI>Max Depth = 588<LI>Call Chain = lv_draw_finalize_task_creation &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer
<LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_rect
</UL>

<P><STRONG><a name="[1dd]"></a>lv_draw_get_next_available_task</STRONG> (Thumb, 276 bytes, Stack size 48 bytes, lv_draw.o(.text.lv_draw_get_next_available_task))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_draw_get_next_available_task &rArr; is_independent &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_vertical_resolution
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_horizontal_resolution
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;is_independent
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dispatch
</UL>

<P><STRONG><a name="[36a]"></a>lv_draw_glyph_dsc_init</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_draw_label.o(.text.lv_draw_glyph_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_draw_glyph_dsc_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
</UL>

<P><STRONG><a name="[1fb]"></a>lv_draw_image_dsc_init</STRONG> (Thumb, 116 bytes, Stack size 32 bytes, lv_draw_image.o(.text.lv_draw_image_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_draw_image_dsc_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_cb
</UL>

<P><STRONG><a name="[36d]"></a>lv_draw_image_normal_helper</STRONG> (Thumb, 264 bytes, Stack size 160 bytes, lv_draw_image.o(.text.lv_draw_image_normal_helper))
<BR><BR>[Stack]<UL><LI>Max Depth = 596<LI>Call Chain = lv_draw_image_normal_helper &rArr; lv_image_decoder_open &rArr; image_decoder_get_info &rArr; lv_cache_add &rArr; cache_add_internal_no_lock &rArr; cache_evict_one_internal_no_lock &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_close
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_open
<LI><a href="#[36f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_buf_get_transformed_area
<LI><a href="#[2ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_decode_and_draw
<LI><a href="#[36e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_image
</UL>

<P><STRONG><a name="[370]"></a>lv_draw_image_tiled_helper</STRONG> (Thumb, 290 bytes, Stack size 184 bytes, lv_draw_image.o(.text.lv_draw_image_tiled_helper))
<BR><BR>[Stack]<UL><LI>Max Depth = 620<LI>Call Chain = lv_draw_image_tiled_helper &rArr; lv_image_decoder_open &rArr; image_decoder_get_info &rArr; lv_cache_add &rArr; cache_add_internal_no_lock &rArr; cache_evict_one_internal_no_lock &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_close
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_open
<LI><a href="#[2ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_decode_and_draw
<LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_height
<LI><a href="#[75]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_width
</UL>
<BR>[Called By]<UL><LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_image
</UL>

<P><STRONG><a name="[3e3]"></a>lv_draw_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_draw.o(.text.lv_draw_init))
<BR><BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[21a]"></a>lv_draw_label</STRONG> (Thumb, 164 bytes, Stack size 32 bytes, lv_draw_label.o(.text.lv_draw_label))
<BR><BR>[Stack]<UL><LI>Max Depth = 620<LI>Call Chain = lv_draw_label &rArr; lv_draw_finalize_task_creation &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[2aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strdup
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_finalize_task_creation
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_add_task
</UL>
<BR>[Called By]<UL><LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[20c]"></a>lv_draw_label_dsc_init</STRONG> (Thumb, 198 bytes, Stack size 56 bytes, lv_draw_label.o(.text.lv_draw_label_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 116<LI>Call Chain = lv_draw_label_dsc_init &rArr; lv_palette_main &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[371]"></a>lv_draw_label_iterate_characters</STRONG> (Thumb, 2134 bytes, Stack size 352 bytes, lv_draw_label.o(.text.lv_draw_label_iterate_characters))
<BR><BR>[Stack]<UL><LI>Max Depth = 716<LI>Call Chain = lv_draw_label_iterate_characters &rArr; draw_letter &rArr; lv_draw_buf_create_ex &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_encoded_letter_next_2
<LI><a href="#[368]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill_dsc_init
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_width_with_flags
<LI><a href="#[373]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_next_line
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_set
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_size
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_line_height
<LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_glyph_dsc_init
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter
<LI><a href="#[375]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hex_char_to_num
<LI><a href="#[372]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bidi_calculate_align
<LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_destroy
</UL>
<BR>[Called By]<UL><LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_label
</UL>

<P><STRONG><a name="[376]"></a>lv_draw_layer</STRONG> (Thumb, 202 bytes, Stack size 56 bytes, lv_draw_image.o(.text.lv_draw_layer))
<BR><BR>[Stack]<UL><LI>Max Depth = 644<LI>Call Chain = lv_draw_layer &rArr; lv_draw_finalize_task_creation &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[36f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_buf_get_transformed_area
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_finalize_task_creation
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_add_task
</UL>
<BR>[Called By]<UL><LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[1de]"></a>lv_draw_layer_alloc_buf</STRONG> (Thumb, 172 bytes, Stack size 32 bytes, lv_draw.o(.text.lv_draw_layer_alloc_buf))
<BR><BR>[Stack]<UL><LI>Max Depth = 340<LI>Call Chain = lv_draw_layer_alloc_buf &rArr; lv_draw_buf_create &rArr; lv_draw_buf_create_ex &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[359]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create
<LI><a href="#[366]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_layer_size_kb
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_clear
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_has_alpha
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride
</UL>
<BR>[Called By]<UL><LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dispatch
</UL>

<P><STRONG><a name="[378]"></a>lv_draw_layer_create</STRONG> (Thumb, 76 bytes, Stack size 32 bytes, lv_draw.o(.text.lv_draw_layer_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 268<LI>Call Chain = lv_draw_layer_create &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
<LI><a href="#[379]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_init
</UL>
<BR>[Called By]<UL><LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[37a]"></a>lv_draw_layer_go_to_xy</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_draw.o(.text.lv_draw_layer_go_to_xy))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_draw_layer_go_to_xy &rArr; lv_draw_buf_goto_xy &rArr; lv_color_format_get_bpp
</UL>
<BR>[Calls]<UL><LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_goto_xy
</UL>
<BR>[Called By]<UL><LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[379]"></a>lv_draw_layer_init</STRONG> (Thumb, 236 bytes, Stack size 32 bytes, lv_draw.o(.text.lv_draw_layer_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_draw_layer_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[37b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[378]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>

<P><STRONG><a name="[37e]"></a>lv_draw_mask_rect</STRONG> (Thumb, 172 bytes, Stack size 32 bytes, lv_draw_mask.o(.text.lv_draw_mask_rect))
<BR><BR>[Stack]<UL><LI>Max Depth = 1028<LI>Call Chain = lv_draw_mask_rect &rArr; lv_obj_add_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_flag
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_finalize_task_creation
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_add_task
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_has_alpha
</UL>
<BR>[Called By]<UL><LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
</UL>

<P><STRONG><a name="[37f]"></a>lv_draw_mask_rect_dsc_init</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_draw_mask.o(.text.lv_draw_mask_rect_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_draw_mask_rect_dsc_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
</UL>

<P><STRONG><a name="[218]"></a>lv_draw_rect</STRONG> (Thumb, 1986 bytes, Stack size 192 bytes, lv_draw_rect.o(.text.lv_draw_rect))
<BR><BR>[Stack]<UL><LI>Max Depth = 780<LI>Call Chain = lv_draw_rect &rArr; lv_draw_finalize_task_creation &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[381]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_src_get_type
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_align
<LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[368]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill_dsc_init
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_size
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[382]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_get_info
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_finalize_task_creation
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_add_task
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_dsc_init
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[20b]"></a>lv_draw_rect_dsc_init</STRONG> (Thumb, 314 bytes, Stack size 80 bytes, lv_draw_rect.o(.text.lv_draw_rect_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_draw_rect_dsc_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[23a]"></a>lv_draw_sw_arc</STRONG> (Thumb, 1362 bytes, Stack size 712 bytes, lv_draw_sw_arc.o(.text.lv_draw_sw_arc))
<BR><BR>[Stack]<UL><LI>Max Depth = 1568 + Unknown Stack Size
<LI>Call Chain = lv_draw_sw_arc &rArr; lv_draw_sw_border &rArr; draw_border_complex &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_free_param
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_apply
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
<LI><a href="#[384]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_angle_init
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_circle
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_rounded_area
<LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[383]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_border
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_border_dsc_init
<LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_close
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_open
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[385]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing
</UL>

<P><STRONG><a name="[1e5]"></a>lv_draw_sw_blend</STRONG> (Thumb, 920 bytes, Stack size 192 bytes, lv_draw_sw_blend.o(.text.lv_draw_sw_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 464<LI>Call Chain = lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[392]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_i1
<LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_al88
<LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_l8
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb888
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_argb8888
<LI><a href="#[38d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb565
<LI><a href="#[38c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_i1
<LI><a href="#[38b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_al88
<LI><a href="#[38a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_l8
<LI><a href="#[389]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_rgb888
<LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_argb8888
<LI><a href="#[387]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_rgb565
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_bpp
<LI><a href="#[37a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_go_to_xy
</UL>
<BR>[Called By]<UL><LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_complex
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_simple
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_cb
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
</UL>

<P><STRONG><a name="[38b]"></a>lv_draw_sw_blend_color_to_al88</STRONG> (Thumb, 882 bytes, Stack size 112 bytes, lv_draw_sw_blend_to_al88.o(.text.lv_draw_sw_blend_color_to_al88))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = lv_draw_sw_blend_color_to_al88 &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[393]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_luminance
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16a_16a_mix
<LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[388]"></a>lv_draw_sw_blend_color_to_argb8888</STRONG> (Thumb, 868 bytes, Stack size 144 bytes, lv_draw_sw_blend_to_argb8888.o(.text.lv_draw_sw_blend_color_to_argb8888))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = lv_draw_sw_blend_color_to_argb8888 &rArr; lv_color_mix_with_alpha_cache_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_to_32
<LI><a href="#[394]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_to_u32
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_32_32_mix
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[38c]"></a>lv_draw_sw_blend_color_to_i1</STRONG> (Thumb, 966 bytes, Stack size 120 bytes, lv_draw_sw_blend_to_i1.o(.text.lv_draw_sw_blend_color_to_i1))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_draw_sw_blend_color_to_i1 &rArr; drawbuf_next_row
</UL>
<BR>[Calls]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clear_bit
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_bit
<LI><a href="#[393]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[38a]"></a>lv_draw_sw_blend_color_to_l8</STRONG> (Thumb, 788 bytes, Stack size 96 bytes, lv_draw_sw_blend_to_l8.o(.text.lv_draw_sw_blend_color_to_l8))
<BR><BR>[Stack]<UL><LI>Max Depth = 108<LI>Call Chain = lv_draw_sw_blend_color_to_l8 &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[393]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[387]"></a>lv_draw_sw_blend_color_to_rgb565</STRONG> (Thumb, 1114 bytes, Stack size 88 bytes, lv_draw_sw_blend_to_rgb565.o(.text.lv_draw_sw_blend_color_to_rgb565))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_draw_sw_blend_color_to_rgb565 &rArr; lv_color_16_16_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16_16_mix
<LI><a href="#[396]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_to_u16
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[389]"></a>lv_draw_sw_blend_color_to_rgb888</STRONG> (Thumb, 978 bytes, Stack size 112 bytes, lv_draw_sw_blend_to_rgb888.o(.text.lv_draw_sw_blend_color_to_rgb888))
<BR><BR>[Stack]<UL><LI>Max Depth = 156<LI>Call Chain = lv_draw_sw_blend_color_to_rgb888 &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_24_24_mix
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[394]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_to_u32
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[391]"></a>lv_draw_sw_blend_image_to_al88</STRONG> (Thumb, 114 bytes, Stack size 16 bytes, lv_draw_sw_blend_to_al88.o(.text.lv_draw_sw_blend_image_to_al88))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[397]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[38e]"></a>lv_draw_sw_blend_image_to_argb8888</STRONG> (Thumb, 114 bytes, Stack size 16 bytes, lv_draw_sw_blend_to_argb8888.o(.text.lv_draw_sw_blend_image_to_argb8888))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_draw_sw_blend_image_to_argb8888 &rArr; argb8888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_32_32_mix &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[392]"></a>lv_draw_sw_blend_image_to_i1</STRONG> (Thumb, 114 bytes, Stack size 16 bytes, lv_draw_sw_blend_to_i1.o(.text.lv_draw_sw_blend_image_to_i1))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = lv_draw_sw_blend_image_to_i1 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[390]"></a>lv_draw_sw_blend_image_to_l8</STRONG> (Thumb, 114 bytes, Stack size 16 bytes, lv_draw_sw_blend_to_l8.o(.text.lv_draw_sw_blend_image_to_l8))
<BR><BR>[Stack]<UL><LI>Max Depth = 148<LI>Call Chain = lv_draw_sw_blend_image_to_l8 &rArr; rgb888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[38d]"></a>lv_draw_sw_blend_image_to_rgb565</STRONG> (Thumb, 114 bytes, Stack size 16 bytes, lv_draw_sw_blend_to_rgb565.o(.text.lv_draw_sw_blend_image_to_rgb565))
<BR><BR>[Stack]<UL><LI>Max Depth = 164<LI>Call Chain = lv_draw_sw_blend_image_to_rgb565 &rArr; rgb565_image_blend &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[3a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[38f]"></a>lv_draw_sw_blend_image_to_rgb888</STRONG> (Thumb, 134 bytes, Stack size 24 bytes, lv_draw_sw_blend_to_rgb888.o(.text.lv_draw_sw_blend_image_to_rgb888))
<BR><BR>[Stack]<UL><LI>Max Depth = 164<LI>Call Chain = lv_draw_sw_blend_image_to_rgb888 &rArr; rgb888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_24_24_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[3a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[3a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>

<P><STRONG><a name="[1f9]"></a>lv_draw_sw_border</STRONG> (Thumb, 438 bytes, Stack size 96 bytes, lv_draw_sw_border.o(.text.lv_draw_sw_border))
<BR><BR>[Stack]<UL><LI>Max Depth = 856<LI>Call Chain = lv_draw_sw_border &rArr; draw_border_complex &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_complex
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_simple
<LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_cb
</UL>

<P><STRONG><a name="[238]"></a>lv_draw_sw_box_shadow</STRONG> (Thumb, 3990 bytes, Stack size 440 bytes, lv_draw_sw_box_shadow.o(.text.lv_draw_sw_box_shadow))
<BR><BR>[Stack]<UL><LI>Max Depth = 1028<LI>Call Chain = lv_draw_sw_box_shadow &rArr; shadow_draw_corner_buf &rArr; lv_draw_sw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_free_param
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_apply
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_out
<LI><a href="#[3a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[3a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing
</UL>

<P><STRONG><a name="[1fd]"></a>lv_draw_sw_fill</STRONG> (Thumb, 1520 bytes, Stack size 288 bytes, lv_draw_sw_fill.o(.text.lv_draw_sw_fill))
<BR><BR>[Stack]<UL><LI>Max Depth = 752 + Unknown Stack Size
<LI>Call Chain = lv_draw_sw_fill &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_free_param
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_apply
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[3a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_cleanup
<LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
<LI><a href="#[3a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[385]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_cb
</UL>

<P><STRONG><a name="[1fc]"></a>lv_draw_sw_image</STRONG> (Thumb, 68 bytes, Stack size 24 bytes, lv_draw_sw_img.o(.text.lv_draw_sw_image))
<BR><BR>[Stack]<UL><LI>Max Depth = 644<LI>Call Chain = lv_draw_sw_image &rArr; lv_draw_image_tiled_helper &rArr; lv_image_decoder_open &rArr; image_decoder_get_info &rArr; lv_cache_add &rArr; cache_add_internal_no_lock &rArr; cache_evict_one_internal_no_lock &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[370]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_tiled_helper
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_normal_helper
</UL>
<BR>[Called By]<UL><LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_cb
</UL>

<P><STRONG><a name="[3aa]"></a>lv_draw_sw_init</STRONG> (Thumb, 90 bytes, Stack size 16 bytes, lv_draw_sw.o(.text.lv_draw_sw_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 268<LI>Call Chain = lv_draw_sw_init &rArr; lv_draw_create_unit &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[3ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_init
<LI><a href="#[363]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_create_unit
</UL>
<BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[239]"></a>lv_draw_sw_label</STRONG> (Thumb, 48 bytes, Stack size 24 bytes, lv_draw_sw_letter.o(.text.lv_draw_sw_label))
<BR><BR>[Stack]<UL><LI>Max Depth = 740<LI>Call Chain = lv_draw_sw_label &rArr; lv_draw_label_iterate_characters &rArr; draw_letter &rArr; lv_draw_buf_create_ex &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
</UL>
<BR>[Called By]<UL><LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing
</UL>

<P><STRONG><a name="[23d]"></a>lv_draw_sw_layer</STRONG> (Thumb, 60 bytes, Stack size 136 bytes, lv_draw_sw_img.o(.text.lv_draw_sw_layer))
<BR><BR>[Stack]<UL><LI>Max Depth = 780<LI>Call Chain = lv_draw_sw_layer &rArr; lv_draw_sw_image &rArr; lv_draw_image_tiled_helper &rArr; lv_image_decoder_open &rArr; image_decoder_get_info &rArr; lv_cache_add &rArr; cache_add_internal_no_lock &rArr; cache_evict_one_internal_no_lock &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_image
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing
</UL>

<P><STRONG><a name="[23b]"></a>lv_draw_sw_line</STRONG> (Thumb, 558 bytes, Stack size 128 bytes, lv_draw_sw_line.o(.text.lv_draw_sw_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 1096 + Unknown Stack Size
<LI>Call Chain = lv_draw_sw_line &rArr; draw_line_skew &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[368]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill_dsc_init
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
</UL>
<BR>[Called By]<UL><LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing
</UL>

<P><STRONG><a name="[384]"></a>lv_draw_sw_mask_angle_init</STRONG> (Thumb, 408 bytes, Stack size 40 bytes, lv_draw_sw_mask.o(.text.lv_draw_sw_mask_angle_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_draw_sw_mask_angle_init &rArr; lv_draw_sw_mask_line_angle_init &rArr; lv_draw_sw_mask_line_points_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_set
<LI><a href="#[3ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_line_angle_init
</UL>
<BR>[Called By]<UL><LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[1e7]"></a>lv_draw_sw_mask_apply</STRONG> (Thumb, 164 bytes, Stack size 48 bytes, lv_draw_sw_mask.o(.text.lv_draw_sw_mask_apply))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_draw_sw_mask_apply
</UL>
<BR>[Called By]<UL><LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_complex
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
</UL>

<P><STRONG><a name="[349]"></a>lv_draw_sw_mask_cleanup</STRONG> (Thumb, 128 bytes, Stack size 16 bytes, lv_draw_sw_mask.o(.text.lv_draw_sw_mask_cleanup))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = lv_draw_sw_mask_cleanup &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_refr_timer
</UL>

<P><STRONG><a name="[1e8]"></a>lv_draw_sw_mask_free_param</STRONG> (Thumb, 118 bytes, Stack size 24 bytes, lv_draw_sw_mask.o(.text.lv_draw_sw_mask_free_param))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = lv_draw_sw_mask_free_param &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mutex_unlock
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mutex_lock
</UL>
<BR>[Called By]<UL><LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_complex
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
</UL>

<P><STRONG><a name="[3ab]"></a>lv_draw_sw_mask_init</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_draw_sw_mask.o(.text.lv_draw_sw_mask_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_draw_sw_mask_init &rArr; lv_mutex_init
</UL>
<BR>[Calls]<UL><LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mutex_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_init
</UL>

<P><STRONG><a name="[3ad]"></a>lv_draw_sw_mask_line_angle_init</STRONG> (Thumb, 120 bytes, Stack size 40 bytes, lv_draw_sw_mask.o(.text.lv_draw_sw_mask_line_angle_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_draw_sw_mask_line_angle_init &rArr; lv_draw_sw_mask_line_points_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_line_points_init
</UL>
<BR>[Called By]<UL><LI><a href="#[384]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_angle_init
</UL>

<P><STRONG><a name="[202]"></a>lv_draw_sw_mask_line_points_init</STRONG> (Thumb, 666 bytes, Stack size 64 bytes, lv_draw_sw_mask.o(.text.lv_draw_sw_mask_line_points_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_draw_sw_mask_line_points_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_set
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[3ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_line_angle_init
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
</UL>

<P><STRONG><a name="[1e4]"></a>lv_draw_sw_mask_radius_init</STRONG> (Thumb, 758 bytes, Stack size 88 bytes, lv_draw_sw_mask.o(.text.lv_draw_sw_mask_radius_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 444<LI>Call Chain = lv_draw_sw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mutex_unlock
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mutex_lock
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[37c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_complex
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
</UL>

<P><STRONG><a name="[23e]"></a>lv_draw_sw_mask_rect</STRONG> (Thumb, 518 bytes, Stack size 152 bytes, lv_draw_sw_mask_rect.o(.text.lv_draw_sw_mask_rect))
<BR><BR>[Stack]<UL><LI>Max Depth = 596<LI>Call Chain = lv_draw_sw_mask_rect &rArr; lv_draw_sw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_free_param
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_apply
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[37a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_go_to_xy
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_clear
<LI><a href="#[3ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing
</UL>

<P><STRONG><a name="[2b5]"></a>lv_draw_sw_transform</STRONG> (Thumb, 1660 bytes, Stack size 352 bytes, lv_draw_sw_transform.o(.text.lv_draw_sw_transform))
<BR><BR>[Stack]<UL><LI>Max Depth = 484<LI>Call Chain = lv_draw_sw_transform &rArr; transform_rgb888 &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[2b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_size
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_l8_to_al88
<LI><a href="#[3b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_l8_to_argb8888
<LI><a href="#[3b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_rgb565a8
<LI><a href="#[3b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_argb8888
<LI><a href="#[3b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_a8
<LI><a href="#[3b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_rgb888
<LI><a href="#[3af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point_upscaled
</UL>
<BR>[Called By]<UL><LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
</UL>

<P><STRONG><a name="[23c]"></a>lv_draw_sw_triangle</STRONG> (Thumb, 1504 bytes, Stack size 520 bytes, lv_draw_sw_triangle.o(.text.lv_draw_sw_triangle))
<BR><BR>[Stack]<UL><LI>Max Depth = 984<LI>Call Chain = lv_draw_sw_triangle &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_free_param
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_apply
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_swap
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_line_points_init
<LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_from_precise
<LI><a href="#[3a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_cleanup
<LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
</UL>
<BR>[Called By]<UL><LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing
</UL>

<P><STRONG><a name="[367]"></a>lv_draw_task_get_label_dsc</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_draw_label.o(.text.lv_draw_task_get_label_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_task_get_label_dsc
</UL>
<BR>[Called By]<UL><LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch_layer
</UL>

<P><STRONG><a name="[365]"></a>lv_draw_wait_for_finish</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_draw.o(.text.lv_draw_wait_for_finish))
<BR><BR>[Called By]<UL><LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch
</UL>

<P><STRONG><a name="[32e]"></a>lv_event_add</STRONG> (Thumb, 92 bytes, Stack size 32 bytes, lv_event.o(.text.lv_event_add))
<BR><BR>[Stack]<UL><LI>Max Depth = 388<LI>Call Chain = lv_event_add &rArr; lv_array_push_back &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_array_size
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_push_back
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_add_event_cb
</UL>

<P><STRONG><a name="[1d9]"></a>lv_event_get_code</STRONG> (Thumb, 16 bytes, Stack size 4 bytes, lv_event.o(.text.lv_event_get_code))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_event_get_code
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_handler
<LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_event_cb
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[208]"></a>lv_event_get_current_target</STRONG> (Thumb, 12 bytes, Stack size 4 bytes, lv_event.o(.text.lv_event_get_current_target))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_event_get_current_target
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[305]"></a>lv_event_get_indev</STRONG> (Thumb, 212 bytes, Stack size 16 bytes, lv_obj_event.o(.text.lv_event_get_indev))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_event_get_indev &rArr; lv_event_get_param
</UL>
<BR>[Calls]<UL><LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[30e]"></a>lv_event_get_key</STRONG> (Thumb, 60 bytes, Stack size 24 bytes, lv_obj_event.o(.text.lv_event_get_key))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_event_get_key &rArr; lv_event_get_param
</UL>
<BR>[Calls]<UL><LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[209]"></a>lv_event_get_layer</STRONG> (Thumb, 92 bytes, Stack size 16 bytes, lv_obj_event.o(.text.lv_event_get_layer))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_event_get_layer &rArr; lv_event_get_param
</UL>
<BR>[Calls]<UL><LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[3b7]"></a>lv_event_get_param</STRONG> (Thumb, 12 bytes, Stack size 4 bytes, lv_event.o(.text.lv_event_get_param))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_event_get_param
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_layer
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_set_ext_draw_size
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_indev
<LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_key
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[1da]"></a>lv_event_get_target</STRONG> (Thumb, 12 bytes, Stack size 4 bytes, lv_event.o(.text.lv_event_get_target))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_event_get_target
</UL>
<BR>[Called By]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_event_cb
</UL>

<P><STRONG><a name="[437]"></a>lv_event_mark_deleted</STRONG> (Thumb, 72 bytes, Stack size 8 bytes, lv_event.o(.text.lv_event_mark_deleted))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_event_mark_deleted
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
</UL>

<P><STRONG><a name="[4d7]"></a>lv_event_pop</STRONG> (Thumb, 22 bytes, Stack size 4 bytes, lv_event.o(.text.lv_event_pop))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_event_pop
</UL>
<BR>[Called By]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
</UL>

<P><STRONG><a name="[4d6]"></a>lv_event_push</STRONG> (Thumb, 26 bytes, Stack size 4 bytes, lv_event.o(.text.lv_event_push))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_event_push
</UL>
<BR>[Called By]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
</UL>

<P><STRONG><a name="[3b8]"></a>lv_event_remove_all</STRONG> (Thumb, 88 bytes, Stack size 24 bytes, lv_event.o(.text.lv_event_remove_all))
<BR><BR>[Stack]<UL><LI>Max Depth = 404<LI>Call Chain = lv_event_remove_all &rArr; cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[3b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_mark_deleting
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cleanup_event_list
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_array_at
<LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_array_size
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
</UL>

<P><STRONG><a name="[235]"></a>lv_event_send</STRONG> (Thumb, 388 bytes, Stack size 72 bytes, lv_event.o(.text.lv_event_send))
<BR><BR>[Stack]<UL><LI>Max Depth = 452<LI>Call Chain = lv_event_send &rArr; cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cleanup_event_list
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cleanup_event_list_core
<LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_is_marked_deleting
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_array_at
<LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_array_size
</UL>
<BR>[Called By]<UL><LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_send_event
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_send_event
</UL>

<P><STRONG><a name="[304]"></a>lv_event_set_ext_draw_size</STRONG> (Thumb, 70 bytes, Stack size 24 bytes, lv_obj_event.o(.text.lv_event_set_ext_draw_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_event_set_ext_draw_size &rArr; lv_event_get_param
</UL>
<BR>[Calls]<UL><LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[3ba]"></a>lv_example_button_1</STRONG> (Thumb, 298 bytes, Stack size 40 bytes, lv_example_button_1.o(.text.lv_example_button_1))
<BR><BR>[Stack]<UL><LI>Max Depth = 1272<LI>Call Chain = lv_example_button_1 &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_flag
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_button_create
<LI><a href="#[3c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_center
<LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_screen_active
</UL>
<BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[404]"></a>lv_flex_init</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_flex.o(.text.lv_flex_init))
<BR><BR>[Called By]<UL><LI><a href="#[3e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_layout_init
</UL>

<P><STRONG><a name="[c7]"></a>lv_font_get_bitmap_fmt_txt</STRONG> (Thumb, 1022 bytes, Stack size 72 bytes, lv_font_fmt_txt.o(.text.lv_font_get_bitmap_fmt_txt))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_font_get_bitmap_fmt_txt &rArr; lv_draw_buf_width_to_stride &rArr; lv_draw_buf_width_to_stride_ex
</UL>
<BR>[Calls]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_montserrat_14.o(.rodata.lv_font_montserrat_14)
</UL>
<P><STRONG><a name="[1f6]"></a>lv_font_get_glyph_bitmap</STRONG> (Thumb, 46 bytes, Stack size 24 bytes, lv_font.o(.text.lv_font_get_glyph_bitmap))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_font_get_glyph_bitmap
</UL>
<BR>[Called By]<UL><LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter
</UL>

<P><STRONG><a name="[1f3]"></a>lv_font_get_glyph_dsc</STRONG> (Thumb, 328 bytes, Stack size 80 bytes, lv_font.o(.text.lv_font_get_glyph_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_font_get_glyph_dsc
</UL>
<BR>[Called By]<UL><LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter
</UL>

<P><STRONG><a name="[c6]"></a>lv_font_get_glyph_dsc_fmt_txt</STRONG> (Thumb, 294 bytes, Stack size 64 bytes, lv_font_fmt_txt.o(.text.lv_font_get_glyph_dsc_fmt_txt))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_font_get_glyph_dsc_fmt_txt &rArr; get_kern_value &rArr; lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_kern_value
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_montserrat_14.o(.rodata.lv_font_montserrat_14)
</UL>
<P><STRONG><a name="[225]"></a>lv_font_get_glyph_width</STRONG> (Thumb, 76 bytes, Stack size 48 bytes, lv_font.o(.text.lv_font_get_glyph_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc
<LI><a href="#[3c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_is_marker
</UL>
<BR>[Called By]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_width_with_flags
<LI><a href="#[373]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_next_line
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[529]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_width
<LI><a href="#[526]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_next_word
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[226]"></a>lv_font_get_line_height</STRONG> (Thumb, 12 bytes, Stack size 4 bytes, lv_font.o(.text.lv_font_get_line_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_font_get_line_height
</UL>
<BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_size
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[1f7]"></a>lv_font_glyph_release_draw_data</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_font.o(.text.lv_font_glyph_release_draw_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_font_glyph_release_draw_data
</UL>
<BR>[Called By]<UL><LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter
</UL>

<P><STRONG><a name="[120]"></a>lv_free</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_mem.o(.text.lv_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free_core
</UL>
<BR>[Called By]<UL><LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[4cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
<LI><a href="#[4f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_completed_cb
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_delete
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_complex
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_free_param
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create_ex
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;buf_free
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_destroy
<LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch_layer
<LI><a href="#[52f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_delete
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_cleanup
<LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_header_cache_free_cb
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_cache_free_cb
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_drop_node
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_destroy
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_remove_node
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_cb
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_cb
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_delete
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_create
<LI><a href="#[406]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_clear_custom
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_get_area
<LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_indexed
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;free_decoder_data
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_free
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
<LI><a href="#[3a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_cleanup
<LI><a href="#[54f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[4ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_create_node
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cleanup_event_list_core
<LI><a href="#[1c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_deinit
<LI><a href="#[2dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_anim
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_completed_handler
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_concurrent_anims
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_destructor
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_button_areas_and_controls
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_destructor
</UL>

<P><STRONG><a name="[3c2]"></a>lv_free_core</STRONG> (Thumb, 90 bytes, Stack size 24 bytes, lv_mem_core_builtin.o(.text.lv_free_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 156<LI>Call Chain = lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[3c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_block_size
</UL>
<BR>[Called By]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
</UL>

<P><STRONG><a name="[259]"></a>lv_fs_close</STRONG> (Thumb, 148 bytes, Stack size 24 bytes, lv_fs.o(.text.lv_fs_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = lv_fs_close &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
</UL>
<BR>[Called By]<UL><LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;free_decoder_data
</UL>

<P><STRONG><a name="[3c5]"></a>lv_fs_get_drv</STRONG> (Thumb, 94 bytes, Stack size 24 bytes, lv_fs.o(.text.lv_fs_get_drv))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_fs_get_drv &rArr; lv_ll_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
</UL>

<P><STRONG><a name="[2ed]"></a>lv_fs_get_ext</STRONG> (Thumb, 112 bytes, Stack size 24 bytes, lv_fs.o(.text.lv_fs_get_ext))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_fs_get_ext &rArr; lv_strlen
</UL>
<BR>[Calls]<UL><LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_info
</UL>

<P><STRONG><a name="[3c6]"></a>lv_fs_init</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_fs.o(.text.lv_fs_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_fs_init &rArr; lv_ll_init
</UL>
<BR>[Calls]<UL><LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[2a8]"></a>lv_fs_open</STRONG> (Thumb, 312 bytes, Stack size 48 bytes, lv_fs.o(.text.lv_fs_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 284<LI>Call Chain = lv_fs_open &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
<LI><a href="#[3c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_resolve_path
</UL>
<BR>[Called By]<UL><LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
<LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
</UL>

<P><STRONG><a name="[25b]"></a>lv_fs_read</STRONG> (Thumb, 198 bytes, Stack size 40 bytes, lv_fs.o(.text.lv_fs_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 364<LI>Call Chain = lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[3c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
</UL>
<BR>[Called By]<UL><LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_info
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_read_file_at
</UL>

<P><STRONG><a name="[25a]"></a>lv_fs_seek</STRONG> (Thumb, 158 bytes, Stack size 24 bytes, lv_fs.o(.text.lv_fs_seek))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_fs_seek &rArr; lv_fs_seek_cached
</UL>
<BR>[Calls]<UL><LI><a href="#[3c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek_cached
</UL>
<BR>[Called By]<UL><LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_read_file_at
</UL>

<P><STRONG><a name="[3a9]"></a>lv_gradient_cleanup</STRONG> (Thumb, 16 bytes, Stack size 16 bytes, lv_draw_sw_gradient.o(.text.lv_gradient_cleanup))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = lv_gradient_cleanup &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
</UL>
<BR>[Called By]<UL><LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
</UL>

<P><STRONG><a name="[3cd]"></a>lv_gradient_color_calculate</STRONG> (Thumb, 566 bytes, Stack size 88 bytes, lv_draw_sw_gradient.o(.text.lv_gradient_color_calculate))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = lv_gradient_color_calculate &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
</UL>

<P><STRONG><a name="[3a8]"></a>lv_gradient_get</STRONG> (Thumb, 126 bytes, Stack size 40 bytes, lv_draw_sw_gradient.o(.text.lv_gradient_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_gradient_get &rArr; allocate_item &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[3cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_color_calculate
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_item
</UL>
<BR>[Called By]<UL><LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
</UL>

<P><STRONG><a name="[405]"></a>lv_grid_init</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_grid.o(.text.lv_grid_init))
<BR><BR>[Called By]<UL><LI><a href="#[3e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_layout_init
</UL>

<P><STRONG><a name="[3ce]"></a>lv_group_add_obj</STRONG> (Thumb, 120 bytes, Stack size 24 bytes, lv_group.o(.text.lv_group_add_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 856<LI>Call Chain = lv_group_add_obj &rArr; lv_group_remove_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[3d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>
<BR>[Called By]<UL><LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[3d2]"></a>lv_group_focus_next</STRONG> (Thumb, 84 bytes, Stack size 16 bytes, lv_group.o(.text.lv_group_focus_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 792<LI>Call Chain = lv_group_focus_next &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<BR>[Called By]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[3d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>

<P><STRONG><a name="[3d3]"></a>lv_group_focus_prev</STRONG> (Thumb, 84 bytes, Stack size 16 bytes, lv_group.o(.text.lv_group_focus_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 792<LI>Call Chain = lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<BR>[Called By]<UL><LI><a href="#[3d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>

<P><STRONG><a name="[432]"></a>lv_group_get_default</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_group.o(.text.lv_group_get_default))
<BR><BR>[Called By]<UL><LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[30c]"></a>lv_group_get_editing</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_group.o(.text.lv_group_get_editing))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_group_get_editing
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[412]"></a>lv_group_get_focused</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_group.o(.text.lv_group_get_focused))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_group_get_focused
</UL>
<BR>[Called By]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
</UL>

<P><STRONG><a name="[3d4]"></a>lv_group_init</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_group.o(.text.lv_group_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_group_init &rArr; lv_ll_init
</UL>
<BR>[Calls]<UL><LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[3cf]"></a>lv_group_remove_obj</STRONG> (Thumb, 250 bytes, Stack size 24 bytes, lv_group.o(.text.lv_group_remove_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 832<LI>Call Chain = lv_group_remove_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[30b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[3d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
</UL>

<P><STRONG><a name="[36f]"></a>lv_image_buf_get_transformed_area</STRONG> (Thumb, 742 bytes, Stack size 176 bytes, lv_draw_image.o(.text.lv_image_buf_get_transformed_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 316<LI>Call Chain = lv_image_buf_get_transformed_area &rArr; lv_point_transform &rArr; lv_point_array_transform &rArr; lv_trigo_sin
</UL>
<BR>[Calls]<UL><LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_transform
</UL>
<BR>[Called By]<UL><LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_normal_helper
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer
</UL>

<P><STRONG><a name="[3d6]"></a>lv_image_cache_init</STRONG> (Thumb, 144 bytes, Stack size 40 bytes, lv_image_cache.o(.text.lv_image_cache_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_image_cache_init &rArr; lv_cache_create &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_set_name
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_create
</UL>
<BR>[Called By]<UL><LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_init
</UL>

<P><STRONG><a name="[2f9]"></a>lv_image_cache_is_enabled</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_image_cache.o(.text.lv_image_cache_is_enabled))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_image_cache_is_enabled &rArr; lv_cache_is_enabled
</UL>
<BR>[Calls]<UL><LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_is_enabled
</UL>
<BR>[Called By]<UL><LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_close
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_open
<LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
</UL>

<P><STRONG><a name="[2fa]"></a>lv_image_decoder_add_to_cache</STRONG> (Thumb, 108 bytes, Stack size 40 bytes, lv_image_decoder.o(.text.lv_image_decoder_add_to_cache))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_image_decoder_add_to_cache &rArr; lv_cache_add &rArr; cache_add_internal_no_lock &rArr; cache_evict_one_internal_no_lock &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_add
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_data
<LI><a href="#[2aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strdup
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
</UL>

<P><STRONG><a name="[2b1]"></a>lv_image_decoder_close</STRONG> (Thumb, 78 bytes, Stack size 16 bytes, lv_image_decoder.o(.text.lv_image_decoder_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 228<LI>Call Chain = lv_image_decoder_close &rArr; lv_cache_release &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_cache_is_enabled
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_release
</UL>
<BR>[Called By]<UL><LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[370]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_tiled_helper
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_normal_helper
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
</UL>

<P><STRONG><a name="[2ef]"></a>lv_image_decoder_create</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, lv_image_decoder.o(.text.lv_image_decoder_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 268<LI>Call Chain = lv_image_decoder_create &rArr; lv_ll_ins_head &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_init
</UL>

<P><STRONG><a name="[2ad]"></a>lv_image_decoder_get_area</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_image_decoder.o(.text.lv_image_decoder_get_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_image_decoder_get_area
</UL>
<BR>[Called By]<UL><LI><a href="#[2ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_decode_and_draw
</UL>

<P><STRONG><a name="[382]"></a>lv_image_decoder_get_info</STRONG> (Thumb, 74 bytes, Stack size 104 bytes, lv_image_decoder.o(.text.lv_image_decoder_get_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 500<LI>Call Chain = lv_image_decoder_get_info &rArr; image_decoder_get_info &rArr; lv_cache_add &rArr; cache_add_internal_no_lock &rArr; cache_evict_one_internal_no_lock &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[381]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_src_get_type
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[3d9]"></a>lv_image_decoder_init</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_image_decoder.o(.text.lv_image_decoder_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 268<LI>Call Chain = lv_image_decoder_init &rArr; lv_image_header_cache_init &rArr; lv_cache_create &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_header_cache_init
<LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[2af]"></a>lv_image_decoder_open</STRONG> (Thumb, 282 bytes, Stack size 40 bytes, lv_image_decoder.o(.text.lv_image_decoder_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 436<LI>Call Chain = lv_image_decoder_open &rArr; image_decoder_get_info &rArr; lv_cache_add &rArr; cache_add_internal_no_lock &rArr; cache_evict_one_internal_no_lock &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[381]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_src_get_type
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_cache_is_enabled
<LI><a href="#[3db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;try_cache
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_flush_cache
</UL>
<BR>[Called By]<UL><LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[370]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_tiled_helper
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_normal_helper
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
</UL>

<P><STRONG><a name="[2f8]"></a>lv_image_decoder_post_process</STRONG> (Thumb, 302 bytes, Stack size 40 bytes, lv_image_decoder.o(.text.lv_image_decoder_post_process))
<BR><BR>[Stack]<UL><LI>Max Depth = 356<LI>Call Chain = lv_image_decoder_post_process &rArr; lv_draw_buf_dup_ex &rArr; lv_draw_buf_create_ex &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[361]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_premultiply
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_has_flag
<LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_adjust_stride
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_dup_ex
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create_ex
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_has_alpha
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride
<LI><a href="#[358]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
</UL>

<P><STRONG><a name="[2f3]"></a>lv_image_decoder_set_close_cb</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_image_decoder.o(.text.lv_image_decoder_set_close_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_image_decoder_set_close_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_init
</UL>

<P><STRONG><a name="[2f2]"></a>lv_image_decoder_set_get_area_cb</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_image_decoder.o(.text.lv_image_decoder_set_get_area_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_image_decoder_set_get_area_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_init
</UL>

<P><STRONG><a name="[2f0]"></a>lv_image_decoder_set_info_cb</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_image_decoder.o(.text.lv_image_decoder_set_info_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_image_decoder_set_info_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_init
</UL>

<P><STRONG><a name="[2f1]"></a>lv_image_decoder_set_open_cb</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_image_decoder.o(.text.lv_image_decoder_set_open_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_image_decoder_set_open_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_init
</UL>

<P><STRONG><a name="[3da]"></a>lv_image_header_cache_init</STRONG> (Thumb, 144 bytes, Stack size 40 bytes, lv_image_header_cache.o(.text.lv_image_header_cache_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_image_header_cache_init &rArr; lv_cache_create &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_set_name
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_create
</UL>
<BR>[Called By]<UL><LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_init
</UL>

<P><STRONG><a name="[2a5]"></a>lv_image_header_cache_is_enabled</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_image_header_cache.o(.text.lv_image_header_cache_is_enabled))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_image_header_cache_is_enabled &rArr; lv_cache_is_enabled
</UL>
<BR>[Calls]<UL><LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_is_enabled
</UL>
<BR>[Called By]<UL><LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
</UL>

<P><STRONG><a name="[381]"></a>lv_image_src_get_type</STRONG> (Thumb, 84 bytes, Stack size 12 bytes, lv_draw_image.o(.text.lv_image_src_get_type))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_image_src_get_type
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_open
<LI><a href="#[382]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_get_info
</UL>

<P><STRONG><a name="[234]"></a>lv_indev_active</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_indev.o(.text.lv_indev_active))
<BR><BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[26f]"></a>lv_indev_get_group</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_indev.o(.text.lv_indev_get_group))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_get_group
</UL>
<BR>[Called By]<UL><LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
</UL>

<P><STRONG><a name="[26d]"></a>lv_indev_get_next</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_indev.o(.text.lv_indev_get_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_indev_get_next &rArr; lv_ll_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[306]"></a>lv_indev_get_point</STRONG> (Thumb, 82 bytes, Stack size 8 bytes, lv_indev.o(.text.lv_indev_get_point))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_get_point
</UL>
<BR>[Called By]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[45d]"></a>lv_indev_get_scroll_dir</STRONG> (Thumb, 70 bytes, Stack size 8 bytes, lv_indev.o(.text.lv_indev_get_scroll_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_get_scroll_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[446]"></a>lv_indev_get_scroll_obj</STRONG> (Thumb, 56 bytes, Stack size 8 bytes, lv_indev.o(.text.lv_indev_get_scroll_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_get_scroll_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[26e]"></a>lv_indev_get_type</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_indev.o(.text.lv_indev_get_type))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_get_type
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[3dc]"></a>lv_indev_reset</STRONG> (Thumb, 76 bytes, Stack size 24 bytes, lv_indev.o(.text.lv_indev_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 620<LI>Call Chain = lv_indev_reset &rArr; indev_reset_core &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_core
</UL>
<BR>[Called By]<UL><LI><a href="#[414]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
</UL>

<P><STRONG><a name="[2b7]"></a>lv_indev_send_event</STRONG> (Thumb, 126 bytes, Stack size 64 bytes, lv_indev.o(.text.lv_indev_send_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 516<LI>Call Chain = lv_indev_send_event &rArr; lv_event_send &rArr; cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_core
</UL>

<P><STRONG><a name="[3de]"></a>lv_init</STRONG> (Thumb, 226 bytes, Stack size 32 bytes, lv_init.o(.text.lv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 332<LI>Call Chain = lv_init &rArr; lv_anim_core_init &rArr; lv_timer_create &rArr; lv_ll_ins_head &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_init
<LI><a href="#[3e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_init
<LI><a href="#[3aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_init
<LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_init
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_init_handlers
<LI><a href="#[3e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_init
<LI><a href="#[3e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_init
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_core_init
<LI><a href="#[3c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_init
<LI><a href="#[3e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_core_init
<LI><a href="#[3e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_os_init
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
<LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_global_init
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_init
<LI><a href="#[3e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_layout_init
</UL>
<BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[3e6]"></a>lv_inv_area</STRONG> (Thumb, 386 bytes, Stack size 56 bytes, lv_refr.o(.text.lv_inv_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 572<LI>Call Chain = lv_inv_area &rArr; lv_display_send_event &rArr; lv_event_send &rArr; cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_is_invalidation_enabled
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_send_event
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_vertical_resolution
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_horizontal_resolution
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[177]"></a>lv_iter_create</STRONG> (Thumb, 128 bytes, Stack size 32 bytes, lv_iter.o(.text.lv_iter_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 268<LI>Call Chain = lv_iter_create &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
</UL>
<BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cache_iter_create_cb
</UL>

<P><STRONG><a name="[3be]"></a>lv_label_create</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_label.o(.text.lv_label_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 896<LI>Call Chain = lv_label_create &rArr; lv_obj_class_init_obj &rArr; lv_group_add_obj &rArr; lv_group_remove_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_example_button_1
</UL>

<P><STRONG><a name="[3ef]"></a>lv_label_get_letter_on</STRONG> (Thumb, 678 bytes, Stack size 192 bytes, lv_label.o(.text.lv_label_get_letter_on))
<BR><BR>[Stack]<UL><LI>Max Depth = 496<LI>Call Chain = lv_label_get_letter_on &rArr; lv_obj_get_content_coords &rArr; lv_obj_get_style_space_bottom &rArr; lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[3f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_encoded_letter_next_2
<LI><a href="#[373]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_next_line
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_line_height
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_is_cmd
<LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calculate_x_coordinate
<LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label_flags
<LI><a href="#[3ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
</UL>
<BR>[Called By]<UL><LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[3f2]"></a>lv_label_get_text</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_label.o(.text.lv_label_get_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_label_get_text
</UL>
<BR>[Called By]<UL><LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[220]"></a>lv_label_get_text_selection_end</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_label.o(.text.lv_label_get_text_selection_end))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_label_get_text_selection_end
</UL>
<BR>[Called By]<UL><LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[21f]"></a>lv_label_get_text_selection_start</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_label.o(.text.lv_label_get_text_selection_start))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_label_get_text_selection_start
</UL>
<BR>[Called By]<UL><LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[3e8]"></a>lv_label_set_long_mode</STRONG> (Thumb, 154 bytes, Stack size 24 bytes, lv_label.o(.text.lv_label_set_long_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 1232<LI>Call Chain = lv_label_set_long_mode &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_delete
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_set
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Called By]<UL><LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
</UL>

<P><STRONG><a name="[3bf]"></a>lv_label_set_text</STRONG> (Thumb, 230 bytes, Stack size 24 bytes, lv_label.o(.text.lv_label_set_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 1232<LI>Call Chain = lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc
<LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;copy_text_to_label
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_text_length
<LI><a href="#[3ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Called By]<UL><LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_example_button_1
<LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
</UL>

<P><STRONG><a name="[2d4]"></a>lv_layout_apply</STRONG> (Thumb, 92 bytes, Stack size 24 bytes, lv_layout.o(.text.lv_layout_apply))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_layout_apply &rArr; lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[403]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
</UL>
<BR>[Called By]<UL><LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>

<P><STRONG><a name="[3e2]"></a>lv_layout_init</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_layout.o(.text.lv_layout_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_layout_init &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[405]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_grid_init
<LI><a href="#[404]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_flex_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[22c]"></a>lv_ll_clear</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_ll.o(.text.lv_ll_clear))
<BR><BR>[Stack]<UL><LI>Max Depth = 212<LI>Call Chain = lv_ll_clear &rArr; lv_ll_clear_custom &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[406]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_clear_custom
</UL>
<BR>[Called By]<UL><LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_all_cb
</UL>

<P><STRONG><a name="[406]"></a>lv_ll_clear_custom</STRONG> (Thumb, 78 bytes, Stack size 24 bytes, lv_ll.o(.text.lv_ll_clear_custom))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = lv_ll_clear_custom &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_clear
</UL>

<P><STRONG><a name="[a1]"></a>lv_ll_get_head</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_ll.o(.text.lv_ll_get_head))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[524]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_completed_cb
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_display
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_next
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_delete
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cache_iter_next_cb
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_all_cb
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cb
<LI><a href="#[406]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_clear_custom
<LI><a href="#[3c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_concurrent_anims
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(.text.lv_group_focus_next)
</UL>
<P><STRONG><a name="[a2]"></a>lv_ll_get_next</STRONG> (Thumb, 30 bytes, Stack size 12 bytes, lv_ll.o(.text.lv_ll_get_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_ll_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[524]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_completed_cb
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_display
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_next
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_delete
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cache_iter_next_cb
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_all_cb
<LI><a href="#[406]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_clear_custom
<LI><a href="#[3c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_concurrent_anims
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(.text.lv_group_focus_next)
</UL>
<P><STRONG><a name="[a4]"></a>lv_ll_get_prev</STRONG> (Thumb, 28 bytes, Stack size 12 bytes, lv_ll.o(.text.lv_ll_get_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_ll_get_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_delete
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_victim_cb
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(.text.lv_group_focus_prev)
</UL>
<P><STRONG><a name="[a3]"></a>lv_ll_get_tail</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_ll.o(.text.lv_ll_get_tail))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ll_get_tail
</UL>
<BR>[Called By]<UL><LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_delete
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_victim_cb
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(.text.lv_group_focus_prev)
</UL>
<P><STRONG><a name="[2b9]"></a>lv_ll_init</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_ll.o(.text.lv_ll_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_init
<LI><a href="#[3e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_init
<LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_init
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
<LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_size_cb
<LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_cnt_cb
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_core_init
<LI><a href="#[3c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_init
<LI><a href="#[3e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_core_init
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
<LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_global_init
</UL>

<P><STRONG><a name="[11a]"></a>lv_ll_ins_head</STRONG> (Thumb, 94 bytes, Stack size 16 bytes, lv_ll.o(.text.lv_ll_ins_head))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_ll_ins_head &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[408]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
<LI><a href="#[407]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_create
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alloc_new_node
</UL>

<P><STRONG><a name="[409]"></a>lv_ll_ins_prev</STRONG> (Thumb, 150 bytes, Stack size 32 bytes, lv_ll.o(.text.lv_ll_ins_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 284<LI>Call Chain = lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[408]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
<LI><a href="#[407]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
</UL>

<P><STRONG><a name="[347]"></a>lv_ll_ins_tail</STRONG> (Thumb, 94 bytes, Stack size 16 bytes, lv_ll.o(.text.lv_ll_ins_tail))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_ll_ins_tail &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[408]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
<LI><a href="#[407]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_refr_timer
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
</UL>

<P><STRONG><a name="[548]"></a>lv_ll_is_empty</STRONG> (Thumb, 58 bytes, Stack size 8 bytes, lv_ll.o(.text.lv_ll_is_empty))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ll_is_empty
</UL>
<BR>[Called By]<UL><LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
</UL>

<P><STRONG><a name="[260]"></a>lv_ll_move_before</STRONG> (Thumb, 142 bytes, Stack size 24 bytes, lv_ll.o(.text.lv_ll_move_before))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_ll_move_before &rArr; lv_ll_remove &rArr; node_set_next
</UL>
<BR>[Calls]<UL><LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[408]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
<LI><a href="#[407]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cb
</UL>

<P><STRONG><a name="[127]"></a>lv_ll_remove</STRONG> (Thumb, 176 bytes, Stack size 24 bytes, lv_ll.o(.text.lv_ll_remove))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_ll_remove &rArr; node_set_next
</UL>
<BR>[Calls]<UL><LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[408]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
<LI><a href="#[407]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_completed_cb
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_delete
<LI><a href="#[52f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_delete
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_cb
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_cb
<LI><a href="#[406]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_clear_custom
<LI><a href="#[2dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_anim
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_completed_handler
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_concurrent_anims
</UL>

<P><STRONG><a name="[532]"></a>lv_lock</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_os.o(.text.lv_lock))
<BR><BR>[Called By]<UL><LI><a href="#[524]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
</UL>

<P><STRONG><a name="[116]"></a>lv_malloc</STRONG> (Thumb, 62 bytes, Stack size 24 bytes, lv_mem.o(.text.lv_malloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 236<LI>Call Chain = lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[40a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_core
</UL>
<BR>[Called By]<UL><LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[4f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_add
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_complex
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[2aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strdup
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;buf_malloc
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer
<LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_rect
<LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alloc_cb
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_get_area
<LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_indexed
<LI><a href="#[3e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_layout_init
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_item
<LI><a href="#[54f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[3c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_init
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_button_areas_and_controls
</UL>

<P><STRONG><a name="[40a]"></a>lv_malloc_core</STRONG> (Thumb, 126 bytes, Stack size 24 bytes, lv_mem_core_builtin.o(.text.lv_malloc_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 212<LI>Call Chain = lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[3c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_block_size
<LI><a href="#[40b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>
<BR>[Called By]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
</UL>

<P><STRONG><a name="[1c0]"></a>lv_malloc_zeroed</STRONG> (Thumb, 70 bytes, Stack size 24 bytes, lv_mem.o(.text.lv_malloc_zeroed))
<BR><BR>[Stack]<UL><LI>Max Depth = 236<LI>Call Chain = lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[40a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_core
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
<LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
<LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create_ex
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_add_task
<LI><a href="#[363]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_create_unit
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
<LI><a href="#[378]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_iter_create
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_decoder_data
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[4ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_create_node
</UL>

<P><STRONG><a name="[2e2]"></a>lv_map</STRONG> (Thumb, 164 bytes, Stack size 28 bytes, lv_math.o(.text.lv_map))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_map
</UL>
<BR>[Called By]<UL><LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_linear
<LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_cubic_bezier
</UL>

<P><STRONG><a name="[3df]"></a>lv_mem_init</STRONG> (Thumb, 96 bytes, Stack size 16 bytes, lv_mem_core_builtin.o(.text.lv_mem_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 268<LI>Call Chain = lv_mem_init &rArr; lv_ll_ins_tail &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[40e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_get_pool
<LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>
<BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[119]"></a>lv_memcpy</STRONG> (Thumb, 1120 bytes, Stack size 44 bytes, lv_string_builtin.o(.text.lv_memcpy))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = lv_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[3a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[389]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_rgb888
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[2aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strdup
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memmove
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_dup_ex
<LI><a href="#[358]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_copy
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer
<LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_rect
<LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cache_iter_next_cb
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alloc_new_node
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_info
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_alpha_only
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
<LI><a href="#[54f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[3c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_push_back
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>

<P><STRONG><a name="[353]"></a>lv_memmove</STRONG> (Thumb, 162 bytes, Stack size 40 bytes, lv_string_builtin.o(.text.lv_memmove))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = lv_memmove &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_adjust_stride
</UL>

<P><STRONG><a name="[1e6]"></a>lv_memset</STRONG> (Thumb, 272 bytes, Stack size 32 bytes, lv_string_builtin.o(.text.lv_memset))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_complex
<LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[37b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[3cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[3ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[3a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[410]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[40f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[2e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>

<P><STRONG><a name="[318]"></a>lv_mutex_init</STRONG> (Thumb, 10 bytes, Stack size 4 bytes, lv_os_none.o(.text.lv_mutex_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_mutex_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_init
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_create
</UL>

<P><STRONG><a name="[314]"></a>lv_mutex_lock</STRONG> (Thumb, 10 bytes, Stack size 4 bytes, lv_os_none.o(.text.lv_mutex_lock))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_mutex_lock
</UL>
<BR>[Called By]<UL><LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_free_param
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_add
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_release
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_acquire
</UL>

<P><STRONG><a name="[315]"></a>lv_mutex_unlock</STRONG> (Thumb, 10 bytes, Stack size 4 bytes, lv_os_none.o(.text.lv_mutex_unlock))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_mutex_unlock
</UL>
<BR>[Called By]<UL><LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_free_param
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_add
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_release
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_acquire
</UL>

<P><STRONG><a name="[3bc]"></a>lv_obj_add_event_cb</STRONG> (Thumb, 42 bytes, Stack size 24 bytes, lv_obj_event.o(.text.lv_obj_add_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 412<LI>Call Chain = lv_obj_add_event_cb &rArr; lv_event_add &rArr; lv_array_push_back &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_add
</UL>
<BR>[Called By]<UL><LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_example_button_1
</UL>

<P><STRONG><a name="[2fc]"></a>lv_obj_add_flag</STRONG> (Thumb, 238 bytes, Stack size 72 bytes, lv_obj.o(.text.lv_obj_add_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 996<LI>Call Chain = lv_obj_add_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[411]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_state
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[412]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[3d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
<LI><a href="#[30b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
</UL>
<BR>[Called By]<UL><LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_example_button_1
<LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_rect
<LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_button_constructor
</UL>

<P><STRONG><a name="[414]"></a>lv_obj_add_state</STRONG> (Thumb, 86 bytes, Stack size 16 bytes, lv_obj.o(.text.lv_obj_add_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 1040<LI>Call Chain = lv_obj_add_state &rArr; update_obj_state &rArr; lv_obj_style_create_transition &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[416]"></a>lv_obj_add_style</STRONG> (Thumb, 386 bytes, Stack size 32 bytes, lv_obj_style.o(.text.lv_obj_add_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 856<LI>Call Chain = lv_obj_add_style &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_has_flag
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_part
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_delete
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>
<BR>[Called By]<UL><LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;theme_apply
</UL>

<P><STRONG><a name="[3bd]"></a>lv_obj_align</STRONG> (Thumb, 40 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 904<LI>Call Chain = lv_obj_align &rArr; lv_obj_set_pos &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_align
<LI><a href="#[41c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
</UL>
<BR>[Called By]<UL><LI><a href="#[3c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_center
<LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_example_button_1
</UL>

<P><STRONG><a name="[3d0]"></a>lv_obj_allocate_spec_attr</STRONG> (Thumb, 88 bytes, Stack size 16 bytes, lv_obj.o(.text.lv_obj_allocate_spec_attr))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_obj_allocate_spec_attr &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
</UL>
<BR>[Called By]<UL><LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_raw
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[4cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layer_type
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>

<P><STRONG><a name="[41d]"></a>lv_obj_area_is_visible</STRONG> (Thumb, 364 bytes, Stack size 104 bytes, lv_obj_pos.o(.text.lv_obj_area_is_visible))
<BR><BR>[Stack]<UL><LI>Max Depth = 640<LI>Call Chain = lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[33e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_screen_active
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_layer_sys
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_layer_top
<LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_layer_bottom
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_screen_prev
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_transformed_area
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_display
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[41f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_draw_size
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
</UL>
<BR>[Called By]<UL><LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[420]"></a>lv_obj_calculate_ext_draw_size</STRONG> (Thumb, 410 bytes, Stack size 96 bytes, lv_obj_draw.o(.text.lv_obj_calculate_ext_draw_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 344<LI>Call Chain = lv_obj_calculate_ext_draw_size &rArr; lv_obj_get_style_transform_height &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[42a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[425]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_offset_y
<LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_offset_x
<LI><a href="#[422]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[428]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_pad
<LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_opa
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_width
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[3f3]"></a>lv_obj_calculate_style_text_align</STRONG> (Thumb, 56 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_calculate_style_text_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_obj_calculate_style_text_align &rArr; lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[42d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bidi_calculate_align
<LI><a href="#[42c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[42b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_align
</UL>
<BR>[Called By]<UL><LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[55f]"></a>lv_obj_check_type</STRONG> (Thumb, 48 bytes, Stack size 12 bytes, lv_obj.o(.text.lv_obj_check_type))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_obj_check_type
</UL>
<BR>[Called By]<UL><LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;theme_apply
</UL>

<P><STRONG><a name="[2fe]"></a>lv_obj_class_create_obj</STRONG> (Thumb, 322 bytes, Stack size 40 bytes, lv_obj_class.o(.text.lv_obj_class_create_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 348<LI>Call Chain = lv_obj_class_create_obj &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
<LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_vertical_resolution
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_horizontal_resolution
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc
<LI><a href="#[42e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_instance_size
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
</UL>
<BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_button_create
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[2ff]"></a>lv_obj_class_init_obj</STRONG> (Thumb, 142 bytes, Stack size 24 bytes, lv_obj_class.o(.text.lv_obj_class_init_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 880<LI>Call Chain = lv_obj_class_init_obj &rArr; lv_group_add_obj &rArr; lv_group_remove_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[432]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_default
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[433]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_group_def
<LI><a href="#[3f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[430]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[431]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_construct
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[42f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_enable_style_refresh
</UL>
<BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_button_create
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[335]"></a>lv_obj_create</STRONG> (Thumb, 74 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 904<LI>Call Chain = lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_group_add_obj &rArr; lv_group_remove_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
</UL>

<P><STRONG><a name="[42f]"></a>lv_obj_enable_style_refresh</STRONG> (Thumb, 30 bytes, Stack size 4 bytes, lv_obj_style.o(.text.lv_obj_enable_style_refresh))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_enable_style_refresh
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[236]"></a>lv_obj_event_base</STRONG> (Thumb, 160 bytes, Stack size 32 bytes, lv_obj_event.o(.text.lv_obj_event_base))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_obj_event_base
</UL>
<BR>[Called By]<UL><LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[179]"></a>lv_obj_get_child</STRONG> (Thumb, 116 bytes, Stack size 16 bytes, lv_obj_tree.o(.text.lv_obj_get_child))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_obj_get_child
</UL>
<BR>[Called By]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[18c]"></a>lv_obj_get_child_count</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_obj_tree.o(.text.lv_obj_get_child_count))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_child_count
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[4d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;report_style_change_core
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[547]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
</UL>

<P><STRONG><a name="[21c]"></a>lv_obj_get_content_coords</STRONG> (Thumb, 98 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_content_coords))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = lv_obj_get_content_coords &rArr; lv_obj_get_style_space_bottom &rArr; lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_bottom
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
</UL>
<BR>[Called By]<UL><LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[185]"></a>lv_obj_get_content_height</STRONG> (Thumb, 50 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_content_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = lv_obj_get_content_height &rArr; lv_obj_get_style_space_bottom &rArr; lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_bottom
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
</UL>
<BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[182]"></a>lv_obj_get_content_width</STRONG> (Thumb, 50 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_content_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = lv_obj_get_content_width &rArr; lv_obj_get_style_space_right &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
</UL>
<BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
</UL>

<P><STRONG><a name="[20a]"></a>lv_obj_get_coords</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_obj_pos.o(.text.lv_obj_get_coords))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_obj_get_coords &rArr; lv_area_copy
</UL>
<BR>[Calls]<UL><LI><a href="#[41f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
</UL>

<P><STRONG><a name="[2be]"></a>lv_obj_get_display</STRONG> (Thumb, 148 bytes, Stack size 32 bytes, lv_obj_tree.o(.text.lv_obj_get_display))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_obj_get_display &rArr; lv_obj_get_screen &rArr; lv_obj_get_parent
</UL>
<BR>[Calls]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[52b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
</UL>

<P><STRONG><a name="[2ce]"></a>lv_obj_get_ext_draw_size</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_obj_draw.o(.text.lv_obj_get_ext_draw_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_ext_draw_size
</UL>
<BR>[Called By]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
</UL>

<P><STRONG><a name="[30b]"></a>lv_obj_get_group</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_obj.o(.text.lv_obj_get_group))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_group
</UL>
<BR>[Called By]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[1a7]"></a>lv_obj_get_height</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_obj_pos.o(.text.lv_obj_get_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_obj_get_height &rArr; lv_area_get_height
</UL>
<BR>[Calls]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height_with_margin
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
</UL>

<P><STRONG><a name="[4e5]"></a>lv_obj_get_layer_type</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_obj_draw.o(.text.lv_obj_get_layer_type))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_layer_type
</UL>
<BR>[Called By]<UL><LI><a href="#[4c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point_array
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[452]"></a>lv_obj_get_local_style_prop</STRONG> (Thumb, 132 bytes, Stack size 32 bytes, lv_obj_style.o(.text.lv_obj_get_local_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_obj_get_local_style_prop &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[453]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[4da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>

<P><STRONG><a name="[188]"></a>lv_obj_get_parent</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_obj_tree.o(.text.lv_obj_get_parent))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_flag
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[4c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point_array
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_recursive
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
<LI><a href="#[547]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;theme_apply
</UL>

<P><STRONG><a name="[41e]"></a>lv_obj_get_screen</STRONG> (Thumb, 44 bytes, Stack size 24 bytes, lv_obj_tree.o(.text.lv_obj_get_screen))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_obj_get_screen &rArr; lv_obj_get_parent
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_display
<LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
</UL>

<P><STRONG><a name="[454]"></a>lv_obj_get_scroll_bottom</STRONG> (Thumb, 258 bytes, Stack size 64 bytes, lv_obj_scroll.o(.text.lv_obj_get_scroll_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 644<LI>Call Chain = lv_obj_get_scroll_bottom &rArr; lv_obj_get_self_height &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[457]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_bottom
<LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_bottom
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_height
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
</UL>
<BR>[Called By]<UL><LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[44a]"></a>lv_obj_get_scroll_dir</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_obj_scroll.o(.text.lv_obj_get_scroll_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_scroll_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[434]"></a>lv_obj_get_scroll_left</STRONG> (Thumb, 322 bytes, Stack size 72 bytes, lv_obj_scroll.o(.text.lv_obj_get_scroll_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 652<LI>Call Chain = lv_obj_get_scroll_left &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_left
<LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[459]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
<LI><a href="#[458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
<LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[448]"></a>lv_obj_get_scroll_right</STRONG> (Thumb, 302 bytes, Stack size 72 bytes, lv_obj_scroll.o(.text.lv_obj_get_scroll_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 652<LI>Call Chain = lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[45c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_right
<LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[459]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
<LI><a href="#[458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[4c5]"></a>lv_obj_get_scroll_snap_x</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_obj_scroll.o(.text.lv_obj_get_scroll_snap_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_scroll_snap_x
</UL>
<BR>[Called By]<UL><LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
</UL>

<P><STRONG><a name="[4c3]"></a>lv_obj_get_scroll_snap_y</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_obj_scroll.o(.text.lv_obj_get_scroll_snap_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_scroll_snap_y
</UL>
<BR>[Called By]<UL><LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
</UL>

<P><STRONG><a name="[223]"></a>lv_obj_get_scroll_top</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_obj_scroll.o(.text.lv_obj_get_scroll_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_scroll_top
</UL>
<BR>[Called By]<UL><LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
<LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[19b]"></a>lv_obj_get_scroll_x</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_obj_scroll.o(.text.lv_obj_get_scroll_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_scroll_x
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_x_anim
<LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[44b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[191]"></a>lv_obj_get_scroll_y</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_obj_scroll.o(.text.lv_obj_get_scroll_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_scroll_y
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_y_anim
<LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[449]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[228]"></a>lv_obj_get_scrollbar_area</STRONG> (Thumb, 3000 bytes, Stack size 272 bytes, lv_obj_scroll.o(.text.lv_obj_get_scrollbar_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 924<LI>Call Chain = lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_dpi
<LI><a href="#[45d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_dir
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[464]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_opa
<LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[460]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[461]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[45f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[45e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[44d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_mode
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[44a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[446]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_obj
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>
<BR>[Called By]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_flag
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[4c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
</UL>

<P><STRONG><a name="[44d]"></a>lv_obj_get_scrollbar_mode</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_obj_scroll.o(.text.lv_obj_get_scrollbar_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_scrollbar_mode
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[194]"></a>lv_obj_get_self_height</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_self_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 580<LI>Call Chain = lv_obj_get_self_height &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
</UL>
<BR>[Called By]<UL><LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[19e]"></a>lv_obj_get_self_width</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_self_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 580<LI>Call Chain = lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
</UL>
<BR>[Called By]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>

<P><STRONG><a name="[256]"></a>lv_obj_get_state</STRONG> (Thumb, 16 bytes, Stack size 4 bytes, lv_obj.o(.text.lv_obj_get_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_get_state
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>

<P><STRONG><a name="[495]"></a>lv_obj_get_style_opa_recursive</STRONG> (Thumb, 224 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_opa_recursive))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_obj_get_style_opa_recursive &rArr; lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
</UL>
<BR>[Called By]<UL><LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
</UL>

<P><STRONG><a name="[465]"></a>lv_obj_get_style_prop</STRONG> (Thumb, 96 bytes, Stack size 40 bytes, lv_obj_style.o(.text.lv_obj_get_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[49f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_get_default
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_selector_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[44e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[436]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[435]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bitmap_mask_src
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_layered
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_skew_y
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_skew_x
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_y
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_x
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_rotation
<LI><a href="#[42c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[42b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_align
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[48b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_color_filter_opa
<LI><a href="#[48a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_color_filter_dsc
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
<LI><a href="#[4bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[48d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[464]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_opa
<LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[45c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_right
<LI><a href="#[460]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[461]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_left
<LI><a href="#[458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[45f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[47f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[485]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[45e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_bottom
<LI><a href="#[4b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_y
<LI><a href="#[4b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_x
<LI><a href="#[4b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_pivot_y
<LI><a href="#[4ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_pivot_x
<LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_rotation
<LI><a href="#[4bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_translate_y
<LI><a href="#[4bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_translate_x
<LI><a href="#[48e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[47e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_x
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[48f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_height
<LI><a href="#[491]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_min_height
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_bottom
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_top
<LI><a href="#[48c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_width
<LI><a href="#[492]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_min_width
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_right
<LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_left
<LI><a href="#[4be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[42a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[4a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_align
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[4a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_decor
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[4ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[4ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_opa
<LI><a href="#[4a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_color_filtered
<LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[425]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_offset_y
<LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_offset_x
<LI><a href="#[422]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[472]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_image_tiled
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_image_recolor_opa
<LI><a href="#[46f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_image_recolor_filtered
<LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[4aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[46e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_image_opa
<LI><a href="#[471]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_image_src
<LI><a href="#[496]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_color_filtered
<LI><a href="#[428]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_pad
<LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_opa
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_width
<LI><a href="#[47a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_color_filtered
<LI><a href="#[47d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[47c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_opa
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_opa
<LI><a href="#[473]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_main_opa
<LI><a href="#[46d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_stop
<LI><a href="#[474]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_main_stop
<LI><a href="#[46a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_color_filtered
<LI><a href="#[46b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_dir
<LI><a href="#[469]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad
<LI><a href="#[467]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color_filtered
<LI><a href="#[475]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[4a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[4a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_color
<LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[4a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[4a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[479]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_color
<LI><a href="#[47b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_opa
<LI><a href="#[466]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color
<LI><a href="#[444]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[443]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_post
<LI><a href="#[442]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad
<LI><a href="#[441]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_opa
<LI><a href="#[440]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_dir
<LI><a href="#[43f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[43e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[43c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[439]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_clip_corner
<LI><a href="#[476]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bitmap_mask_src
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[4bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_skew_y
<LI><a href="#[4ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_skew_x
<LI><a href="#[4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_y
<LI><a href="#[4b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_x
<LI><a href="#[4b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_rotation
<LI><a href="#[4b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_pivot_y
<LI><a href="#[4af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_pivot_x
<LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_layered
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[489]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_clip_corner
<LI><a href="#[403]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_cell_y_align
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_cell_x_align
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_cell_column_span
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_cell_column_pos
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_column_dsc_array
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_cell_row_span
<LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_cell_row_pos
<LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_row_dsc_array
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_row_align
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_column_align
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_translate_y
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_translate_x
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_bottom
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_top
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_right
<LI><a href="#[277]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_left
<LI><a href="#[49e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[481]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[487]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_translate_y
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_translate_x
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_bottom
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_right
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_top
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_left
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_height
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_width
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_min_height
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_min_width
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_grow
<LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[486]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_track_place
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_cross_place
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_main_place
<LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_flow
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_anim_duration
<LI><a href="#[3f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_anim
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_width
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[3ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[482]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[488]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
</UL>

<P><STRONG><a name="[2d0]"></a>lv_obj_get_transformed_area</STRONG> (Thumb, 566 bytes, Stack size 152 bytes, lv_obj_pos.o(.text.lv_obj_get_transformed_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 536<LI>Call Chain = lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point_array
</UL>
<BR>[Called By]<UL><LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
</UL>

<P><STRONG><a name="[18e]"></a>lv_obj_get_width</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_obj_pos.o(.text.lv_obj_get_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_obj_get_width &rArr; lv_area_get_width
</UL>
<BR>[Calls]<UL><LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width_with_margin
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
</UL>

<P><STRONG><a name="[232]"></a>lv_obj_has_flag</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_obj.o(.text.lv_obj_has_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_has_flag
</UL>
<BR>[Called By]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_is_bubbled
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_finalize_task_creation
<LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_rect
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[18d]"></a>lv_obj_has_flag_any</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_obj.o(.text.lv_obj_has_flag_any))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_has_flag_any
</UL>
<BR>[Called By]<UL><LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_flag
<LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[411]"></a>lv_obj_has_state</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_obj.o(.text.lv_obj_has_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_has_state
</UL>
<BR>[Called By]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
</UL>

<P><STRONG><a name="[20e]"></a>lv_obj_init_draw_label_dsc</STRONG> (Thumb, 278 bytes, Stack size 32 bytes, lv_obj_draw.o(.text.lv_obj_init_draw_label_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_init_draw_label_dsc &rArr; lv_obj_get_style_text_color_filtered &rArr; lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_color_filter_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[4a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_align
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[4a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_decor
<LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[4ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[4ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_opa
<LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[4aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_recursive
</UL>
<BR>[Called By]<UL><LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[20d]"></a>lv_obj_init_draw_rect_dsc</STRONG> (Thumb, 1178 bytes, Stack size 120 bytes, lv_obj_draw.o(.text.lv_obj_init_draw_rect_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = lv_obj_init_draw_rect_dsc &rArr; lv_obj_get_style_shadow_color_filtered &rArr; lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_color_filter_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[381]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_src_get_type
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[4a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_color_filtered
<LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[425]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_offset_y
<LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_offset_x
<LI><a href="#[422]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[472]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_image_tiled
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_image_recolor_opa
<LI><a href="#[46f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_image_recolor_filtered
<LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[4aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[46e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_image_opa
<LI><a href="#[471]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_image_src
<LI><a href="#[496]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_color_filtered
<LI><a href="#[428]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_pad
<LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_opa
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_width
<LI><a href="#[47a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_color_filtered
<LI><a href="#[47d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[47c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_opa
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_opa
<LI><a href="#[473]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_main_opa
<LI><a href="#[46d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_stop
<LI><a href="#[474]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_main_stop
<LI><a href="#[46a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_color_filtered
<LI><a href="#[46b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_dir
<LI><a href="#[469]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad
<LI><a href="#[467]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color_filtered
<LI><a href="#[475]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[4a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_recursive
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[1ba]"></a>lv_obj_invalidate</STRONG> (Thumb, 76 bytes, Stack size 40 bytes, lv_obj_pos.o(.text.lv_obj_invalidate))
<BR><BR>[Stack]<UL><LI>Max Depth = 720<LI>Call Chain = lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[41f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_draw_size
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>
<BR>[Called By]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_flag
<LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_raw
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
<LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_ofs_y_anim
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_ofs_x_anim
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
</UL>

<P><STRONG><a name="[2c0]"></a>lv_obj_invalidate_area</STRONG> (Thumb, 110 bytes, Stack size 40 bytes, lv_obj_pos.o(.text.lv_obj_invalidate_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 680<LI>Call Chain = lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_is_invalidation_enabled
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_display
<LI><a href="#[41f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
</UL>
<BR>[Called By]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_flag
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[4c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
</UL>

<P><STRONG><a name="[447]"></a>lv_obj_is_editable</STRONG> (Thumb, 102 bytes, Stack size 16 bytes, lv_obj_class.o(.text.lv_obj_is_editable))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_obj_is_editable
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[433]"></a>lv_obj_is_group_def</STRONG> (Thumb, 100 bytes, Stack size 16 bytes, lv_obj_class.o(.text.lv_obj_is_group_def))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_obj_is_group_def
</UL>
<BR>[Called By]<UL><LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[195]"></a>lv_obj_is_layout_positioned</STRONG> (Thumb, 92 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_is_layout_positioned))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_obj_is_layout_positioned &rArr; lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[48e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
</UL>
<BR>[Called By]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_flag
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[413]"></a>lv_obj_mark_layout_as_dirty</STRONG> (Thumb, 56 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_mark_layout_as_dirty))
<BR><BR>[Stack]<UL><LI>Max Depth = 540<LI>Call Chain = lv_obj_mark_layout_as_dirty &rArr; lv_display_send_event &rArr; lv_event_send &rArr; cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_send_event
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_display
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
</UL>
<BR>[Called By]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_flag
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[3f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[1be]"></a>lv_obj_move_children_by</STRONG> (Thumb, 144 bytes, Stack size 40 bytes, lv_obj_pos.o(.text.lv_obj_move_children_by))
<BR><BR>[Stack]<UL><LI>Max Depth = 48 + In Cycle
<LI>Call Chain = lv_obj_move_children_by &rArr;  lv_obj_move_children_by (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
</UL>
<BR>[Called By]<UL><LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_raw
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[4c1]"></a>lv_obj_move_to</STRONG> (Thumb, 386 bytes, Stack size 88 bytes, lv_obj_pos.o(.text.lv_obj_move_to))
<BR><BR>[Stack]<UL><LI>Max Depth = 1060<LI>Call Chain = lv_obj_move_to &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[4c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
</UL>
<BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
</UL>

<P><STRONG><a name="[2d5]"></a>lv_obj_readjust_scroll</STRONG> (Thumb, 282 bytes, Stack size 48 bytes, lv_obj_scroll.o(.text.lv_obj_readjust_scroll))
<BR><BR>[Stack]<UL><LI>Max Depth = 952<LI>Call Chain = lv_obj_readjust_scroll &rArr; lv_obj_scroll_by &rArr; lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[4c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[4c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>
<BR>[Called By]<UL><LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>

<P><STRONG><a name="[4c6]"></a>lv_obj_redraw</STRONG> (Thumb, 1068 bytes, Stack size 360 bytes, lv_refr.o(.text.lv_obj_redraw))
<BR><BR>[Stack]<UL><LI>Max Depth = 1388 + In Cycle
<LI>Call Chain = lv_obj_redraw &rArr;  refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_draw_size
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer
<LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_rect
<LI><a href="#[378]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_dsc_init
<LI><a href="#[37f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_rect_dsc_init
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[489]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_clip_corner
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[2d3]"></a>lv_obj_refr_pos</STRONG> (Thumb, 896 bytes, Stack size 96 bytes, lv_obj_pos.o(.text.lv_obj_refr_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 1156<LI>Call Chain = lv_obj_refr_pos &rArr; lv_obj_move_to &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[4bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_translate_y
<LI><a href="#[4bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_translate_x
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_x
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
</UL>
<BR>[Called By]<UL><LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>

<P><STRONG><a name="[252]"></a>lv_obj_refr_size</STRONG> (Thumb, 1040 bytes, Stack size 168 bytes, lv_obj_pos.o(.text.lv_obj_refr_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 1140<LI>Call Chain = lv_obj_refr_size &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[4c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[4c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_clamp_height
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[4c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_clamp_width
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[48f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_height
<LI><a href="#[491]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_min_height
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_bottom
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_top
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_bottom
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[48c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_width
<LI><a href="#[492]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_min_width
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_right
<LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_left
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[4be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
</UL>
<BR>[Called By]<UL><LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[301]"></a>lv_obj_refresh_ext_draw_size</STRONG> (Thumb, 96 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_refresh_ext_draw_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 744<LI>Call Chain = lv_obj_refresh_ext_draw_size &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_draw_size
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_clear_button_ctrl
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_button_ctrl
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
</UL>

<P><STRONG><a name="[3f5]"></a>lv_obj_refresh_self_size</STRONG> (Thumb, 82 bytes, Stack size 32 bytes, lv_obj_pos.o(.text.lv_obj_refresh_self_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 572<LI>Call Chain = lv_obj_refresh_self_size &rArr; lv_obj_mark_layout_as_dirty &rArr; lv_display_send_event &rArr; lv_event_send &rArr; cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[48c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[4be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
</UL>
<BR>[Called By]<UL><LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[41a]"></a>lv_obj_refresh_style</STRONG> (Thumb, 380 bytes, Stack size 32 bytes, lv_obj_style.o(.text.lv_obj_refresh_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 776<LI>Call Chain = lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[4bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[48d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[4ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_has_flag
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_part
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[4cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layer_type
<LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
<LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
<LI><a href="#[4d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;report_style_change_core
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[2fb]"></a>lv_obj_remove_flag</STRONG> (Thumb, 190 bytes, Stack size 64 bytes, lv_obj.o(.text.lv_obj_remove_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 988<LI>Call Chain = lv_obj_remove_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
</UL>
<BR>[Called By]<UL><LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_example_button_1
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
<LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_rect
<LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
<LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_button_constructor
</UL>

<P><STRONG><a name="[445]"></a>lv_obj_remove_state</STRONG> (Thumb, 58 bytes, Stack size 16 bytes, lv_obj.o(.text.lv_obj_remove_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 1040<LI>Call Chain = lv_obj_remove_state &rArr; update_obj_state &rArr; lv_obj_style_create_transition &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
</UL>
<BR>[Called By]<UL><LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[419]"></a>lv_obj_remove_style</STRONG> (Thumb, 530 bytes, Stack size 48 bytes, lv_obj_style.o(.text.lv_obj_remove_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 824<LI>Call Chain = lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[4cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
<LI><a href="#[4ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;full_cache_refresh
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_state
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_has_flag
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_part
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_delete
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>
<BR>[Called By]<UL><LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_completed_cb
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style_all
</UL>

<P><STRONG><a name="[336]"></a>lv_obj_remove_style_all</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_obj_style.o(.text.lv_obj_remove_style_all))
<BR><BR>[Stack]<UL><LI>Max Depth = 840<LI>Call Chain = lv_obj_remove_style_all &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[430]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
</UL>

<P><STRONG><a name="[4cf]"></a>lv_obj_report_style_change</STRONG> (Thumb, 104 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_report_style_change))
<BR><BR>[Stack]<UL><LI>Max Depth = 832<LI>Call Chain = lv_obj_report_style_change &rArr; report_style_change_core &rArr;  report_style_change_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;report_style_change_core
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
</UL>

<P><STRONG><a name="[4c4]"></a>lv_obj_scroll_by</STRONG> (Thumb, 436 bytes, Stack size 152 bytes, lv_obj_scroll.o(.text.lv_obj_scroll_by))
<BR><BR>[Stack]<UL><LI>Max Depth = 904<LI>Call Chain = lv_obj_scroll_by &rArr; lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[4d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_path_cb
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_exec_cb
<LI><a href="#[3fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_values
<LI><a href="#[3ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_duration
<LI><a href="#[3f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_speed_clamped
<LI><a href="#[4d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_deleted_cb
<LI><a href="#[3f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_var
<LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_raw
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_display
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_vertical_resolution
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_horizontal_resolution
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_delete
</UL>
<BR>[Called By]<UL><LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
</UL>

<P><STRONG><a name="[4d4]"></a>lv_obj_scroll_by_bounded</STRONG> (Thumb, 384 bytes, Stack size 64 bytes, lv_obj_scroll.o(.text.lv_obj_scroll_by_bounded))
<BR><BR>[Stack]<UL><LI>Max Depth = 1260<LI>Call Chain = lv_obj_scroll_by_bounded &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>
<BR>[Called By]<UL><LI><a href="#[44b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[449]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
</UL>

<P><STRONG><a name="[4d3]"></a>lv_obj_scroll_by_raw</STRONG> (Thumb, 128 bytes, Stack size 32 bytes, lv_obj_scroll.o(.text.lv_obj_scroll_by_raw))
<BR><BR>[Stack]<UL><LI>Max Depth = 752<LI>Call Chain = lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_y_anim
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_x_anim
</UL>

<P><STRONG><a name="[44c]"></a>lv_obj_scroll_to_view_recursive</STRONG> (Thumb, 76 bytes, Stack size 32 bytes, lv_obj_scroll.o(.text.lv_obj_scroll_to_view_recursive))
<BR><BR>[Stack]<UL><LI>Max Depth = 1228<LI>Call Chain = lv_obj_scroll_to_view_recursive &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[44b]"></a>lv_obj_scroll_to_x</STRONG> (Thumb, 60 bytes, Stack size 32 bytes, lv_obj_scroll.o(.text.lv_obj_scroll_to_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 1292<LI>Call Chain = lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_delete
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[449]"></a>lv_obj_scroll_to_y</STRONG> (Thumb, 60 bytes, Stack size 32 bytes, lv_obj_scroll.o(.text.lv_obj_scroll_to_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 1292<LI>Call Chain = lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_delete
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[4c2]"></a>lv_obj_scrollbar_invalidate</STRONG> (Thumb, 84 bytes, Stack size 48 bytes, lv_obj_scroll.o(.text.lv_obj_scrollbar_invalidate))
<BR><BR>[Stack]<UL><LI>Max Depth = 972<LI>Call Chain = lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>
<BR>[Called By]<UL><LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[125]"></a>lv_obj_send_event</STRONG> (Thumb, 128 bytes, Stack size 64 bytes, lv_obj_event.o(.text.lv_obj_send_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 556<LI>Call Chain = lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_pop
<LI><a href="#[4d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_push
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_raw
<LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_end_cb
<LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_height
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_finalize_task_creation
<LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_rect
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[547]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alpha_test_area_on_obj
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_core
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[4d8]"></a>lv_obj_set_local_style_prop</STRONG> (Thumb, 104 bytes, Stack size 32 bytes, lv_obj_style.o(.text.lv_obj_set_local_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 808<LI>Call Chain = lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[4ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_has_flag
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_part
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_delete
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>
<BR>[Called By]<UL><LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_align
<LI><a href="#[4dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_y
<LI><a href="#[4dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_x
</UL>

<P><STRONG><a name="[41c]"></a>lv_obj_set_pos</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_set_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 880<LI>Call Chain = lv_obj_set_pos &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[4da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>
<BR>[Called By]<UL><LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
</UL>

<P><STRONG><a name="[337]"></a>lv_obj_set_scrollbar_mode</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, lv_obj_scroll.o(.text.lv_obj_set_scrollbar_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 736<LI>Call Chain = lv_obj_set_scrollbar_mode &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
</UL>

<P><STRONG><a name="[254]"></a>lv_obj_set_state</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_obj.o(.text.lv_obj_set_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 1056<LI>Call Chain = lv_obj_set_state &rArr; lv_obj_remove_state &rArr; update_obj_state &rArr; lv_obj_style_create_transition &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[445]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_state
<LI><a href="#[414]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
</UL>
<BR>[Called By]<UL><LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_item
</UL>

<P><STRONG><a name="[41b]"></a>lv_obj_set_style_align</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_obj_style_gen.o(.text.lv_obj_set_style_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 832<LI>Call Chain = lv_obj_set_style_align &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
</UL>

<P><STRONG><a name="[4dc]"></a>lv_obj_set_style_x</STRONG> (Thumb, 30 bytes, Stack size 24 bytes, lv_obj_style_gen.o(.text.lv_obj_set_style_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 832<LI>Call Chain = lv_obj_set_style_x &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>

<P><STRONG><a name="[4dd]"></a>lv_obj_set_style_y</STRONG> (Thumb, 30 bytes, Stack size 24 bytes, lv_obj_style_gen.o(.text.lv_obj_set_style_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 832<LI>Call Chain = lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
</UL>

<P><STRONG><a name="[4da]"></a>lv_obj_set_x</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_set_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 856<LI>Call Chain = lv_obj_set_x &rArr; lv_obj_set_style_x &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_x
<LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[41c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
</UL>

<P><STRONG><a name="[4db]"></a>lv_obj_set_y</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_set_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 856<LI>Call Chain = lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_y
<LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[41c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
</UL>

<P><STRONG><a name="[468]"></a>lv_obj_style_apply_color_filter</STRONG> (Thumb, 144 bytes, Stack size 40 bytes, lv_obj_style.o(.text.lv_obj_style_apply_color_filter))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_color_filter_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[48b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_color_filter_opa
<LI><a href="#[48a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_color_filter_dsc
</UL>
<BR>[Called By]<UL><LI><a href="#[4a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_color_filtered
<LI><a href="#[46f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_image_recolor_filtered
<LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[496]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_color_filtered
<LI><a href="#[47a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_color_filtered
<LI><a href="#[46a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_color_filtered
<LI><a href="#[467]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color_filtered
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
</UL>

<P><STRONG><a name="[4de]"></a>lv_obj_style_create_transition</STRONG> (Thumb, 586 bytes, Stack size 160 bytes, lv_obj_style.o(.text.lv_obj_style_create_transition))
<BR><BR>[Stack]<UL><LI>Max Depth = 936<LI>Call Chain = lv_obj_style_create_transition &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[4e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_user_data
<LI><a href="#[4e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_early_apply
<LI><a href="#[4e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_delay
<LI><a href="#[4e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_completed_cb
<LI><a href="#[4df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_start_cb
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_eq
<LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[4d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_path_cb
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_exec_cb
<LI><a href="#[3fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_values
<LI><a href="#[3ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_duration
<LI><a href="#[3f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_var
<LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
</UL>

<P><STRONG><a name="[3e4]"></a>lv_obj_style_init</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_obj_style.o(.text.lv_obj_style_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_obj_style_init &rArr; lv_ll_init
</UL>
<BR>[Calls]<UL><LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[4e4]"></a>lv_obj_style_state_compare</STRONG> (Thumb, 952 bytes, Stack size 48 bytes, lv_obj_style.o(.text.lv_obj_style_state_compare))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_obj_style_state_compare &rArr; lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[453]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_state
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
</UL>

<P><STRONG><a name="[4c0]"></a>lv_obj_transform_point_array</STRONG> (Thumb, 212 bytes, Stack size 32 bytes, lv_obj_pos.o(.text.lv_obj_transform_point_array))
<BR><BR>[Stack]<UL><LI>Max Depth = 384 + In Cycle
<LI>Call Chain = lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[4c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point_array
<LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point_array
<LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_layer_type
</UL>
<BR>[Called By]<UL><LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_transformed_area
<LI><a href="#[4c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point_array
</UL>

<P><STRONG><a name="[4cb]"></a>lv_obj_update_layer_type</STRONG> (Thumb, 96 bytes, Stack size 16 bytes, lv_obj_style.o(.text.lv_obj_update_layer_type))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_update_layer_type &rArr; calculate_layer_type &rArr; lv_obj_get_style_blend_mode &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calculate_layer_type
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>

<P><STRONG><a name="[343]"></a>lv_obj_update_layout</STRONG> (Thumb, 112 bytes, Stack size 16 bytes, lv_obj_pos.o(.text.lv_obj_update_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 1196<LI>Call Chain = lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>
<BR>[Called By]<UL><LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_refr_timer
</UL>

<P><STRONG><a name="[3e0]"></a>lv_os_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_os.o(.text.lv_os_init))
<BR><BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[28c]"></a>lv_palette_darken</STRONG> (Thumb, 172 bytes, Stack size 32 bytes, lv_palette.o(.text.lv_palette_darken))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = lv_palette_darken &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grey_filter_cb
<LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[28e]"></a>lv_palette_lighten</STRONG> (Thumb, 170 bytes, Stack size 32 bytes, lv_palette.o(.text.lv_palette_lighten))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = lv_palette_lighten &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grey_filter_cb
<LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[332]"></a>lv_palette_main</STRONG> (Thumb, 100 bytes, Stack size 24 bytes, lv_palette.o(.text.lv_palette_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = lv_palette_main &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
<LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4e7]"></a>lv_point_array_transform</STRONG> (Thumb, 720 bytes, Stack size 88 bytes, lv_area.o(.text.lv_point_array_transform))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = lv_point_array_transform &rArr; lv_trigo_sin
</UL>
<BR>[Calls]<UL><LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point_array
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_transform
</UL>

<P><STRONG><a name="[201]"></a>lv_point_from_precise</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_area.o(.text.lv_point_from_precise))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_point_from_precise
</UL>
<BR>[Called By]<UL><LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
</UL>

<P><STRONG><a name="[2e7]"></a>lv_point_set</STRONG> (Thumb, 24 bytes, Stack size 12 bytes, lv_area.o(.text.lv_point_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_point_set
</UL>
<BR>[Called By]<UL><LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[384]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_angle_init
<LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_out
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_line_points_init
<LI><a href="#[3e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
</UL>

<P><STRONG><a name="[3b6]"></a>lv_point_swap</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_area.o(.text.lv_point_swap))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_point_swap
</UL>
<BR>[Called By]<UL><LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
</UL>

<P><STRONG><a name="[3d5]"></a>lv_point_transform</STRONG> (Thumb, 70 bytes, Stack size 40 bytes, lv_area.o(.text.lv_point_transform))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_point_transform &rArr; lv_point_array_transform &rArr; lv_trigo_sin
</UL>
<BR>[Calls]<UL><LI><a href="#[4e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_array_transform
</UL>
<BR>[Called By]<UL><LI><a href="#[36f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_buf_get_transformed_area
</UL>

<P><STRONG><a name="[4e8]"></a>lv_port_disp_init</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_port_disp_template.o(.text.lv_port_disp_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 1548<LI>Call Chain = lv_port_disp_init &rArr; lv_display_create &rArr; lv_theme_default_init &rArr; style_init &rArr; lv_style_set_pad_gap &rArr; lv_style_set_pad_column &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[34f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_flush_cb
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_set_buffers
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
<LI><a href="#[4e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_init
</UL>
<BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[3cc]"></a>lv_rand_set_seed</STRONG> (Thumb, 20 bytes, Stack size 4 bytes, lv_math.o(.text.lv_rand_set_seed))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_rand_set_seed
</UL>
<BR>[Called By]<UL><LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_global_init
</UL>

<P><STRONG><a name="[22b]"></a>lv_rb_destroy</STRONG> (Thumb, 160 bytes, Stack size 24 bytes, lv_rb.o(.text.lv_rb_destroy))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = lv_rb_destroy &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
</UL>
<BR>[Called By]<UL><LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_all_cb
</UL>

<P><STRONG><a name="[11d]"></a>lv_rb_drop_node</STRONG> (Thumb, 86 bytes, Stack size 24 bytes, lv_rb.o(.text.lv_rb_drop_node))
<BR><BR>[Stack]<UL><LI>Max Depth = 244<LI>Call Chain = lv_rb_drop_node &rArr; lv_rb_remove_node &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_remove_node
</UL>
<BR>[Called By]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alloc_new_node
</UL>

<P><STRONG><a name="[22d]"></a>lv_rb_find</STRONG> (Thumb, 126 bytes, Stack size 32 bytes, lv_rb.o(.text.lv_rb_find))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_rb_find
</UL>
<BR>[Called By]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_insert
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_cb
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_cb
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cb
</UL>

<P><STRONG><a name="[2b8]"></a>lv_rb_init</STRONG> (Thumb, 132 bytes, Stack size 24 bytes, lv_rb.o(.text.lv_rb_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_rb_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[40f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_size_cb
<LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_cnt_cb
</UL>

<P><STRONG><a name="[118]"></a>lv_rb_insert</STRONG> (Thumb, 210 bytes, Stack size 32 bytes, lv_rb.o(.text.lv_rb_insert))
<BR><BR>[Stack]<UL><LI>Max Depth = 292<LI>Call Chain = lv_rb_insert &rArr; rb_create_node &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_find
<LI><a href="#[4ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_insert_color
<LI><a href="#[4eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_find_leaf_parent
<LI><a href="#[4ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_create_node
</UL>
<BR>[Called By]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alloc_new_node
</UL>

<P><STRONG><a name="[4ed]"></a>lv_rb_minimum_from</STRONG> (Thumb, 28 bytes, Stack size 4 bytes, lv_rb.o(.text.lv_rb_minimum_from))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_rb_minimum_from
</UL>
<BR>[Called By]<UL><LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_remove_node
</UL>

<P><STRONG><a name="[22e]"></a>lv_rb_remove_node</STRONG> (Thumb, 396 bytes, Stack size 48 bytes, lv_rb.o(.text.lv_rb_remove_node))
<BR><BR>[Stack]<UL><LI>Max Depth = 220<LI>Call Chain = lv_rb_remove_node &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[4ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_minimum_from
<LI><a href="#[4ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_delete_color
</UL>
<BR>[Called By]<UL><LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_drop_node
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_cb
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_cb
</UL>

<P><STRONG><a name="[245]"></a>lv_realloc</STRONG> (Thumb, 100 bytes, Stack size 24 bytes, lv_mem.o(.text.lv_realloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 308<LI>Call Chain = lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[4ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc_core
</UL>
<BR>[Called By]<UL><LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_resize
</UL>

<P><STRONG><a name="[4ef]"></a>lv_realloc_core</STRONG> (Thumb, 154 bytes, Stack size 32 bytes, lv_mem_core_builtin.o(.text.lv_realloc_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 284<LI>Call Chain = lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[3c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_block_size
</UL>
<BR>[Called By]<UL><LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc
</UL>

<P><STRONG><a name="[203]"></a>lv_refr_get_disp_refreshing</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_refr.o(.text.lv_refr_get_disp_refreshing))
<BR><BR>[Called By]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_next_available_task
<LI><a href="#[379]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_init
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
</UL>

<P><STRONG><a name="[3e5]"></a>lv_refr_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_refr.o(.text.lv_refr_init))
<BR><BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[11f]"></a>lv_strcmp</STRONG> (Thumb, 76 bytes, Stack size 12 bytes, lv_string_builtin.o(.text.lv_strcmp))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_cache_common_compare
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_cache_common_compare
<LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_info
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_button_areas_and_controls
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;has_popovers_in_top_row
</UL>

<P><STRONG><a name="[1cc]"></a>lv_strcpy</STRONG> (Thumb, 40 bytes, Stack size 12 bytes, lv_string_builtin.o(.text.lv_strcpy))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_strcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;copy_text_to_label
</UL>

<P><STRONG><a name="[2aa]"></a>lv_strdup</STRONG> (Thumb, 58 bytes, Stack size 24 bytes, lv_string_builtin.o(.text.lv_strdup))
<BR><BR>[Stack]<UL><LI>Max Depth = 260<LI>Call Chain = lv_strdup &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_add_to_cache
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[28a]"></a>lv_strlen</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_string_builtin.o(.text.lv_strlen))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[2aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strdup
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_text_length
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[402]"></a>lv_strncpy</STRONG> (Thumb, 108 bytes, Stack size 20 bytes, lv_string_builtin.o(.text.lv_strncpy))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_strncpy
</UL>
<BR>[Called By]<UL><LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_dots
</UL>

<P><STRONG><a name="[453]"></a>lv_style_get_prop</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_style.o(.text.lv_style_get_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_style_get_prop &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[4f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
<LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
<LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_state_compare
</UL>

<P><STRONG><a name="[275]"></a>lv_style_init</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_style.o(.text.lv_style_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_style_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[410]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[553]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init_reset
</UL>

<P><STRONG><a name="[560]"></a>lv_style_is_empty</STRONG> (Thumb, 22 bytes, Stack size 4 bytes, lv_style.o(.text.lv_style_is_empty))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_style_is_empty
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_completed_cb
</UL>

<P><STRONG><a name="[49f]"></a>lv_style_prop_get_default</STRONG> (Thumb, 378 bytes, Stack size 16 bytes, lv_style.o(.text.lv_style_prop_get_default))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_style_prop_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>

<P><STRONG><a name="[4f8]"></a>lv_style_prop_lookup_flags</STRONG> (Thumb, 152 bytes, Stack size 4 bytes, lv_style.o(.text.lv_style_prop_lookup_flags))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_style_prop_lookup_flags
</UL>
<BR>[Called By]<UL><LI><a href="#[4ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_has_flag
</UL>

<P><STRONG><a name="[4f9]"></a>lv_style_remove_prop</STRONG> (Thumb, 296 bytes, Stack size 56 bytes, lv_style.o(.text.lv_style_remove_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 292<LI>Call Chain = lv_style_remove_prop &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_is_const
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_completed_cb
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_delete
</UL>

<P><STRONG><a name="[4cd]"></a>lv_style_reset</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_style.o(.text.lv_style_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = lv_style_reset &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[410]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[553]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init_reset
</UL>

<P><STRONG><a name="[4fa]"></a>lv_style_set_anim_duration</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_anim_duration))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_anim_duration &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4fb]"></a>lv_style_set_bg_color</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_bg_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_bg_color &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4fc]"></a>lv_style_set_bg_opa</STRONG> (Thumb, 30 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_bg_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_bg_opa &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4fd]"></a>lv_style_set_border_color</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_border_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_border_color &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4fe]"></a>lv_style_set_border_post</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_border_post))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_border_post &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[4ff]"></a>lv_style_set_border_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_border_width &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[500]"></a>lv_style_set_clip_corner</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_clip_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_clip_corner &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[501]"></a>lv_style_set_color_filter_dsc</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_color_filter_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_color_filter_dsc &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[502]"></a>lv_style_set_color_filter_opa</STRONG> (Thumb, 30 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_color_filter_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_color_filter_opa &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[503]"></a>lv_style_set_line_color</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_line_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_line_color &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[504]"></a>lv_style_set_line_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_line_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_line_width &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[505]"></a>lv_style_set_outline_color</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_outline_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_outline_color &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[506]"></a>lv_style_set_outline_opa</STRONG> (Thumb, 30 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_outline_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_outline_opa &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[507]"></a>lv_style_set_outline_pad</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_outline_pad))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_outline_pad &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[508]"></a>lv_style_set_outline_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_outline_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_outline_width &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[50d]"></a>lv_style_set_pad_bottom</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_pad_bottom &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[512]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_ver
<LI><a href="#[509]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_all
</UL>

<P><STRONG><a name="[50e]"></a>lv_style_set_pad_column</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_pad_column))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_pad_column &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[50f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_gap
<LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[50a]"></a>lv_style_set_pad_left</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_pad_left &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[511]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_hor
<LI><a href="#[509]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_all
</UL>

<P><STRONG><a name="[50b]"></a>lv_style_set_pad_right</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_pad_right &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[511]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_hor
<LI><a href="#[509]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_all
</UL>

<P><STRONG><a name="[510]"></a>lv_style_set_pad_row</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_pad_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_pad_row &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[50f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_gap
<LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[50c]"></a>lv_style_set_pad_top</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_pad_top &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[512]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_ver
<LI><a href="#[509]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_all
</UL>

<P><STRONG><a name="[4d9]"></a>lv_style_set_prop</STRONG> (Thumb, 312 bytes, Stack size 48 bytes, lv_style.o(.text.lv_style_set_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 356<LI>Call Chain = lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc
<LI><a href="#[513]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_group
<LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_is_const
</UL>
<BR>[Called By]<UL><LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[515]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_rotary_sensitivity
<LI><a href="#[520]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_transition
<LI><a href="#[4fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_anim_duration
<LI><a href="#[502]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_color_filter_opa
<LI><a href="#[501]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_color_filter_dsc
<LI><a href="#[500]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_clip_corner
<LI><a href="#[514]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_radius
<LI><a href="#[51a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_align
<LI><a href="#[51d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_line_space
<LI><a href="#[51c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_font
<LI><a href="#[51b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_color
<LI><a href="#[503]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_line_color
<LI><a href="#[504]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_line_width
<LI><a href="#[518]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_opa
<LI><a href="#[516]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_color
<LI><a href="#[517]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_offset_y
<LI><a href="#[519]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_width
<LI><a href="#[507]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_pad
<LI><a href="#[506]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_opa
<LI><a href="#[505]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_color
<LI><a href="#[508]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_width
<LI><a href="#[4fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_post
<LI><a href="#[4ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_width
<LI><a href="#[4fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_color
<LI><a href="#[4fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_opa
<LI><a href="#[4fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_color
<LI><a href="#[50e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_column
<LI><a href="#[510]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_row
<LI><a href="#[50b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_right
<LI><a href="#[50a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_left
<LI><a href="#[50d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_bottom
<LI><a href="#[50c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_top
<LI><a href="#[51e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_transform_height
<LI><a href="#[51f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_transform_width
<LI><a href="#[521]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_width
</UL>

<P><STRONG><a name="[514]"></a>lv_style_set_radius</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_radius &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[515]"></a>lv_style_set_rotary_sensitivity</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_rotary_sensitivity))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_rotary_sensitivity &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[516]"></a>lv_style_set_shadow_color</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_shadow_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_shadow_color &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[517]"></a>lv_style_set_shadow_offset_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_shadow_offset_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_shadow_offset_y &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[518]"></a>lv_style_set_shadow_opa</STRONG> (Thumb, 30 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_shadow_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_shadow_opa &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[519]"></a>lv_style_set_shadow_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_shadow_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_shadow_width &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[51a]"></a>lv_style_set_text_align</STRONG> (Thumb, 30 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_text_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_text_align &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[51b]"></a>lv_style_set_text_color</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_text_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_text_color &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[51c]"></a>lv_style_set_text_font</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_text_font &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[51d]"></a>lv_style_set_text_line_space</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_text_line_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_text_line_space &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[51e]"></a>lv_style_set_transform_height</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_transform_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_transform_height &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[51f]"></a>lv_style_set_transform_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_transform_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_transform_width &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[520]"></a>lv_style_set_transition</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_transition))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_transition &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[521]"></a>lv_style_set_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_style_gen.o(.text.lv_style_set_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = lv_style_set_width &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[522]"></a>lv_style_transition_dsc_init</STRONG> (Thumb, 86 bytes, Stack size 32 bytes, lv_style.o(.text.lv_style_transition_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_style_transition_dsc_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[410]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[374]"></a>lv_text_encoded_letter_next_2</STRONG> (Thumb, 66 bytes, Stack size 32 bytes, lv_text.o(.text.lv_text_encoded_letter_next_2))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = lv_text_encoded_letter_next_2 &rArr; lv_text_utf8_next
</UL>
<BR>[Calls]<UL><LI><a href="#[525]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_next
</UL>
<BR>[Called By]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_width_with_flags
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[529]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_width
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[373]"></a>lv_text_get_next_line</STRONG> (Thumb, 508 bytes, Stack size 88 bytes, lv_text.o(.text.lv_text_get_next_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = lv_text_get_next_line &rArr; lv_text_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[526]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_next_word
<LI><a href="#[525]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_next
</UL>
<BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_size
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[219]"></a>lv_text_get_size</STRONG> (Thumb, 346 bytes, Stack size 56 bytes, lv_text.o(.text.lv_text_get_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = lv_text_get_size &rArr; lv_text_get_next_line &rArr; lv_text_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[373]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_next_line
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_line_height
<LI><a href="#[529]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_width
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[529]"></a>lv_text_get_width</STRONG> (Thumb, 158 bytes, Stack size 48 bytes, lv_text.o(.text.lv_text_get_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_text_get_width &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_encoded_letter_next_2
</UL>
<BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_size
</UL>

<P><STRONG><a name="[1b2]"></a>lv_text_get_width_with_flags</STRONG> (Thumb, 202 bytes, Stack size 56 bytes, lv_text.o(.text.lv_text_get_width_with_flags))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_text_get_width_with_flags &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_encoded_letter_next_2
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_is_cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calculate_x_coordinate
</UL>

<P><STRONG><a name="[3f4]"></a>lv_text_is_cmd</STRONG> (Thumb, 142 bytes, Stack size 12 bytes, lv_text.o(.text.lv_text_is_cmd))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_text_is_cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_width_with_flags
<LI><a href="#[526]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_next_word
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[430]"></a>lv_theme_apply</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_theme.o(.text.lv_theme_apply))
<BR><BR>[Stack]<UL><LI>Max Depth = 856<LI>Call Chain = lv_theme_apply &rArr; lv_obj_remove_style_all &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style_all
<LI><a href="#[52b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme_recursion
</UL>
<BR>[Called By]<UL><LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[334]"></a>lv_theme_default_get</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_theme_default.o(.text.lv_theme_default_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_theme_default_get &rArr; lv_theme_default_is_inited
</UL>
<BR>[Calls]<UL><LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_is_inited
</UL>
<BR>[Called By]<UL><LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
</UL>

<P><STRONG><a name="[333]"></a>lv_theme_default_init</STRONG> (Thumb, 504 bytes, Stack size 80 bytes, lv_theme_default.o(.text.lv_theme_default_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 1460<LI>Call Chain = lv_theme_default_init &rArr; style_init &rArr; lv_style_set_pad_gap &rArr; lv_style_set_pad_column &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_eq
<LI><a href="#[4cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_report_style_change
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_dpi
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_horizontal_resolution
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
<LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_theme
<LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_is_inited
<LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>
<BR>[Called By]<UL><LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
</UL>

<P><STRONG><a name="[331]"></a>lv_theme_default_is_inited</STRONG> (Thumb, 54 bytes, Stack size 8 bytes, lv_theme_default.o(.text.lv_theme_default_is_inited))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_theme_default_is_inited
</UL>
<BR>[Called By]<UL><LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_get
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
</UL>

<P><STRONG><a name="[52b]"></a>lv_theme_get_from_obj</STRONG> (Thumb, 44 bytes, Stack size 24 bytes, lv_theme.o(.text.lv_theme_get_from_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_theme_get_from_obj &rArr; lv_obj_get_display &rArr; lv_obj_get_screen &rArr; lv_obj_get_parent
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_display
<LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_theme
</UL>
<BR>[Called By]<UL><LI><a href="#[430]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
</UL>

<P><STRONG><a name="[12b]"></a>lv_tick_elaps</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_tick.o(.text.lv_tick_elaps))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_tick_elaps &rArr; lv_tick_get
</UL>
<BR>[Calls]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[524]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[531]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_time_remaining
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>

<P><STRONG><a name="[12c]"></a>lv_tick_get</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, lv_tick.o(.text.lv_tick_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[524]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_ready
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
<LI><a href="#[530]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_exec
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>

<P><STRONG><a name="[53b]"></a>lv_tick_inc</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_tick.o(.text.lv_tick_inc))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_tick_inc
</UL>
<BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[3e1]"></a>lv_timer_core_init</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_timer.o(.text.lv_timer_core_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_timer_core_init &rArr; lv_timer_enable &rArr; lv_timer_handler_resume
</UL>
<BR>[Calls]<UL><LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[52d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[2db]"></a>lv_timer_create</STRONG> (Thumb, 144 bytes, Stack size 32 bytes, lv_timer.o(.text.lv_timer_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 284<LI>Call Chain = lv_timer_create &rArr; lv_ll_ins_head &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[52e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler_resume
</UL>
<BR>[Called By]<UL><LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_core_init
</UL>

<P><STRONG><a name="[52f]"></a>lv_timer_delete</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_timer.o(.text.lv_timer_delete))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = lv_timer_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
</UL>
<BR>[Called By]<UL><LI><a href="#[530]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_exec
</UL>

<P><STRONG><a name="[52d]"></a>lv_timer_enable</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, lv_timer.o(.text.lv_timer_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_timer_enable &rArr; lv_timer_handler_resume
</UL>
<BR>[Calls]<UL><LI><a href="#[52e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler_resume
</UL>
<BR>[Called By]<UL><LI><a href="#[3e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_core_init
</UL>

<P><STRONG><a name="[524]"></a>lv_timer_handler</STRONG> (Thumb, 426 bytes, Stack size 48 bytes, lv_timer.o(.text.lv_timer_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 260<LI>Call Chain = lv_timer_handler &rArr; lv_timer_exec &rArr; lv_timer_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[533]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_unlock
<LI><a href="#[532]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_lock
<LI><a href="#[531]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_time_remaining
<LI><a href="#[530]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_exec
</UL>
<BR>[Called By]<UL><LI><a href="#[523]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
</UL>

<P><STRONG><a name="[129]"></a>lv_timer_pause</STRONG> (Thumb, 36 bytes, Stack size 4 bytes, lv_timer.o(.text.lv_timer_pause))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_timer_pause
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_refr_timer
<LI><a href="#[530]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_exec
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>

<P><STRONG><a name="[338]"></a>lv_timer_ready</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_timer.o(.text.lv_timer_ready))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_timer_ready &rArr; lv_tick_get
</UL>
<BR>[Calls]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
</UL>

<P><STRONG><a name="[12a]"></a>lv_timer_resume</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_timer.o(.text.lv_timer_resume))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_timer_resume &rArr; lv_timer_handler_resume
</UL>
<BR>[Calls]<UL><LI><a href="#[52e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler_resume
</UL>
<BR>[Called By]<UL><LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_event_cb
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>

<P><STRONG><a name="[534]"></a>lv_tlsf_add_pool</STRONG> (Thumb, 166 bytes, Stack size 40 bytes, lv_tlsf.o(.text.lv_tlsf_add_pool))
<BR><BR>[Stack]<UL><LI>Max Depth = 108<LI>Call Chain = lv_tlsf_add_pool &rArr; block_insert &rArr; insert_free_block &rArr; align_ptr
</UL>
<BR>[Calls]<UL><LI><a href="#[535]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_pool_overhead
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_set_prev_free
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_set_used
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_set_prev_used
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_set_free
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_set_size
<LI><a href="#[536]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;align_down
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;offset_to_block
</UL>
<BR>[Called By]<UL><LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>

<P><STRONG><a name="[3c3]"></a>lv_tlsf_block_size</STRONG> (Thumb, 40 bytes, Stack size 24 bytes, lv_tlsf.o(.text.lv_tlsf_block_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_tlsf_block_size &rArr; block_from_ptr
</UL>
<BR>[Calls]<UL><LI><a href="#[537]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_from_ptr
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_size
</UL>
<BR>[Called By]<UL><LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free_core
<LI><a href="#[4ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc_core
<LI><a href="#[40a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_core
</UL>

<P><STRONG><a name="[538]"></a>lv_tlsf_create</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_tlsf.o(.text.lv_tlsf_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_tlsf_create &rArr; control_constructor
</UL>
<BR>[Calls]<UL><LI><a href="#[539]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;control_constructor
</UL>
<BR>[Called By]<UL><LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>

<P><STRONG><a name="[40d]"></a>lv_tlsf_create_with_pool</STRONG> (Thumb, 64 bytes, Stack size 40 bytes, lv_tlsf.o(.text.lv_tlsf_create_with_pool))
<BR><BR>[Stack]<UL><LI>Max Depth = 148<LI>Call Chain = lv_tlsf_create_with_pool &rArr; lv_tlsf_add_pool &rArr; block_insert &rArr; insert_free_block &rArr; align_ptr
</UL>
<BR>[Calls]<UL><LI><a href="#[538]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create
<LI><a href="#[53a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_size
<LI><a href="#[534]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>
<BR>[Called By]<UL><LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
</UL>

<P><STRONG><a name="[3c4]"></a>lv_tlsf_free</STRONG> (Thumb, 106 bytes, Stack size 32 bytes, lv_tlsf.o(.text.lv_tlsf_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_prev
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[537]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_from_ptr
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_is_free
</UL>
<BR>[Called By]<UL><LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free_core
<LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>

<P><STRONG><a name="[40e]"></a>lv_tlsf_get_pool</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_tlsf.o(.text.lv_tlsf_get_pool))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_tlsf_get_pool
</UL>
<BR>[Calls]<UL><LI><a href="#[53a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_size
</UL>
<BR>[Called By]<UL><LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
</UL>

<P><STRONG><a name="[40b]"></a>lv_tlsf_malloc</STRONG> (Thumb, 46 bytes, Stack size 32 bytes, lv_tlsf.o(.text.lv_tlsf_malloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;adjust_request_size
</UL>
<BR>[Called By]<UL><LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[40a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_core
</UL>

<P><STRONG><a name="[535]"></a>lv_tlsf_pool_overhead</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_tlsf.o(.text.lv_tlsf_pool_overhead))
<BR><BR>[Called By]<UL><LI><a href="#[534]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>

<P><STRONG><a name="[4f0]"></a>lv_tlsf_realloc</STRONG> (Thumb, 314 bytes, Stack size 64 bytes, lv_tlsf.o(.text.lv_tlsf_realloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_used
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;adjust_request_size
<LI><a href="#[537]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_from_ptr
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_size
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_is_free
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[40b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>
<BR>[Called By]<UL><LI><a href="#[4ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc_core
</UL>

<P><STRONG><a name="[53a]"></a>lv_tlsf_size</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_tlsf.o(.text.lv_tlsf_size))
<BR><BR>[Called By]<UL><LI><a href="#[40e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_get_pool
<LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>

<P><STRONG><a name="[283]"></a>lv_trigo_cos</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_math.o(.text.lv_trigo_cos))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_trigo_cos &rArr; lv_trigo_sin
</UL>
<BR>[Calls]<UL><LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_rounded_area
</UL>

<P><STRONG><a name="[284]"></a>lv_trigo_sin</STRONG> (Thumb, 300 bytes, Stack size 12 bytes, lv_math.o(.text.lv_trigo_sin))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[4e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_array_transform
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_cos
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_rounded_area
<LI><a href="#[3ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_line_angle_init
<LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>

<P><STRONG><a name="[533]"></a>lv_unlock</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_os.o(.text.lv_unlock))
<BR><BR>[Called By]<UL><LI><a href="#[524]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
</UL>

<P><STRONG><a name="[26a]"></a>lv_utils_bsearch</STRONG> (Thumb, 136 bytes, Stack size 40 bytes, lv_utils.o(.text.lv_utils_bsearch))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_kern_value
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>

<P><STRONG><a name="[dc]"></a>main</STRONG> (Thumb, 86 bytes, Stack size 16 bytes, main.o(.text.main))
<BR><BR>[Stack]<UL><LI>Max Depth = 1564<LI>Call Chain = main &rArr; lv_port_disp_init &rArr; lv_display_create &rArr; lv_theme_default_init &rArr; style_init &rArr; lv_style_set_pad_gap &rArr; lv_style_set_pad_column &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[53b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_inc
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;key_event_handler
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;key_scan
<LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_example_button_1
<LI><a href="#[4e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
<LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
<LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_tft
<LI><a href="#[523]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delay_init
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;board_init
</UL>
<BR>[Called By]<UL><LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry_main
</UL>

<P><STRONG><a name="[13e]"></a>nvic_irq_enable</STRONG> (Thumb, 52 bytes, Stack size 24 bytes, at32f435_437_misc.o(.text.nvic_irq_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = nvic_irq_enable &rArr; NVIC_EncodePriority
</UL>
<BR>[Calls]<UL><LI><a href="#[541]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_EnableIRQ
<LI><a href="#[540]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_SetPriority
<LI><a href="#[53f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NVIC_EncodePriority
<LI><a href="#[53e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_GetPriorityGrouping
</UL>
<BR>[Called By]<UL><LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
</UL>

<P><STRONG><a name="[170]"></a>nvic_priority_group_config</STRONG> (Thumb, 20 bytes, Stack size 16 bytes, at32f435_437_misc.o(.text.nvic_priority_group_config))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = nvic_priority_group_config &rArr; __NVIC_SetPriorityGrouping
</UL>
<BR>[Calls]<UL><LI><a href="#[542]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_SetPriorityGrouping
</UL>
<BR>[Called By]<UL><LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;board_init
</UL>

<P><STRONG><a name="[1e0]"></a>set_draw_window</STRONG> (Thumb, 168 bytes, Stack size 32 bytes, app_tft.o(.text.set_draw_window))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = set_draw_window &rArr; TFT_WR_Byte1 &rArr; spi_send_byte &rArr; spi_i2s_flag_get
</UL>
<BR>[Calls]<UL><LI><a href="#[54e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;swap_int
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TFT_WR_Byte1
<LI><a href="#[54d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;wait_dma_stop
</UL>
<BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bmp
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_rectangle
</UL>

<P><STRONG><a name="[13b]"></a>spi_default_para_init</STRONG> (Thumb, 44 bytes, Stack size 4 bytes, at32f435_437_spi.o(.text.spi_default_para_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = spi_default_para_init
</UL>
<BR>[Called By]<UL><LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
</UL>

<P><STRONG><a name="[ee]"></a>spi_dma_send_start</STRONG> (Thumb, 134 bytes, Stack size 24 bytes, at32f415_spi_driver.o(.text.spi_dma_send_start))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = spi_dma_send_start &rArr; dma_data_number_set
</UL>
<BR>[Calls]<UL><LI><a href="#[551]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_data_number_set
<LI><a href="#[550]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_channel_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bmp
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TFT_WR_Byte_3
</UL>

<P><STRONG><a name="[141]"></a>spi_enable</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, at32f435_437_spi.o(.text.spi_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = spi_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
</UL>

<P><STRONG><a name="[13c]"></a>spi_hardware_cs_output_enable</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, at32f435_437_spi.o(.text.spi_hardware_cs_output_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = spi_hardware_cs_output_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
</UL>

<P><STRONG><a name="[ec]"></a>spi_i2s_data_receive</STRONG> (Thumb, 14 bytes, Stack size 4 bytes, at32f435_437_spi.o(.text.spi_i2s_data_receive))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = spi_i2s_data_receive
</UL>
<BR>[Called By]<UL><LI><a href="#[35]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI1_IRQHandler
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_send_byte
</UL>

<P><STRONG><a name="[ea]"></a>spi_i2s_data_transmit</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, at32f435_437_spi.o(.text.spi_i2s_data_transmit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = spi_i2s_data_transmit
</UL>
<BR>[Called By]<UL><LI><a href="#[35]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI1_IRQHandler
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_send_byte
</UL>

<P><STRONG><a name="[13f]"></a>spi_i2s_dma_transmitter_enable</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, at32f435_437_spi.o(.text.spi_i2s_dma_transmitter_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = spi_i2s_dma_transmitter_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
</UL>

<P><STRONG><a name="[e9]"></a>spi_i2s_flag_get</STRONG> (Thumb, 48 bytes, Stack size 12 bytes, at32f435_437_spi.o(.text.spi_i2s_flag_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = spi_i2s_flag_get
</UL>
<BR>[Called By]<UL><LI><a href="#[35]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI1_IRQHandler
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_send_byte
</UL>

<P><STRONG><a name="[eb]"></a>spi_i2s_interrupt_enable</STRONG> (Thumb, 46 bytes, Stack size 12 bytes, at32f435_437_spi.o(.text.spi_i2s_interrupt_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = spi_i2s_interrupt_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[35]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI1_IRQHandler
</UL>

<P><STRONG><a name="[13d]"></a>spi_init</STRONG> (Thumb, 502 bytes, Stack size 8 bytes, at32f435_437_spi.o(.text.spi_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = spi_init
</UL>
<BR>[Called By]<UL><LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;app_spi_init
</UL>

<P><STRONG><a name="[ed]"></a>spi_send_byte</STRONG> (Thumb, 84 bytes, Stack size 16 bytes, at32f415_spi_driver.o(.text.spi_send_byte))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = spi_send_byte &rArr; spi_i2s_flag_get
</UL>
<BR>[Calls]<UL><LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_i2s_data_receive
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_i2s_data_transmit
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_i2s_flag_get
</UL>
<BR>[Called By]<UL><LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TFT_WR_Byte1
<LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TFT_WR_Byte_1
</UL>

<P><STRONG><a name="[54e]"></a>swap_int</STRONG> (Thumb, 30 bytes, Stack size 12 bytes, app_tft.o(.text.swap_int))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = swap_int
</UL>
<BR>[Called By]<UL><LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_draw_window
</UL>

<P><STRONG><a name="[171]"></a>system_clock_config</STRONG> (Thumb, 174 bytes, Stack size 24 bytes, at32f435_437_clock.o(.text.system_clock_config))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = system_clock_config &rArr; system_core_clock_update
</UL>
<BR>[Calls]<UL><LI><a href="#[55e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_core_clock_update
<LI><a href="#[55d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_sysclk_switch_status_get
<LI><a href="#[55c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_sysclk_switch
<LI><a href="#[55b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_auto_step_mode_enable
<LI><a href="#[55a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_apb1_div_set
<LI><a href="#[559]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_apb2_div_set
<LI><a href="#[558]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_ahb_div_set
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_flag_get
<LI><a href="#[557]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_pll_config
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_hext_stable_wait
<LI><a href="#[556]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_clock_source_enable
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_periph_clock_enable
<LI><a href="#[555]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;board_init
</UL>

<P><STRONG><a name="[55e]"></a>system_core_clock_update</STRONG> (Thumb, 332 bytes, Stack size 48 bytes, system_at32f435_437.o(.text.system_core_clock_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = system_core_clock_update
</UL>
<BR>[Calls]<UL><LI><a href="#[55d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_sysclk_switch_status_get
</UL>
<BR>[Called By]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[1d8]"></a>systick_clock_source_config</STRONG> (Thumb, 56 bytes, Stack size 4 bytes, at32f435_437_misc.o(.text.systick_clock_source_config))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = systick_clock_source_config
</UL>
<BR>[Called By]<UL><LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delay_init
</UL>

<P><STRONG><a name="[f0]"></a>tmr_flag_clear</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, at32f435_437_tmr.o(.text.tmr_flag_clear))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = tmr_flag_clear
</UL>
<BR>[Called By]<UL><LI><a href="#[2f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TMR3_GLOBAL_IRQHandler
</UL>

<P><STRONG><a name="[ef]"></a>tmr_flag_get</STRONG> (Thumb, 48 bytes, Stack size 12 bytes, at32f435_437_tmr.o(.text.tmr_flag_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = tmr_flag_get
</UL>
<BR>[Called By]<UL><LI><a href="#[2f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TMR3_GLOBAL_IRQHandler
</UL>

<P><STRONG><a name="[54d]"></a>wait_dma_stop</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, at32f415_spi_driver.o(.text.wait_dma_stop))
<BR><BR>[Called By]<UL><LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_draw_window
</UL>

<P><STRONG><a name="[241]"></a>write_buffer</STRONG> (Thumb, 68 bytes, Stack size 16 bytes, app_tft.o(.text.write_buffer))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = write_buffer &rArr; TFT_WR_Byte_
</UL>
<BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TFT_WR_Byte_
</UL>
<BR>[Called By]<UL><LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_rectangle
</UL>

<P><STRONG><a name="[1]"></a>func_handle</STRONG> (Thumb, 140 bytes, Stack size 16 bytes, functionhandle.o(i.func_handle))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = func_handle
</UL>
<BR>[Address Reference Count : 1]<UL><LI> functionhandle.o(.data)
</UL>
<P><STRONG><a name="[0]"></a>func_reg</STRONG> (Thumb, 114 bytes, Stack size 16 bytes, functionhandle.o(i.func_reg))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = func_reg
</UL>
<BR>[Address Reference Count : 1]<UL><LI> functionhandle.o(.data)
</UL>
<P><STRONG><a name="[4]"></a>func_setdelay</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, functionhandle.o(i.func_setdelay))
<BR>[Address Reference Count : 1]<UL><LI> functionhandle.o(.data)
</UL>
<P><STRONG><a name="[5]"></a>func_setperiod</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, functionhandle.o(i.func_setperiod))
<BR>[Address Reference Count : 1]<UL><LI> functionhandle.o(.data)
</UL>
<P><STRONG><a name="[3]"></a>func_setready</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, functionhandle.o(i.func_setready))
<BR>[Address Reference Count : 1]<UL><LI> functionhandle.o(.data)
</UL>
<P><STRONG><a name="[2]"></a>func_time_handle_1ms</STRONG> (Thumb, 204 bytes, Stack size 8 bytes, functionhandle.o(i.func_time_handle_1ms))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = func_time_handle_1ms
</UL>
<BR>[Address Reference Count : 1]<UL><LI> functionhandle.o(.data)
</UL>
<P><STRONG><a name="[6]"></a>func_waithere</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, functionhandle.o(i.func_waithere))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = func_waithere
</UL>
<BR>[Address Reference Count : 1]<UL><LI> functionhandle.o(.data)
</UL>
<P><STRONG><a name="[d6]"></a>_fp_init</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, fpinit.o(x$fpl$fpinit))
<BR><BR>[Called By]<UL><LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_init_fp_1
</UL>

<P><STRONG><a name="[598]"></a>__fplib_config_fpu_vfp</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, fpinit.o(x$fpl$fpinit), UNUSED)

<P><STRONG><a name="[599]"></a>__fplib_config_pureend_doubles</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, fpinit.o(x$fpl$fpinit), UNUSED)
<P>
<H3>
Local Symbols
</H3>
<P><STRONG><a name="[523]"></a>lv_task_handler</STRONG> (Thumb, 8 bytes, Stack size 8 bytes, main.o(.text.lv_task_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 268<LI>Call Chain = lv_task_handler &rArr; lv_timer_handler &rArr; lv_timer_exec &rArr; lv_timer_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[524]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
</UL>
<BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[3bb]"></a>lv_screen_active</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_example_button_1.o(.text.lv_screen_active))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_screen_active &rArr; lv_display_get_screen_active
</UL>
<BR>[Calls]<UL><LI><a href="#[33e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_screen_active
<LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_example_button_1
</UL>

<P><STRONG><a name="[9e]"></a>event_handler</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_example_button_1.o(.text.event_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = event_handler &rArr; lv_event_get_code
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_example_button_1.o(.text.lv_example_button_1)
</UL>
<P><STRONG><a name="[3c0]"></a>lv_obj_center</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_example_button_1.o(.text.lv_obj_center))
<BR><BR>[Stack]<UL><LI>Max Depth = 920<LI>Call Chain = lv_obj_center &rArr; lv_obj_align &rArr; lv_obj_set_pos &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
</UL>
<BR>[Called By]<UL><LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_example_button_1
</UL>

<P><STRONG><a name="[53e]"></a>__NVIC_GetPriorityGrouping</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, at32f435_437_misc.o(.text.__NVIC_GetPriorityGrouping))
<BR><BR>[Called By]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nvic_irq_enable
</UL>

<P><STRONG><a name="[53f]"></a>NVIC_EncodePriority</STRONG> (Thumb, 108 bytes, Stack size 32 bytes, at32f435_437_misc.o(.text.NVIC_EncodePriority))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = NVIC_EncodePriority
</UL>
<BR>[Called By]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nvic_irq_enable
</UL>

<P><STRONG><a name="[540]"></a>__NVIC_SetPriority</STRONG> (Thumb, 66 bytes, Stack size 8 bytes, at32f435_437_misc.o(.text.__NVIC_SetPriority))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __NVIC_SetPriority
</UL>
<BR>[Called By]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nvic_irq_enable
</UL>

<P><STRONG><a name="[541]"></a>__NVIC_EnableIRQ</STRONG> (Thumb, 48 bytes, Stack size 4 bytes, at32f435_437_misc.o(.text.__NVIC_EnableIRQ))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = __NVIC_EnableIRQ
</UL>
<BR>[Called By]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nvic_irq_enable
</UL>

<P><STRONG><a name="[542]"></a>__NVIC_SetPriorityGrouping</STRONG> (Thumb, 60 bytes, Stack size 12 bytes, at32f435_437_misc.o(.text.__NVIC_SetPriorityGrouping))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = __NVIC_SetPriorityGrouping
</UL>
<BR>[Called By]<UL><LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nvic_priority_group_config
</UL>

<P><STRONG><a name="[257]"></a>get_indev</STRONG> (Thumb, 92 bytes, Stack size 32 bytes, lv_group.o(.text.get_indev))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = get_indev &rArr; lv_indev_get_next &rArr; lv_ll_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_group
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>

<P><STRONG><a name="[3d1]"></a>lv_group_refocus</STRONG> (Thumb, 96 bytes, Stack size 16 bytes, lv_group.o(.text.lv_group_refocus))
<BR><BR>[Stack]<UL><LI>Max Depth = 808<LI>Call Chain = lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[3d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
</UL>
<BR>[Called By]<UL><LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
</UL>

<P><STRONG><a name="[255]"></a>focus_next_core</STRONG> (Thumb, 522 bytes, Stack size 56 bytes, lv_group.o(.text.focus_next_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 776<LI>Call Chain = focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_state
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
</UL>
<BR>[Called By]<UL><LI><a href="#[3d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[3d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
</UL>

<P><STRONG><a name="[cb]"></a>lv_obj_constructor</STRONG> (Thumb, 232 bytes, Stack size 40 bytes, lv_obj.o(.text.lv_obj_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 692<LI>Call Chain = lv_obj_constructor &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[436]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[435]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(.rodata.lv_obj_class)
</UL>
<P><STRONG><a name="[435]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
</UL>

<P><STRONG><a name="[436]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
</UL>

<P><STRONG><a name="[cc]"></a>lv_obj_destructor</STRONG> (Thumb, 132 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 864<LI>Call Chain = lv_obj_destructor &rArr; lv_obj_remove_style_all &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[30b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_remove_all
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_delete
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style_all
<LI><a href="#[42f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_enable_style_refresh
<LI><a href="#[437]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_mark_deleted
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(.rodata.lv_obj_class)
</UL>
<P><STRONG><a name="[cd]"></a>lv_obj_event</STRONG> (Thumb, 1444 bytes, Stack size 216 bytes, lv_obj.o(.text.lv_obj_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 1684<LI>Call Chain = lv_obj_event &rArr; lv_obj_draw &rArr; draw_scrollbar &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[44e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[30c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_state
<LI><a href="#[30b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_set_ext_draw_size
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[44d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_mode
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_indev
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_active
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
<LI><a href="#[44b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[44a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[449]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[447]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_editable
<LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_key
<LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
<LI><a href="#[446]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_obj
<LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[445]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_state
<LI><a href="#[414]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_current_target
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(.rodata.lv_obj_class)
</UL>
<P><STRONG><a name="[44e]"></a>lv_obj_get_style_align</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_align &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[44f]"></a>lv_obj_get_style_layout</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[450]"></a>lv_obj_get_style_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[451]"></a>lv_obj_get_style_height</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[438]"></a>lv_obj_draw</STRONG> (Thumb, 582 bytes, Stack size 376 bytes, lv_obj.o(.text.lv_obj_draw))
<BR><BR>[Stack]<UL><LI>Max Depth = 1468<LI>Call Chain = lv_obj_draw &rArr; draw_scrollbar &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_layer
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_current_target
<LI><a href="#[444]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[443]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_post
<LI><a href="#[442]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad
<LI><a href="#[441]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_opa
<LI><a href="#[440]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_grad_dir
<LI><a href="#[43f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[43e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[43c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[439]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_clip_corner
</UL>
<BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[415]"></a>update_obj_state</STRONG> (Thumb, 756 bytes, Stack size 88 bytes, lv_obj.o(.text.update_obj_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 1024<LI>Call Chain = update_obj_state &rArr; lv_obj_style_create_transition &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
<LI><a href="#[562]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_part
<LI><a href="#[561]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_state
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
<LI><a href="#[4cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layer_type
<LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_state_compare
</UL>
<BR>[Called By]<UL><LI><a href="#[445]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_state
<LI><a href="#[414]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
</UL>

<P><STRONG><a name="[561]"></a>lv_obj_style_get_selector_state</STRONG> (Thumb, 12 bytes, Stack size 4 bytes, lv_obj.o(.text.lv_obj_style_get_selector_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_style_get_selector_state
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
</UL>

<P><STRONG><a name="[562]"></a>lv_obj_style_get_selector_part</STRONG> (Thumb, 14 bytes, Stack size 4 bytes, lv_obj.o(.text.lv_obj_style_get_selector_part))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_style_get_selector_part
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
</UL>

<P><STRONG><a name="[4f4]"></a>lv_style_get_prop_inlined</STRONG> (Thumb, 198 bytes, Stack size 48 bytes, lv_obj.o(.text.lv_style_get_prop_inlined))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[4f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_is_const
</UL>
<BR>[Called By]<UL><LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_obj_state
</UL>

<P><STRONG><a name="[439]"></a>lv_obj_get_style_clip_corner</STRONG> (Thumb, 32 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_clip_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_clip_corner &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[43a]"></a>lv_obj_get_style_radius</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_radius &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
</UL>

<P><STRONG><a name="[43b]"></a>lv_obj_get_style_transform_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_transform_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[43c]"></a>lv_obj_get_style_transform_height</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_transform_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_height &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[43d]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_obj.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[43e]"></a>lv_obj_get_style_bg_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_bg_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
</UL>

<P><STRONG><a name="[43f]"></a>lv_obj_get_style_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[440]"></a>lv_obj_get_style_bg_grad_dir</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_bg_grad_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_grad_dir &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[441]"></a>lv_obj_get_style_bg_grad_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_bg_grad_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_grad_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[442]"></a>lv_obj_get_style_bg_grad</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_bg_grad))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_grad &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[443]"></a>lv_obj_get_style_border_post</STRONG> (Thumb, 32 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_border_post))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_post &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[227]"></a>draw_scrollbar</STRONG> (Thumb, 122 bytes, Stack size 168 bytes, lv_obj.o(.text.draw_scrollbar))
<BR><BR>[Stack]<UL><LI>Max Depth = 1092<LI>Call Chain = draw_scrollbar &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[444]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
</UL>

<P><STRONG><a name="[229]"></a>scrollbar_init_draw_dsc</STRONG> (Thumb, 480 bytes, Stack size 64 bytes, lv_obj.o(.text.scrollbar_init_draw_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = scrollbar_init_draw_dsc &rArr; lv_obj_get_style_opa_recursive &rArr; lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_recursive
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[4a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_color
<LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[4a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[4a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[479]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_color
<LI><a href="#[47b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_opa
<LI><a href="#[466]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color
<LI><a href="#[444]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[43e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
</UL>
<BR>[Called By]<UL><LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
</UL>

<P><STRONG><a name="[466]"></a>lv_obj_get_style_bg_color</STRONG> (Thumb, 58 bytes, Stack size 32 bytes, lv_obj.o(.text.lv_obj_get_style_bg_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = lv_obj_get_style_bg_color &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
</UL>

<P><STRONG><a name="[47b]"></a>lv_obj_get_style_border_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_border_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
</UL>

<P><STRONG><a name="[479]"></a>lv_obj_get_style_border_color</STRONG> (Thumb, 58 bytes, Stack size 32 bytes, lv_obj.o(.text.lv_obj_get_style_border_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = lv_obj_get_style_border_color &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
</UL>

<P><STRONG><a name="[4a4]"></a>lv_obj_get_style_shadow_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_shadow_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_shadow_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
</UL>

<P><STRONG><a name="[4a6]"></a>lv_obj_get_style_shadow_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_shadow_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
</UL>

<P><STRONG><a name="[4a5]"></a>lv_obj_get_style_shadow_spread</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj.o(.text.lv_obj_get_style_shadow_spread))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_shadow_spread &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
</UL>

<P><STRONG><a name="[4a2]"></a>lv_obj_get_style_shadow_color</STRONG> (Thumb, 58 bytes, Stack size 32 bytes, lv_obj.o(.text.lv_obj_get_style_shadow_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = lv_obj_get_style_shadow_color &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
</UL>

<P><STRONG><a name="[4f5]"></a>lv_style_is_const</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_obj.o(.text.lv_style_is_const))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_style_is_const
</UL>
<BR>[Called By]<UL><LI><a href="#[4f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
</UL>

<P><STRONG><a name="[42e]"></a>get_instance_size</STRONG> (Thumb, 84 bytes, Stack size 16 bytes, lv_obj_class.o(.text.get_instance_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = get_instance_size
</UL>
<BR>[Called By]<UL><LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>

<P><STRONG><a name="[431]"></a>lv_obj_construct</STRONG> (Thumb, 74 bytes, Stack size 24 bytes, lv_obj_class.o(.text.lv_obj_construct))
<BR><BR>[Stack]<UL><LI>Max Depth = 24 + In Cycle
<LI>Call Chain = lv_obj_construct &rArr;  lv_obj_construct (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[431]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_construct
</UL>
<BR>[Called By]<UL><LI><a href="#[431]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_construct
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[4a0]"></a>lv_obj_get_style_radius</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_radius &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[475]"></a>lv_obj_get_style_bg_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[467]"></a>lv_obj_get_style_bg_color_filtered</STRONG> (Thumb, 76 bytes, Stack size 40 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_obj_get_style_bg_color_filtered &rArr; lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_color_filter_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_apply_color_filter
<LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[469]"></a>lv_obj_get_style_bg_grad</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_grad))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_grad &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[46b]"></a>lv_obj_get_style_bg_grad_dir</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_grad_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_grad_dir &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[46a]"></a>lv_obj_get_style_bg_grad_color_filtered</STRONG> (Thumb, 76 bytes, Stack size 40 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_grad_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_obj_get_style_bg_grad_color_filtered &rArr; lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_color_filter_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_apply_color_filter
<LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[474]"></a>lv_obj_get_style_bg_main_stop</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_main_stop))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_main_stop &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[46d]"></a>lv_obj_get_style_bg_grad_stop</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_grad_stop))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_grad_stop &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[473]"></a>lv_obj_get_style_bg_main_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_main_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_main_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[46c]"></a>lv_obj_get_style_bg_grad_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_grad_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_grad_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[483]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[47c]"></a>lv_obj_get_style_border_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_border_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[47d]"></a>lv_obj_get_style_border_side</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_border_side))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_side &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[47a]"></a>lv_obj_get_style_border_color_filtered</STRONG> (Thumb, 76 bytes, Stack size 40 bytes, lv_obj_draw.o(.text.lv_obj_get_style_border_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_obj_get_style_border_color_filtered &rArr; lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_color_filter_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_apply_color_filter
<LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[426]"></a>lv_obj_get_style_outline_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_outline_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_outline_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[427]"></a>lv_obj_get_style_outline_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_outline_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_outline_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[428]"></a>lv_obj_get_style_outline_pad</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_outline_pad))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_outline_pad &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[496]"></a>lv_obj_get_style_outline_color_filtered</STRONG> (Thumb, 76 bytes, Stack size 40 bytes, lv_obj_draw.o(.text.lv_obj_get_style_outline_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_obj_get_style_outline_color_filtered &rArr; lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_color_filter_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_apply_color_filter
<LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[471]"></a>lv_obj_get_style_bg_image_src</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_image_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_image_src &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[46e]"></a>lv_obj_get_style_bg_image_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_image_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_image_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[4aa]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[4a8]"></a>lv_obj_get_style_text_color_filtered</STRONG> (Thumb, 76 bytes, Stack size 40 bytes, lv_obj_draw.o(.text.lv_obj_get_style_text_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_obj_get_style_text_color_filtered &rArr; lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_color_filter_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_apply_color_filter
<LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[46f]"></a>lv_obj_get_style_bg_image_recolor_filtered</STRONG> (Thumb, 76 bytes, Stack size 40 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_image_recolor_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_obj_get_style_bg_image_recolor_filtered &rArr; lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_color_filter_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_apply_color_filter
<LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[470]"></a>lv_obj_get_style_bg_image_recolor_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_image_recolor_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_image_recolor_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[472]"></a>lv_obj_get_style_bg_image_tiled</STRONG> (Thumb, 32 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_bg_image_tiled))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_image_tiled &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[421]"></a>lv_obj_get_style_shadow_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_shadow_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[422]"></a>lv_obj_get_style_shadow_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_shadow_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_shadow_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[424]"></a>lv_obj_get_style_shadow_offset_x</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_shadow_offset_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_shadow_offset_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[425]"></a>lv_obj_get_style_shadow_offset_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_shadow_offset_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_shadow_offset_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[423]"></a>lv_obj_get_style_shadow_spread</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_shadow_spread))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_shadow_spread &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[4a3]"></a>lv_obj_get_style_shadow_color_filtered</STRONG> (Thumb, 76 bytes, Stack size 40 bytes, lv_obj_draw.o(.text.lv_obj_get_style_shadow_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_obj_get_style_shadow_color_filtered &rArr; lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_color_filter_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_apply_color_filter
<LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[4ad]"></a>lv_obj_get_style_text_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_text_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_text_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
</UL>

<P><STRONG><a name="[4ab]"></a>lv_obj_get_style_text_letter_space</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_text_letter_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_text_letter_space &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
</UL>

<P><STRONG><a name="[4ac]"></a>lv_obj_get_style_text_line_space</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_text_line_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_text_line_space &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
</UL>

<P><STRONG><a name="[4a9]"></a>lv_obj_get_style_text_decor</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_text_decor))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_text_decor &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
</UL>

<P><STRONG><a name="[477]"></a>lv_obj_get_style_blend_mode</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_blend_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_blend_mode &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
</UL>

<P><STRONG><a name="[4a7]"></a>lv_obj_get_style_text_align</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_text_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_text_align &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
</UL>

<P><STRONG><a name="[429]"></a>lv_obj_get_style_transform_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_transform_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[42a]"></a>lv_obj_get_style_transform_height</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_draw.o(.text.lv_obj_get_style_transform_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_height &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
</UL>

<P><STRONG><a name="[233]"></a>event_send_core</STRONG> (Thumb, 340 bytes, Stack size 40 bytes, lv_obj_event.o(.text.event_send_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 492 + In Cycle
<LI>Call Chain = event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_is_bubbled
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_active
</UL>
<BR>[Called By]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>

<P><STRONG><a name="[231]"></a>event_is_bubbled</STRONG> (Thumb, 154 bytes, Stack size 24 bytes, lv_obj_event.o(.text.event_is_bubbled))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = event_is_bubbled &rArr; lv_obj_has_flag
</UL>
<BR>[Calls]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
</UL>
<BR>[Called By]<UL><LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>

<P><STRONG><a name="[4be]"></a>lv_obj_get_style_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[3f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
</UL>

<P><STRONG><a name="[19a]"></a>calc_content_width</STRONG> (Thumb, 754 bytes, Stack size 120 bytes, lv_obj_pos.o(.text.calc_content_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 700<LI>Call Chain = calc_content_width &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_x
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_right
<LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_left
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[19d]"></a>lv_obj_get_style_space_left</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_obj_pos.o(.text.lv_obj_get_style_space_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_left &rArr; lv_obj_get_style_border_side &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[47e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
</UL>
<BR>[Called By]<UL><LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[19c]"></a>lv_obj_get_style_space_right</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_obj_pos.o(.text.lv_obj_get_style_space_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_right &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[47e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[1a1]"></a>lv_obj_get_style_margin_left</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_margin_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[1a2]"></a>lv_obj_get_style_margin_right</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_margin_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[492]"></a>lv_obj_get_style_min_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_min_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_min_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[490]"></a>lv_obj_get_style_max_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_max_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_max_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[48c]"></a>lv_obj_get_style_height</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[3f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
</UL>

<P><STRONG><a name="[190]"></a>calc_content_height</STRONG> (Thumb, 410 bytes, Stack size 80 bytes, lv_obj_pos.o(.text.calc_content_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 660<LI>Call Chain = calc_content_height &rArr; lv_obj_get_self_height &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_height
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_bottom
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_top
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_bottom
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[192]"></a>lv_obj_get_style_space_top</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_obj_pos.o(.text.lv_obj_get_style_space_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_top &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[47e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[193]"></a>lv_obj_get_style_space_bottom</STRONG> (Thumb, 72 bytes, Stack size 32 bytes, lv_obj_pos.o(.text.lv_obj_get_style_space_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_bottom &rArr; lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[47e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[198]"></a>lv_obj_get_style_margin_top</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_margin_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[199]"></a>lv_obj_get_style_margin_bottom</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_margin_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[491]"></a>lv_obj_get_style_min_height</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_min_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_min_height &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[48f]"></a>lv_obj_get_style_max_height</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_max_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_max_height &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[19f]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[196]"></a>lv_obj_get_style_align</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_align &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[1a0]"></a>lv_obj_get_style_x</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[498]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
</UL>

<P><STRONG><a name="[484]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_bottom
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
</UL>

<P><STRONG><a name="[47e]"></a>lv_obj_get_style_border_side</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_border_side))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_side &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_bottom
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
</UL>

<P><STRONG><a name="[49b]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
</UL>

<P><STRONG><a name="[197]"></a>lv_obj_get_style_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[49c]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
</UL>

<P><STRONG><a name="[497]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_bottom
</UL>

<P><STRONG><a name="[41f]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_obj_pos.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[48e]"></a>lv_obj_get_style_layout</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
</UL>

<P><STRONG><a name="[2d2]"></a>layout_update_core</STRONG> (Thumb, 146 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.layout_update_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 1180 + In Cycle
<LI>Call Chain = layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_layout_apply
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
</UL>
<BR>[Called By]<UL><LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>

<P><STRONG><a name="[4bc]"></a>lv_obj_get_style_translate_x</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_translate_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_translate_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
</UL>

<P><STRONG><a name="[4bd]"></a>lv_obj_get_style_translate_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_translate_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_translate_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
</UL>

<P><STRONG><a name="[4e6]"></a>transform_point_array</STRONG> (Thumb, 460 bytes, Stack size 80 bytes, lv_obj_pos.o(.text.transform_point_array))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = transform_point_array &rArr; lv_obj_get_style_transform_scale_y_safe &rArr; lv_obj_get_style_transform_scale_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[4e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_array_transform
<LI><a href="#[4b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_pivot_y
<LI><a href="#[4ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_pivot_x
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_y_safe
<LI><a href="#[4b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_x_safe
<LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_rotation
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
</UL>
<BR>[Called By]<UL><LI><a href="#[4c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point_array
</UL>

<P><STRONG><a name="[4b2]"></a>lv_obj_get_style_transform_rotation</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_transform_rotation))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_rotation &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point_array
</UL>

<P><STRONG><a name="[4b6]"></a>lv_obj_get_style_transform_scale_x_safe</STRONG> (Thumb, 44 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_transform_scale_x_safe))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_obj_get_style_transform_scale_x_safe &rArr; lv_obj_get_style_transform_scale_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[4b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_x
</UL>
<BR>[Called By]<UL><LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point_array
</UL>

<P><STRONG><a name="[4b9]"></a>lv_obj_get_style_transform_scale_y_safe</STRONG> (Thumb, 44 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_transform_scale_y_safe))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_obj_get_style_transform_scale_y_safe &rArr; lv_obj_get_style_transform_scale_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[4b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_y
</UL>
<BR>[Called By]<UL><LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point_array
</UL>

<P><STRONG><a name="[4ae]"></a>lv_obj_get_style_transform_pivot_x</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_transform_pivot_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_pivot_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point_array
</UL>

<P><STRONG><a name="[4b0]"></a>lv_obj_get_style_transform_pivot_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_transform_pivot_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_pivot_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point_array
</UL>

<P><STRONG><a name="[4b4]"></a>lv_obj_get_style_transform_scale_x</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_transform_scale_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_scale_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_x_safe
</UL>

<P><STRONG><a name="[4b7]"></a>lv_obj_get_style_transform_scale_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_pos.o(.text.lv_obj_get_style_transform_scale_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_scale_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_y_safe
</UL>

<P><STRONG><a name="[455]"></a>lv_obj_get_style_margin_bottom</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_margin_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
</UL>

<P><STRONG><a name="[456]"></a>lv_obj_get_style_space_top</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_space_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_top &rArr; lv_obj_get_style_border_side &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[47f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[485]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[45e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
</UL>
<BR>[Called By]<UL><LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[457]"></a>lv_obj_get_style_space_bottom</STRONG> (Thumb, 72 bytes, Stack size 32 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_space_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_bottom &rArr; lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[45f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[47f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[485]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[45e]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[485]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[459]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
<LI><a href="#[457]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_bottom
<LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
</UL>

<P><STRONG><a name="[47f]"></a>lv_obj_get_style_border_side</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_border_side))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_side &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[459]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
<LI><a href="#[457]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_bottom
<LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
</UL>

<P><STRONG><a name="[45f]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[457]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_bottom
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[458]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>

<P><STRONG><a name="[459]"></a>lv_obj_get_style_space_right</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_space_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_right &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[461]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[47f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[485]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>

<P><STRONG><a name="[45a]"></a>lv_obj_get_style_space_left</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_space_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_left &rArr; lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[460]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[47f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[485]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>

<P><STRONG><a name="[45b]"></a>lv_obj_get_style_margin_left</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_margin_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>

<P><STRONG><a name="[461]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[459]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[460]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[45c]"></a>lv_obj_get_style_margin_right</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_margin_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
</UL>

<P><STRONG><a name="[ac]"></a>scroll_x_anim</STRONG> (Thumb, 38 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.scroll_x_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 776<LI>Call Chain = scroll_x_anim &rArr; lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_raw
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
</UL>
<BR>[Address Reference Count : 3]<UL><LI> lv_obj_scroll.o(.text.lv_obj_scroll_by)
<LI> lv_obj_scroll.o(.text.lv_obj_scroll_to_x)
<LI> lv_obj_scroll.o(.text.scroll_area_into_view)
</UL>
<P><STRONG><a name="[ae]"></a>scroll_y_anim</STRONG> (Thumb, 38 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.scroll_y_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 776<LI>Call Chain = scroll_y_anim &rArr; lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_raw
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
</UL>
<BR>[Address Reference Count : 3]<UL><LI> lv_obj_scroll.o(.text.lv_obj_scroll_by)
<LI> lv_obj_scroll.o(.text.lv_obj_scroll_to_y)
<LI> lv_obj_scroll.o(.text.scroll_area_into_view)
</UL>
<P><STRONG><a name="[ab]"></a>scroll_end_cb</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_obj_scroll.o(.text.scroll_end_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 572<LI>Call Chain = scroll_end_cb &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_scroll.o(.text.lv_obj_scroll_by)
</UL>
<P><STRONG><a name="[4d5]"></a>scroll_area_into_view</STRONG> (Thumb, 1024 bytes, Stack size 144 bytes, lv_obj_scroll.o(.text.scroll_area_into_view))
<BR><BR>[Stack]<UL><LI>Max Depth = 1048<LI>Call Chain = scroll_area_into_view &rArr; lv_obj_scroll_by &rArr; lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[4c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[4c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[459]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_right
<LI><a href="#[457]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_bottom
<LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[44a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_delete
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>
<BR>[Called By]<UL><LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
</UL>

<P><STRONG><a name="[462]"></a>lv_obj_get_style_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[463]"></a>lv_obj_get_style_bg_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_bg_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bg_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[464]"></a>lv_obj_get_style_border_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_scroll.o(.text.lv_obj_get_style_border_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[417]"></a>trans_delete</STRONG> (Thumb, 296 bytes, Stack size 40 bytes, lv_obj_style.o(.text.trans_delete))
<BR><BR>[Stack]<UL><LI>Max Depth = 332<LI>Call Chain = trans_delete &rArr; lv_style_remove_prop &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[4f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_delete
</UL>
<BR>[Called By]<UL><LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
</UL>

<P><STRONG><a name="[27f]"></a>lv_obj_style_get_selector_part</STRONG> (Thumb, 14 bytes, Stack size 4 bytes, lv_obj_style.o(.text.lv_obj_style_get_selector_part))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_style_get_selector_part
</UL>
<BR>[Called By]<UL><LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
<LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_selector_style_prop
<LI><a href="#[4d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;report_style_change_core
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>

<P><STRONG><a name="[418]"></a>style_has_flag</STRONG> (Thumb, 166 bytes, Stack size 40 bytes, lv_obj_style.o(.text.style_has_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = style_has_flag &rArr; lv_style_prop_has_flag &rArr; lv_style_prop_lookup_flags
</UL>
<BR>[Calls]<UL><LI><a href="#[4ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_has_flag
<LI><a href="#[4f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_is_const
</UL>
<BR>[Called By]<UL><LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
</UL>

<P><STRONG><a name="[274]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_obj_style.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
</UL>

<P><STRONG><a name="[4f6]"></a>lv_style_is_const</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_obj_style.o(.text.lv_style_is_const))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_style_is_const
</UL>
<BR>[Called By]<UL><LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_has_flag
</UL>

<P><STRONG><a name="[4ca]"></a>lv_style_prop_has_flag</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_obj_style.o(.text.lv_style_prop_has_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_style_prop_has_flag &rArr; lv_style_prop_lookup_flags
</UL>
<BR>[Calls]<UL><LI><a href="#[4f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_lookup_flags
</UL>
<BR>[Called By]<UL><LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_has_flag
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>

<P><STRONG><a name="[280]"></a>lv_obj_style_get_selector_state</STRONG> (Thumb, 12 bytes, Stack size 4 bytes, lv_obj_style.o(.text.lv_obj_style_get_selector_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_style_get_selector_state
</UL>
<BR>[Called By]<UL><LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
<LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_state_compare
</UL>

<P><STRONG><a name="[4ce]"></a>full_cache_refresh</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_obj_style.o(.text.full_cache_refresh))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = full_cache_refresh
</UL>
<BR>[Called By]<UL><LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[4d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;report_style_change_core
</UL>

<P><STRONG><a name="[48d]"></a>lv_obj_get_style_height</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>

<P><STRONG><a name="[4bf]"></a>lv_obj_get_style_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>

<P><STRONG><a name="[4cc]"></a>refresh_children_style</STRONG> (Thumb, 86 bytes, Stack size 24 bytes, lv_obj_style.o(.text.refresh_children_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 744 + In Cycle
<LI>Call Chain = refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
</UL>
<BR>[Called By]<UL><LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>

<P><STRONG><a name="[4d0]"></a>report_style_change_core</STRONG> (Thumb, 164 bytes, Stack size 32 bytes, lv_obj_style.o(.text.report_style_change_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 808 + In Cycle
<LI>Call Chain = report_style_change_core &rArr;  report_style_change_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;report_style_change_core
<LI><a href="#[4ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;full_cache_refresh
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_part
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
</UL>
<BR>[Called By]<UL><LI><a href="#[4cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_report_style_change
<LI><a href="#[4d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;report_style_change_core
</UL>

<P><STRONG><a name="[1a8]"></a>calculate_layer_type</STRONG> (Thumb, 192 bytes, Stack size 16 bytes, lv_obj_style.o(.text.calculate_layer_type))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = calculate_layer_type &rArr; lv_obj_get_style_blend_mode &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bitmap_mask_src
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_layered
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_skew_y
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_skew_x
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_y
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_x
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_rotation
</UL>
<BR>[Called By]<UL><LI><a href="#[4cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layer_type
</UL>

<P><STRONG><a name="[288]"></a>get_selector_style_prop</STRONG> (Thumb, 368 bytes, Stack size 48 bytes, lv_obj_style.o(.text.get_selector_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_part
</UL>
<BR>[Called By]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>

<P><STRONG><a name="[27d]"></a>get_prop_core</STRONG> (Thumb, 474 bytes, Stack size 80 bytes, lv_obj_style.o(.text.get_prop_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
<LI><a href="#[27e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_group
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_state
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_part
</UL>
<BR>[Called By]<UL><LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_selector_style_prop
</UL>

<P><STRONG><a name="[273]"></a>get_local_style</STRONG> (Thumb, 394 bytes, Stack size 24 bytes, lv_obj_style.o(.text.get_local_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 332<LI>Call Chain = get_local_style &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>

<P><STRONG><a name="[28b]"></a>get_trans_style</STRONG> (Thumb, 314 bytes, Stack size 24 bytes, lv_obj_style.o(.text.get_trans_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 332<LI>Call Chain = get_trans_style &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_create_transition
</UL>

<P><STRONG><a name="[af]"></a>trans_anim_cb</STRONG> (Thumb, 728 bytes, Stack size 72 bytes, lv_obj_style.o(.text.trans_anim_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 848<LI>Call Chain = trans_anim_cb &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_eq
<LI><a href="#[453]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
<LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(.text.lv_obj_style_create_transition)
</UL>
<P><STRONG><a name="[b0]"></a>trans_anim_start_cb</STRONG> (Thumb, 122 bytes, Stack size 40 bytes, lv_obj_style.o(.text.trans_anim_start_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 816<LI>Call Chain = trans_anim_start_cb &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_part
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_delete
<LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(.text.lv_obj_style_create_transition)
</UL>
<P><STRONG><a name="[b1]"></a>trans_anim_completed_cb</STRONG> (Thumb, 318 bytes, Stack size 40 bytes, lv_obj_style.o(.text.trans_anim_completed_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 864<LI>Call Chain = trans_anim_completed_cb &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[560]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_is_empty
<LI><a href="#[4f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(.text.lv_obj_style_create_transition)
</UL>
<P><STRONG><a name="[48a]"></a>lv_obj_get_style_color_filter_dsc</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_color_filter_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_color_filter_dsc &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_apply_color_filter
</UL>

<P><STRONG><a name="[48b]"></a>lv_obj_get_style_color_filter_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_color_filter_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_color_filter_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_apply_color_filter
</UL>

<P><STRONG><a name="[493]"></a>lv_obj_get_style_opa</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_recursive
</UL>

<P><STRONG><a name="[42b]"></a>lv_obj_get_style_text_align</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_text_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_text_align &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
</UL>

<P><STRONG><a name="[42c]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
</UL>

<P><STRONG><a name="[42d]"></a>lv_bidi_calculate_align</STRONG> (Thumb, 28 bytes, Stack size 12 bytes, lv_obj_style.o(.text.lv_bidi_calculate_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_bidi_calculate_align
</UL>
<BR>[Called By]<UL><LI><a href="#[3f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
</UL>

<P><STRONG><a name="[1a9]"></a>lv_obj_get_style_transform_rotation</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_transform_rotation))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_rotation &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calculate_layer_type
</UL>

<P><STRONG><a name="[1aa]"></a>lv_obj_get_style_transform_scale_x</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_transform_scale_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_scale_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calculate_layer_type
</UL>

<P><STRONG><a name="[1ab]"></a>lv_obj_get_style_transform_scale_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_transform_scale_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_scale_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calculate_layer_type
</UL>

<P><STRONG><a name="[1ac]"></a>lv_obj_get_style_transform_skew_x</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_transform_skew_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_skew_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calculate_layer_type
</UL>

<P><STRONG><a name="[1ad]"></a>lv_obj_get_style_transform_skew_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_transform_skew_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_skew_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calculate_layer_type
</UL>

<P><STRONG><a name="[1ae]"></a>lv_obj_get_style_opa_layered</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_opa_layered))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_opa_layered &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calculate_layer_type
</UL>

<P><STRONG><a name="[1af]"></a>lv_obj_get_style_bitmap_mask_src</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_bitmap_mask_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bitmap_mask_src &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calculate_layer_type
</UL>

<P><STRONG><a name="[1b0]"></a>lv_obj_get_style_blend_mode</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_obj_style.o(.text.lv_obj_get_style_blend_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_blend_mode &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calculate_layer_type
</UL>

<P><STRONG><a name="[27e]"></a>lv_style_get_prop_group</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_obj_style.o(.text.lv_style_get_prop_group))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_style_get_prop_group
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
</UL>

<P><STRONG><a name="[281]"></a>lv_style_get_prop_inlined</STRONG> (Thumb, 198 bytes, Stack size 48 bytes, lv_obj_style.o(.text.lv_style_get_prop_inlined))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[4f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_is_const
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
</UL>

<P><STRONG><a name="[344]"></a>lv_refr_join_area</STRONG> (Thumb, 316 bytes, Stack size 56 bytes, lv_refr.o(.text.lv_refr_join_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = lv_refr_join_area &rArr; lv_area_join
</UL>
<BR>[Calls]<UL><LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[4f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_join
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_on
<LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_refr_timer
</UL>

<P><STRONG><a name="[345]"></a>refr_sync_areas</STRONG> (Thumb, 600 bytes, Stack size 144 bytes, lv_refr.o(.text.refr_sync_areas))
<BR><BR>[Stack]<UL><LI>Max Depth = 676 + Unknown Stack Size
<LI>Call Chain = refr_sync_areas &rArr; wait_for_flushing &rArr; lv_display_send_event &rArr; lv_event_send &rArr; cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_clear
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_vertical_resolution
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_horizontal_resolution
<LI><a href="#[358]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_copy
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
<LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_diff
<LI><a href="#[548]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_is_empty
<LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_is_double_buffered
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;wait_for_flushing
<LI><a href="#[385]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_refr_timer
</UL>

<P><STRONG><a name="[346]"></a>refr_invalid_areas</STRONG> (Thumb, 670 bytes, Stack size 88 bytes, lv_refr.o(.text.refr_invalid_areas))
<BR><BR>[Stack]<UL><LI>Max Depth = 1916<LI>Call Chain = refr_invalid_areas &rArr; refr_area &rArr; refr_configured_layer &rArr; refr_obj_and_children &rArr; refr_obj &rArr; lv_obj_redraw &rArr;  refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_send_event
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
<LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_max_row
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_refr_timer
</UL>

<P><STRONG><a name="[348]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_refr.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_refr_timer
</UL>

<P><STRONG><a name="[489]"></a>lv_obj_get_style_clip_corner</STRONG> (Thumb, 32 bytes, Stack size 24 bytes, lv_refr.o(.text.lv_obj_get_style_clip_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_clip_corner &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
</UL>

<P><STRONG><a name="[4a1]"></a>lv_obj_get_style_radius</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_refr.o(.text.lv_obj_get_style_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_radius &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
</UL>

<P><STRONG><a name="[4c7]"></a>refr_obj</STRONG> (Thumb, 850 bytes, Stack size 248 bytes, lv_refr.o(.text.refr_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 1636<LI>Call Chain = refr_obj &rArr; lv_obj_redraw &rArr;  refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_layer_type
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[2b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_size
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer
<LI><a href="#[378]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_dsc_init
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[476]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bitmap_mask_src
<LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[4bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_skew_y
<LI><a href="#[4ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_skew_x
<LI><a href="#[4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_y
<LI><a href="#[4b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_scale_x
<LI><a href="#[4b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_rotation
<LI><a href="#[4b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_pivot_y
<LI><a href="#[4af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_pivot_x
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alpha_test_area_on_obj
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
<LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa_layered
</UL>
<BR>[Called By]<UL><LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[547]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
</UL>

<P><STRONG><a name="[494]"></a>lv_obj_get_style_opa_layered</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_refr.o(.text.lv_obj_get_style_opa_layered))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_opa_layered &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[2cd]"></a>layer_get_area</STRONG> (Thumb, 284 bytes, Stack size 104 bytes, lv_refr.o(.text.layer_get_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 640<LI>Call Chain = layer_get_area &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_transformed_area
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_draw_size
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[123]"></a>alpha_test_area_on_obj</STRONG> (Thumb, 82 bytes, Stack size 32 bytes, lv_refr.o(.text.alpha_test_area_on_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 588<LI>Call Chain = alpha_test_area_on_obj &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_on
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[4af]"></a>lv_obj_get_style_transform_pivot_x</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_refr.o(.text.lv_obj_get_style_transform_pivot_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_pivot_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[4b1]"></a>lv_obj_get_style_transform_pivot_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_refr.o(.text.lv_obj_get_style_transform_pivot_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_pivot_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[4b3]"></a>lv_obj_get_style_transform_rotation</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_refr.o(.text.lv_obj_get_style_transform_rotation))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_rotation &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[4b5]"></a>lv_obj_get_style_transform_scale_x</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_refr.o(.text.lv_obj_get_style_transform_scale_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_scale_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[4b8]"></a>lv_obj_get_style_transform_scale_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_refr.o(.text.lv_obj_get_style_transform_scale_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_scale_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[4ba]"></a>lv_obj_get_style_transform_skew_x</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_refr.o(.text.lv_obj_get_style_transform_skew_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_skew_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[4bb]"></a>lv_obj_get_style_transform_skew_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_refr.o(.text.lv_obj_get_style_transform_skew_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_transform_skew_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[478]"></a>lv_obj_get_style_blend_mode</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_refr.o(.text.lv_obj_get_style_blend_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_blend_mode &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[476]"></a>lv_obj_get_style_bitmap_mask_src</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_refr.o(.text.lv_obj_get_style_bitmap_mask_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_bitmap_mask_src &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[3e7]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_refr.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>

<P><STRONG><a name="[1ee]"></a>wait_for_flushing</STRONG> (Thumb, 88 bytes, Stack size 16 bytes, lv_refr.o(.text.wait_for_flushing))
<BR><BR>[Stack]<UL><LI>Max Depth = 532<LI>Call Chain = wait_for_flushing &rArr; lv_display_send_event &rArr; lv_event_send &rArr; cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_send_event
</UL>
<BR>[Called By]<UL><LI><a href="#[546]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_configured_layer
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_sync_areas
</UL>

<P><STRONG><a name="[27c]"></a>get_max_row</STRONG> (Thumb, 260 bytes, Stack size 80 bytes, lv_refr.o(.text.get_max_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 596<LI>Call Chain = get_max_row &rArr; lv_display_send_event &rArr; lv_event_send &rArr; cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_send_event
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride
</UL>
<BR>[Called By]<UL><LI><a href="#[346]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
</UL>

<P><STRONG><a name="[545]"></a>refr_area</STRONG> (Thumb, 906 bytes, Stack size 96 bytes, lv_refr.o(.text.refr_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 1828<LI>Call Chain = refr_area &rArr; refr_configured_layer &rArr; refr_obj_and_children &rArr; refr_obj &rArr; lv_obj_redraw &rArr;  refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_vertical_resolution
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_horizontal_resolution
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch_wait_for_request
<LI><a href="#[379]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_init
<LI><a href="#[2b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_size
<LI><a href="#[546]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_configured_layer
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_reshape_draw_buf
</UL>
<BR>[Called By]<UL><LI><a href="#[346]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
</UL>

<P><STRONG><a name="[1ea]"></a>draw_buf_flush</STRONG> (Thumb, 214 bytes, Stack size 24 bytes, lv_refr.o(.text.draw_buf_flush))
<BR><BR>[Stack]<UL><LI>Max Depth = 580<LI>Call Chain = draw_buf_flush &rArr; call_flush_cb &rArr; lv_display_send_event &rArr; lv_event_send &rArr; cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch_wait_for_request
<LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_is_double_buffered
<LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;call_flush_cb
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;wait_for_flushing
</UL>
<BR>[Called By]<UL><LI><a href="#[346]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
</UL>

<P><STRONG><a name="[2d1]"></a>layer_reshape_draw_buf</STRONG> (Thumb, 80 bytes, Stack size 40 bytes, lv_refr.o(.text.layer_reshape_draw_buf))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = layer_reshape_draw_buf &rArr; lv_draw_buf_reshape &rArr; _calculate_draw_buf_size &rArr; lv_draw_buf_width_to_stride &rArr; lv_draw_buf_width_to_stride_ex
</UL>
<BR>[Calls]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_reshape
</UL>
<BR>[Called By]<UL><LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>

<P><STRONG><a name="[546]"></a>refr_configured_layer</STRONG> (Thumb, 436 bytes, Stack size 48 bytes, lv_refr.o(.text.refr_configured_layer))
<BR><BR>[Stack]<UL><LI>Max Depth = 1732<LI>Call Chain = refr_configured_layer &rArr; refr_obj_and_children &rArr; refr_obj &rArr; lv_obj_redraw &rArr;  refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[33e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_screen_active
<LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_layer_sys
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_layer_top
<LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_layer_bottom
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_clear
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_has_alpha
<LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_is_double_buffered
<LI><a href="#[547]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;wait_for_flushing
</UL>
<BR>[Called By]<UL><LI><a href="#[545]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>

<P><STRONG><a name="[1b3]"></a>call_flush_cb</STRONG> (Thumb, 94 bytes, Stack size 40 bytes, lv_refr.o(.text.call_flush_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 556<LI>Call Chain = call_flush_cb &rArr; lv_display_send_event &rArr; lv_event_send &rArr; cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_send_event
</UL>
<BR>[Called By]<UL><LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>

<P><STRONG><a name="[4f1]"></a>lv_refr_get_top_obj</STRONG> (Thumb, 200 bytes, Stack size 48 bytes, lv_refr.o(.text.lv_refr_get_top_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 604 + In Cycle
<LI>Call Chain = lv_refr_get_top_obj &rArr;  lv_refr_get_top_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_layer_type
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
<LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[4f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[546]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_configured_layer
</UL>

<P><STRONG><a name="[547]"></a>refr_obj_and_children</STRONG> (Thumb, 216 bytes, Stack size 48 bytes, lv_refr.o(.text.refr_obj_and_children))
<BR><BR>[Stack]<UL><LI>Max Depth = 1684<LI>Call Chain = refr_obj_and_children &rArr; refr_obj &rArr; lv_obj_redraw &rArr;  refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[33e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_screen_active
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[546]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_configured_layer
</UL>

<P><STRONG><a name="[330]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_display.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_send_event
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_create
</UL>

<P><STRONG><a name="[92]"></a>disp_event_cb</STRONG> (Thumb, 60 bytes, Stack size 24 bytes, lv_display.o(.text.disp_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = disp_event_cb &rArr; lv_timer_resume &rArr; lv_timer_handler_resume
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_resume
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_display.o(.text.lv_display_create)
</UL>
<P><STRONG><a name="[366]"></a>get_layer_size_kb</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_draw.o(.text.get_layer_size_kb))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = get_layer_size_kb
</UL>
<BR>[Called By]<UL><LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_alloc_buf
<LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch_layer
</UL>

<P><STRONG><a name="[2c1]"></a>is_independent</STRONG> (Thumb, 114 bytes, Stack size 48 bytes, lv_draw.o(.text.is_independent))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = is_independent &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_next_available_task
</UL>

<P><STRONG><a name="[37b]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[379]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_init
</UL>

<P><STRONG><a name="[93]"></a>width_to_stride</STRONG> (Thumb, 50 bytes, Stack size 24 bytes, lv_draw_buf.o(.text.width_to_stride))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = width_to_stride &rArr; lv_color_format_get_bpp
</UL>
<BR>[Calls]<UL><LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_bpp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_buf.o(.text.lv_draw_buf_init_with_default_handlers)
</UL>
<P><STRONG><a name="[94]"></a>buf_malloc</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_draw_buf.o(.text.buf_malloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = buf_malloc &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_buf.o(.text.lv_draw_buf_init_with_default_handlers)
</UL>
<P><STRONG><a name="[95]"></a>buf_free</STRONG> (Thumb, 16 bytes, Stack size 16 bytes, lv_draw_buf.o(.text.buf_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = buf_free &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_buf.o(.text.lv_draw_buf_init_with_default_handlers)
</UL>
<P><STRONG><a name="[96]"></a>buf_align</STRONG> (Thumb, 36 bytes, Stack size 12 bytes, lv_draw_buf.o(.text.buf_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = buf_align
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_buf.o(.text.lv_draw_buf_init_with_default_handlers)
</UL>
<P><STRONG><a name="[357]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_buf.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_handlers_init
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_init
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_clear
</UL>

<P><STRONG><a name="[1ef]"></a>draw_buf_get_full_area</STRONG> (Thumb, 40 bytes, Stack size 24 bytes, lv_draw_buf.o(.text.draw_buf_get_full_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_buf_get_full_area &rArr; lv_area_set
</UL>
<BR>[Calls]<UL><LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
</UL>
<BR>[Called By]<UL><LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_flush_cache
</UL>

<P><STRONG><a name="[f1]"></a>_calculate_draw_buf_size</STRONG> (Thumb, 186 bytes, Stack size 40 bytes, lv_draw_buf.o(.text._calculate_draw_buf_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = _calculate_draw_buf_size &rArr; lv_draw_buf_width_to_stride &rArr; lv_draw_buf_width_to_stride_ex
</UL>
<BR>[Calls]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride
</UL>
<BR>[Called By]<UL><LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_adjust_stride
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create_ex
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_reshape
</UL>

<P><STRONG><a name="[35a]"></a>draw_buf_malloc</STRONG> (Thumb, 48 bytes, Stack size 24 bytes, lv_draw_buf.o(.text.draw_buf_malloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = draw_buf_malloc
</UL>
<BR>[Called By]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create_ex
</UL>

<P><STRONG><a name="[35b]"></a>draw_buf_free</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, lv_draw_buf.o(.text.draw_buf_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = draw_buf_free
</UL>
<BR>[Called By]<UL><LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_destroy
</UL>

<P><STRONG><a name="[36c]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_image.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_dsc_init
</UL>

<P><STRONG><a name="[36e]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_draw_image.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_normal_helper
</UL>

<P><STRONG><a name="[2ac]"></a>img_decode_and_draw</STRONG> (Thumb, 324 bytes, Stack size 112 bytes, lv_draw_image.o(.text.img_decode_and_draw))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = img_decode_and_draw &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_get_area
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
</UL>
<BR>[Called By]<UL><LI><a href="#[370]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_tiled_helper
<LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_normal_helper
</UL>

<P><STRONG><a name="[36b]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_label.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_glyph_dsc_init
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
</UL>

<P><STRONG><a name="[1f2]"></a>lv_text_is_marker</STRONG> (Thumb, 262 bytes, Stack size 8 bytes, lv_draw_label.o(.text.lv_text_is_marker))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_text_is_marker
</UL>
<BR>[Called By]<UL><LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter
</UL>

<P><STRONG><a name="[372]"></a>lv_bidi_calculate_align</STRONG> (Thumb, 28 bytes, Stack size 12 bytes, lv_draw_label.o(.text.lv_bidi_calculate_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_bidi_calculate_align
</UL>
<BR>[Called By]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
</UL>

<P><STRONG><a name="[375]"></a>hex_char_to_num</STRONG> (Thumb, 112 bytes, Stack size 8 bytes, lv_draw_label.o(.text.hex_char_to_num))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = hex_char_to_num
</UL>
<BR>[Called By]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
</UL>

<P><STRONG><a name="[1f1]"></a>draw_letter</STRONG> (Thumb, 448 bytes, Stack size 88 bytes, lv_draw_label.o(.text.draw_letter))
<BR><BR>[Stack]<UL><LI>Max Depth = 364<LI>Call Chain = draw_letter &rArr; lv_draw_buf_create_ex &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_glyph_release_draw_data
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_bitmap
<LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_out
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_is_marker
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create_ex
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_destroy
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_reshape
</UL>
<BR>[Called By]<UL><LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_iterate_characters
</UL>

<P><STRONG><a name="[380]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_mask.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[37f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_rect_dsc_init
</UL>

<P><STRONG><a name="[351]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_rect.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_border_dsc_init
<LI><a href="#[368]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill_dsc_init
</UL>

<P><STRONG><a name="[2a4]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_image_decoder.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_create
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_open
<LI><a href="#[382]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_get_info
</UL>

<P><STRONG><a name="[2a3]"></a>image_decoder_get_info</STRONG> (Thumb, 592 bytes, Stack size 112 bytes, lv_image_decoder.o(.text.image_decoder_get_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 396<LI>Call Chain = image_decoder_get_info &rArr; lv_cache_add &rArr; cache_add_internal_no_lock &rArr; cache_evict_one_internal_no_lock &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_add
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_release
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_data
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_acquire
<LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_header_cache_is_enabled
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_width_to_stride
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[2aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strdup
</UL>
<BR>[Called By]<UL><LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_open
<LI><a href="#[382]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_get_info
</UL>

<P><STRONG><a name="[2a9]"></a>img_width_to_stride</STRONG> (Thumb, 58 bytes, Stack size 24 bytes, lv_image_decoder.o(.text.img_width_to_stride))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = img_width_to_stride &rArr; lv_color_format_get_bpp
</UL>
<BR>[Calls]<UL><LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_bpp
</UL>
<BR>[Called By]<UL><LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_decoder_get_info
</UL>

<P><STRONG><a name="[3db]"></a>try_cache</STRONG> (Thumb, 98 bytes, Stack size 56 bytes, lv_image_decoder.o(.text.try_cache))
<BR><BR>[Stack]<UL><LI>Max Depth = 108<LI>Call Chain = try_cache &rArr; lv_cache_acquire &rArr; lv_cache_entry_acquire_data &rArr; lv_cache_entry_get_data
</UL>
<BR>[Calls]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_data
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_acquire
</UL>
<BR>[Called By]<UL><LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_open
</UL>

<P><STRONG><a name="[fa]"></a>lv_color_mix_with_alpha_cache_init</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_draw_sw_blend_to_al88.o(.text.lv_color_mix_with_alpha_cache_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_color_mix_with_alpha_cache_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[397]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[38b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_al88
</UL>

<P><STRONG><a name="[fc]"></a>drawbuf_next_row</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_al88.o(.text.drawbuf_next_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[397]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[38b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_al88
</UL>

<P><STRONG><a name="[fb]"></a>lv_color_16a_16a_mix</STRONG> (Thumb, 350 bytes, Stack size 72 bytes, lv_draw_sw_blend_to_al88.o(.text.lv_color_16a_16a_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color16a_eq
<LI><a href="#[31f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix16a
</UL>
<BR>[Called By]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[397]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[38b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_al88
</UL>

<P><STRONG><a name="[327]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_sw_blend_to_al88.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>

<P><STRONG><a name="[31f]"></a>lv_color_mix16a</STRONG> (Thumb, 68 bytes, Stack size 16 bytes, lv_draw_sw_blend_to_al88.o(.text.lv_color_mix16a))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_mix16a
</UL>
<BR>[Called By]<UL><LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16a_16a_mix
</UL>

<P><STRONG><a name="[320]"></a>lv_color16a_eq</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_draw_sw_blend_to_al88.o(.text.lv_color16a_eq))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color16a_eq
</UL>
<BR>[Called By]<UL><LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16a_16a_mix
</UL>

<P><STRONG><a name="[397]"></a>rgb565_image_blend</STRONG> (Thumb, 848 bytes, Stack size 120 bytes, lv_draw_sw_blend_to_al88.o(.text.rgb565_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[54a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color16_luminance
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16a_16a_mix
<LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_al88
</UL>

<P><STRONG><a name="[398]"></a>rgb888_image_blend</STRONG> (Thumb, 894 bytes, Stack size 112 bytes, lv_draw_sw_blend_to_al88.o(.text.rgb888_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = rgb888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[54b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color24_luminance
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16a_16a_mix
<LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_al88
</UL>

<P><STRONG><a name="[144]"></a>argb8888_image_blend</STRONG> (Thumb, 926 bytes, Stack size 104 bytes, lv_draw_sw_blend_to_al88.o(.text.argb8888_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = argb8888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color32_luminance
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16a_16a_mix
<LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_al88
</UL>

<P><STRONG><a name="[2c7]"></a>l8_image_blend</STRONG> (Thumb, 806 bytes, Stack size 96 bytes, lv_draw_sw_blend_to_al88.o(.text.l8_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = l8_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16a_16a_mix
<LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_al88
</UL>

<P><STRONG><a name="[f9]"></a>al88_image_blend</STRONG> (Thumb, 852 bytes, Stack size 104 bytes, lv_draw_sw_blend_to_al88.o(.text.al88_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = al88_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16a_16a_mix
<LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_al88
</UL>

<P><STRONG><a name="[294]"></a>i1_image_blend</STRONG> (Thumb, 828 bytes, Stack size 96 bytes, lv_draw_sw_blend_to_al88.o(.text.i1_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = i1_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bit
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16a_16a_mix
<LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_al88
</UL>

<P><STRONG><a name="[fd]"></a>blend_non_normal_pixel</STRONG> (Thumb, 196 bytes, Stack size 48 bytes, lv_draw_sw_blend_to_al88.o(.text.blend_non_normal_pixel))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16a_16a_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[397]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>

<P><STRONG><a name="[295]"></a>get_bit</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_al88.o(.text.get_bit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = get_bit
</UL>
<BR>[Called By]<UL><LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
</UL>

<P><STRONG><a name="[101]"></a>lv_color_mix_with_alpha_cache_init</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_draw_sw_blend_to_argb8888.o(.text.lv_color_mix_with_alpha_cache_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_color_mix_with_alpha_cache_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_argb8888
</UL>

<P><STRONG><a name="[100]"></a>drawbuf_next_row</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_argb8888.o(.text.drawbuf_next_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_argb8888
</UL>

<P><STRONG><a name="[147]"></a>lv_color_32_32_mix</STRONG> (Thumb, 258 bytes, Stack size 32 bytes, lv_draw_sw_blend_to_argb8888.o(.text.lv_color_32_32_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = lv_color_32_32_mix &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[322]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color32_eq
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix32
</UL>
<BR>[Called By]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_argb8888
</UL>

<P><STRONG><a name="[328]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_sw_blend_to_argb8888.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>

<P><STRONG><a name="[399]"></a>rgb565_image_blend</STRONG> (Thumb, 962 bytes, Stack size 120 bytes, lv_draw_sw_blend_to_argb8888.o(.text.rgb565_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 228<LI>Call Chain = rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_32_32_mix &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_32_32_mix
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_argb8888
</UL>

<P><STRONG><a name="[39a]"></a>rgb888_image_blend</STRONG> (Thumb, 1110 bytes, Stack size 128 bytes, lv_draw_sw_blend_to_argb8888.o(.text.rgb888_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 236<LI>Call Chain = rgb888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_32_32_mix &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_32_32_mix
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_argb8888
</UL>

<P><STRONG><a name="[146]"></a>argb8888_image_blend</STRONG> (Thumb, 882 bytes, Stack size 128 bytes, lv_draw_sw_blend_to_argb8888.o(.text.argb8888_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 236<LI>Call Chain = argb8888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_32_32_mix &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_32_32_mix
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_argb8888
</UL>

<P><STRONG><a name="[2c8]"></a>l8_image_blend</STRONG> (Thumb, 834 bytes, Stack size 80 bytes, lv_draw_sw_blend_to_argb8888.o(.text.l8_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = l8_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_32_32_mix &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_32_mix
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_argb8888
</UL>

<P><STRONG><a name="[fe]"></a>al88_image_blend</STRONG> (Thumb, 874 bytes, Stack size 80 bytes, lv_draw_sw_blend_to_argb8888.o(.text.al88_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = al88_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_32_32_mix &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_32_mix
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_argb8888
</UL>

<P><STRONG><a name="[296]"></a>i1_image_blend</STRONG> (Thumb, 884 bytes, Stack size 88 bytes, lv_draw_sw_blend_to_argb8888.o(.text.i1_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = i1_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_32_32_mix &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bit
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_32_mix
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix_with_alpha_cache_init
</UL>
<BR>[Called By]<UL><LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_argb8888
</UL>

<P><STRONG><a name="[102]"></a>blend_non_normal_pixel</STRONG> (Thumb, 394 bytes, Stack size 64 bytes, lv_draw_sw_blend_to_argb8888.o(.text.blend_non_normal_pixel))
<BR><BR>[Stack]<UL><LI>Max Depth = 108<LI>Call Chain = blend_non_normal_pixel &rArr; lv_color_32_32_mix &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_32_32_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>

<P><STRONG><a name="[ff]"></a>lv_color_8_32_mix</STRONG> (Thumb, 166 bytes, Stack size 12 bytes, lv_draw_sw_blend_to_argb8888.o(.text.lv_color_8_32_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_8_32_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
</UL>

<P><STRONG><a name="[297]"></a>get_bit</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_argb8888.o(.text.get_bit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = get_bit
</UL>
<BR>[Called By]<UL><LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
</UL>

<P><STRONG><a name="[106]"></a>set_bit</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_i1.o(.text.set_bit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = set_bit
</UL>
<BR>[Called By]<UL><LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[38c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_i1
</UL>

<P><STRONG><a name="[107]"></a>clear_bit</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_i1.o(.text.clear_bit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = clear_bit
</UL>
<BR>[Called By]<UL><LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[38c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_i1
</UL>

<P><STRONG><a name="[108]"></a>drawbuf_next_row</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_i1.o(.text.drawbuf_next_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[38c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_i1
</UL>

<P><STRONG><a name="[39b]"></a>rgb565_image_blend</STRONG> (Thumb, 1116 bytes, Stack size 120 bytes, lv_draw_sw_blend_to_i1.o(.text.rgb565_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 180<LI>Call Chain = rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bit
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clear_bit
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_bit
<LI><a href="#[54a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color16_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[392]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_i1
</UL>

<P><STRONG><a name="[39c]"></a>rgb888_image_blend</STRONG> (Thumb, 1076 bytes, Stack size 96 bytes, lv_draw_sw_blend_to_i1.o(.text.rgb888_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 156<LI>Call Chain = rgb888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bit
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clear_bit
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_bit
<LI><a href="#[54b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color24_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[392]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_i1
</UL>

<P><STRONG><a name="[148]"></a>argb8888_image_blend</STRONG> (Thumb, 1064 bytes, Stack size 72 bytes, lv_draw_sw_blend_to_i1.o(.text.argb8888_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = argb8888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bit
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clear_bit
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_bit
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color32_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[392]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_i1
</UL>

<P><STRONG><a name="[2c9]"></a>l8_image_blend</STRONG> (Thumb, 992 bytes, Stack size 80 bytes, lv_draw_sw_blend_to_i1.o(.text.l8_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = l8_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bit
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clear_bit
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_bit
</UL>
<BR>[Called By]<UL><LI><a href="#[392]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_i1
</UL>

<P><STRONG><a name="[103]"></a>al88_image_blend</STRONG> (Thumb, 1078 bytes, Stack size 72 bytes, lv_draw_sw_blend_to_i1.o(.text.al88_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = al88_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bit
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clear_bit
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_bit
</UL>
<BR>[Called By]<UL><LI><a href="#[392]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_i1
</UL>

<P><STRONG><a name="[298]"></a>i1_image_blend</STRONG> (Thumb, 1064 bytes, Stack size 80 bytes, lv_draw_sw_blend_to_i1.o(.text.i1_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = i1_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bit
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clear_bit
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_bit
</UL>
<BR>[Called By]<UL><LI><a href="#[392]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_i1
</UL>

<P><STRONG><a name="[104]"></a>get_bit</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_i1.o(.text.get_bit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = get_bit
</UL>
<BR>[Called By]<UL><LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>

<P><STRONG><a name="[105]"></a>lv_color_8_8_mix</STRONG> (Thumb, 88 bytes, Stack size 12 bytes, lv_draw_sw_blend_to_i1.o(.text.lv_color_8_8_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_8_8_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>

<P><STRONG><a name="[109]"></a>blend_non_normal_pixel</STRONG> (Thumb, 218 bytes, Stack size 48 bytes, lv_draw_sw_blend_to_i1.o(.text.blend_non_normal_pixel))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bit
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clear_bit
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_bit
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color32_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>

<P><STRONG><a name="[10c]"></a>drawbuf_next_row</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_l8.o(.text.drawbuf_next_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[38a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_l8
</UL>

<P><STRONG><a name="[10b]"></a>lv_color_8_8_mix</STRONG> (Thumb, 88 bytes, Stack size 12 bytes, lv_draw_sw_blend_to_l8.o(.text.lv_color_8_8_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_8_8_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[38a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_l8
</UL>

<P><STRONG><a name="[39d]"></a>rgb565_image_blend</STRONG> (Thumb, 826 bytes, Stack size 80 bytes, lv_draw_sw_blend_to_l8.o(.text.rgb565_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[54a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color16_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_l8
</UL>

<P><STRONG><a name="[39e]"></a>rgb888_image_blend</STRONG> (Thumb, 806 bytes, Stack size 80 bytes, lv_draw_sw_blend_to_l8.o(.text.rgb888_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = rgb888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[54b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color24_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_l8
</UL>

<P><STRONG><a name="[149]"></a>argb8888_image_blend</STRONG> (Thumb, 796 bytes, Stack size 64 bytes, lv_draw_sw_blend_to_l8.o(.text.argb8888_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 116<LI>Call Chain = argb8888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color32_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_l8
</UL>

<P><STRONG><a name="[2ca]"></a>l8_image_blend</STRONG> (Thumb, 726 bytes, Stack size 64 bytes, lv_draw_sw_blend_to_l8.o(.text.l8_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 116<LI>Call Chain = l8_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_l8
</UL>

<P><STRONG><a name="[10a]"></a>al88_image_blend</STRONG> (Thumb, 826 bytes, Stack size 64 bytes, lv_draw_sw_blend_to_l8.o(.text.al88_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 116<LI>Call Chain = al88_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_l8
</UL>

<P><STRONG><a name="[299]"></a>i1_image_blend</STRONG> (Thumb, 828 bytes, Stack size 72 bytes, lv_draw_sw_blend_to_l8.o(.text.i1_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 124<LI>Call Chain = i1_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bit
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_l8
</UL>

<P><STRONG><a name="[10d]"></a>blend_non_normal_pixel</STRONG> (Thumb, 172 bytes, Stack size 40 bytes, lv_draw_sw_blend_to_l8.o(.text.blend_non_normal_pixel))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = blend_non_normal_pixel &rArr; lv_color_8_8_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_8_mix
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color32_luminance
</UL>
<BR>[Called By]<UL><LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[39e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>

<P><STRONG><a name="[29a]"></a>get_bit</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_l8.o(.text.get_bit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = get_bit
</UL>
<BR>[Called By]<UL><LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
</UL>

<P><STRONG><a name="[110]"></a>drawbuf_next_row</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_rgb565.o(.text.drawbuf_next_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[3a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[39f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[387]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_rgb565
</UL>

<P><STRONG><a name="[39f]"></a>rgb565_image_blend</STRONG> (Thumb, 1398 bytes, Stack size 104 bytes, lv_draw_sw_blend_to_rgb565.o(.text.rgb565_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 148<LI>Call Chain = rgb565_image_blend &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16_16_mix
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[38d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb565
</UL>

<P><STRONG><a name="[3a0]"></a>rgb888_image_blend</STRONG> (Thumb, 1470 bytes, Stack size 104 bytes, lv_draw_sw_blend_to_rgb565.o(.text.rgb888_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = rgb888_image_blend &rArr; lv_color_16_16_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16_16_mix
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_24_16_mix
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[38d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb565
</UL>

<P><STRONG><a name="[14a]"></a>argb8888_image_blend</STRONG> (Thumb, 1550 bytes, Stack size 96 bytes, lv_draw_sw_blend_to_rgb565.o(.text.argb8888_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = argb8888_image_blend &rArr; lv_color_16_16_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16_16_mix
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_24_16_mix
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[38d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb565
</UL>

<P><STRONG><a name="[2cb]"></a>l8_image_blend</STRONG> (Thumb, 1412 bytes, Stack size 104 bytes, lv_draw_sw_blend_to_rgb565.o(.text.l8_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = l8_image_blend &rArr; lv_color_16_16_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16_16_mix
<LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_16_mix
<LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_to_rgb565
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[38d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb565
</UL>

<P><STRONG><a name="[10e]"></a>al88_image_blend</STRONG> (Thumb, 1540 bytes, Stack size 104 bytes, lv_draw_sw_blend_to_rgb565.o(.text.al88_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = al88_image_blend &rArr; lv_color_16_16_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16_16_mix
<LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_16_mix
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[38d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb565
</UL>

<P><STRONG><a name="[29b]"></a>i1_image_blend</STRONG> (Thumb, 1258 bytes, Stack size 120 bytes, lv_draw_sw_blend_to_rgb565.o(.text.i1_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = i1_image_blend &rArr; lv_color_16_16_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16_16_mix
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bit
<LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_16_mix
<LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_to_rgb565
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[38d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb565
</UL>

<P><STRONG><a name="[14b]"></a>lv_color_24_16_mix</STRONG> (Thumb, 182 bytes, Stack size 20 bytes, lv_draw_sw_blend_to_rgb565.o(.text.lv_color_24_16_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_24_16_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[3a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
</UL>

<P><STRONG><a name="[29d]"></a>l8_to_rgb565</STRONG> (Thumb, 32 bytes, Stack size 4 bytes, lv_draw_sw_blend_to_rgb565.o(.text.l8_to_rgb565))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = l8_to_rgb565
</UL>
<BR>[Called By]<UL><LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
</UL>

<P><STRONG><a name="[10f]"></a>lv_color_8_16_mix</STRONG> (Thumb, 170 bytes, Stack size 16 bytes, lv_draw_sw_blend_to_rgb565.o(.text.lv_color_8_16_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_8_16_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
</UL>

<P><STRONG><a name="[29c]"></a>get_bit</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_rgb565.o(.text.get_bit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = get_bit
</UL>
<BR>[Called By]<UL><LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
</UL>

<P><STRONG><a name="[114]"></a>drawbuf_next_row</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_rgb888.o(.text.drawbuf_next_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[3a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[389]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_rgb888
</UL>

<P><STRONG><a name="[14d]"></a>lv_color_24_24_mix</STRONG> (Thumb, 158 bytes, Stack size 12 bytes, lv_draw_sw_blend_to_rgb888.o(.text.lv_color_24_24_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_24_24_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[3a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[3a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
<LI><a href="#[389]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_color_to_rgb888
</UL>

<P><STRONG><a name="[3a1]"></a>rgb565_image_blend</STRONG> (Thumb, 1048 bytes, Stack size 80 bytes, lv_draw_sw_blend_to_rgb888.o(.text.rgb565_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_24_24_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_24_24_mix
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb888
</UL>

<P><STRONG><a name="[3a2]"></a>rgb888_image_blend</STRONG> (Thumb, 910 bytes, Stack size 80 bytes, lv_draw_sw_blend_to_rgb888.o(.text.rgb888_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = rgb888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_24_24_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_24_24_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb888
</UL>

<P><STRONG><a name="[14c]"></a>argb8888_image_blend</STRONG> (Thumb, 798 bytes, Stack size 72 bytes, lv_draw_sw_blend_to_rgb888.o(.text.argb8888_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = argb8888_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_24_24_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_24_24_mix
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb888
</UL>

<P><STRONG><a name="[2cc]"></a>l8_image_blend</STRONG> (Thumb, 800 bytes, Stack size 72 bytes, lv_draw_sw_blend_to_rgb888.o(.text.l8_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = l8_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_24_24_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_24_mix
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb888
</UL>

<P><STRONG><a name="[112]"></a>al88_image_blend</STRONG> (Thumb, 838 bytes, Stack size 72 bytes, lv_draw_sw_blend_to_rgb888.o(.text.al88_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = al88_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_24_24_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_24_mix
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb888
</UL>

<P><STRONG><a name="[29e]"></a>i1_image_blend</STRONG> (Thumb, 860 bytes, Stack size 72 bytes, lv_draw_sw_blend_to_rgb888.o(.text.i1_image_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = i1_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_24_24_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[29f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bit
<LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_8_24_mix
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;blend_non_normal_pixel
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drawbuf_next_row
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_image_to_rgb888
</UL>

<P><STRONG><a name="[115]"></a>blend_non_normal_pixel</STRONG> (Thumb, 384 bytes, Stack size 48 bytes, lv_draw_sw_blend_to_rgb888.o(.text.blend_non_normal_pixel))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = blend_non_normal_pixel &rArr; lv_color_24_24_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_24_24_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb8888_image_blend
<LI><a href="#[3a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb888_image_blend
<LI><a href="#[3a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb565_image_blend
</UL>

<P><STRONG><a name="[113]"></a>lv_color_8_24_mix</STRONG> (Thumb, 160 bytes, Stack size 12 bytes, lv_draw_sw_blend_to_rgb888.o(.text.lv_color_8_24_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_8_24_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;al88_image_blend
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;l8_image_blend
</UL>

<P><STRONG><a name="[29f]"></a>get_bit</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_draw_sw_blend_to_rgb888.o(.text.get_bit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = get_bit
</UL>
<BR>[Called By]<UL><LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;i1_image_blend
</UL>

<P><STRONG><a name="[98]"></a>dispatch</STRONG> (Thumb, 120 bytes, Stack size 32 bytes, lv_draw_sw.o(.text.dispatch))
<BR><BR>[Stack]<UL><LI>Max Depth = 1640 + Unknown Stack Size
<LI>Call Chain = dispatch &rArr; execute_drawing_unit &rArr; execute_drawing &rArr; lv_draw_sw_arc &rArr; lv_draw_sw_border &rArr; draw_border_complex &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing_unit
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_alloc_buf
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_next_available_task
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(.text.lv_draw_sw_init)
</UL>
<P><STRONG><a name="[99]"></a>evaluate</STRONG> (Thumb, 248 bytes, Stack size 24 bytes, lv_draw_sw.o(.text.evaluate))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = evaluate
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(.text.lv_draw_sw_init)
</UL>
<P><STRONG><a name="[1df]"></a>execute_drawing_unit</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, lv_draw_sw.o(.text.execute_drawing_unit))
<BR><BR>[Stack]<UL><LI>Max Depth = 1608 + Unknown Stack Size
<LI>Call Chain = execute_drawing_unit &rArr; execute_drawing &rArr; lv_draw_sw_arc &rArr; lv_draw_sw_border &rArr; draw_border_complex &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_dispatch_request
</UL>
<BR>[Called By]<UL><LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dispatch
</UL>

<P><STRONG><a name="[237]"></a>execute_drawing</STRONG> (Thumb, 184 bytes, Stack size 24 bytes, lv_draw_sw.o(.text.execute_drawing))
<BR><BR>[Stack]<UL><LI>Max Depth = 1592 + Unknown Stack Size
<LI>Call Chain = execute_drawing &rArr; lv_draw_sw_arc &rArr; lv_draw_sw_border &rArr; draw_border_complex &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_triangle
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_image
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_label
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_border
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
</UL>
<BR>[Called By]<UL><LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;execute_drawing_unit
</UL>

<P><STRONG><a name="[383]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_draw_sw_arc.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[386]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_sw_arc.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[282]"></a>get_rounded_area</STRONG> (Thumb, 252 bytes, Stack size 48 bytes, lv_draw_sw_arc.o(.text.get_rounded_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = get_rounded_area &rArr; lv_trigo_cos &rArr; lv_trigo_sin
</UL>
<BR>[Calls]<UL><LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_cos
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[f5]"></a>add_circle</STRONG> (Thumb, 162 bytes, Stack size 64 bytes, lv_draw_sw_arc.o(.text.add_circle))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = add_circle &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
</UL>
<BR>[Called By]<UL><LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[3a3]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_draw_sw_border.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_border
</UL>

<P><STRONG><a name="[1e9]"></a>draw_border_simple</STRONG> (Thumb, 368 bytes, Stack size 104 bytes, lv_draw_sw_border.o(.text.draw_border_simple))
<BR><BR>[Stack]<UL><LI>Max Depth = 568<LI>Call Chain = draw_border_simple &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_border
</UL>

<P><STRONG><a name="[1e2]"></a>draw_border_complex</STRONG> (Thumb, 1540 bytes, Stack size 296 bytes, lv_draw_sw_border.o(.text.draw_border_complex))
<BR><BR>[Stack]<UL><LI>Max Depth = 760<LI>Call Chain = draw_border_complex &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_free_param
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_apply
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_border
</UL>

<P><STRONG><a name="[1e3]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_sw_border.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_complex
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_simple
</UL>

<P><STRONG><a name="[3a4]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_draw_sw_box_shadow.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
</UL>

<P><STRONG><a name="[3a5]"></a>shadow_draw_corner_buf</STRONG> (Thumb, 616 bytes, Stack size 144 bytes, lv_draw_sw_box_shadow.o(.text.shadow_draw_corner_buf))
<BR><BR>[Stack]<UL><LI>Max Depth = 588<LI>Call Chain = shadow_draw_corner_buf &rArr; lv_draw_sw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_free_param
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
<LI><a href="#[54f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[3a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[3a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
</UL>

<P><STRONG><a name="[3a6]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_sw_box_shadow.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_box_shadow
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
</UL>

<P><STRONG><a name="[54f]"></a>shadow_blur_corner</STRONG> (Thumb, 664 bytes, Stack size 88 bytes, lv_draw_sw_box_shadow.o(.text.shadow_blur_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = shadow_blur_corner &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
</UL>

<P><STRONG><a name="[3a7]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_draw_sw_fill.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
</UL>

<P><STRONG><a name="[122]"></a>allocate_item</STRONG> (Thumb, 170 bytes, Stack size 48 bytes, lv_draw_sw_gradient.o(.text.allocate_item))
<BR><BR>[Stack]<UL><LI>Max Depth = 284<LI>Call Chain = allocate_item &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
</UL>
<BR>[Called By]<UL><LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
</UL>

<P><STRONG><a name="[97]"></a>img_draw_core</STRONG> (Thumb, 2286 bytes, Stack size 480 bytes, lv_draw_sw_img.o(.text.img_draw_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 964<LI>Call Chain = img_draw_core &rArr; lv_draw_sw_transform &rArr; transform_rgb888 &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_horizontal_resolution
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_align
<LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_close
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_image_decoder_open
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_color_format
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[2b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_size
<LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
<LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_img.o(.text.lv_draw_sw_image)
</UL>
<P><STRONG><a name="[2ae]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_sw_img.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
</UL>

<P><STRONG><a name="[2b4]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_draw_sw_img.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;img_draw_core
</UL>

<P><STRONG><a name="[9a]"></a>draw_letter_cb</STRONG> (Thumb, 320 bytes, Stack size 264 bytes, lv_draw_sw_letter.o(.text.draw_letter_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 1120 + Unknown Stack Size
<LI>Call Chain = draw_letter_cb &rArr; lv_draw_sw_border &rArr; draw_border_complex &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_image
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_border
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_fill
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_border_dsc_init
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_width_to_stride
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_image_dsc_init
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_letter.o(.text.lv_draw_sw_label)
</UL>
<P><STRONG><a name="[1fa]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_sw_letter.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_cb
</UL>

<P><STRONG><a name="[1fe]"></a>draw_line_hor</STRONG> (Thumb, 494 bytes, Stack size 144 bytes, lv_draw_sw_line.o(.text.draw_line_hor))
<BR><BR>[Stack]<UL><LI>Max Depth = 608<LI>Call Chain = draw_line_hor &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
</UL>

<P><STRONG><a name="[206]"></a>draw_line_ver</STRONG> (Thumb, 432 bytes, Stack size 136 bytes, lv_draw_sw_line.o(.text.draw_line_ver))
<BR><BR>[Stack]<UL><LI>Max Depth = 600<LI>Call Chain = draw_line_ver &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
</UL>

<P><STRONG><a name="[200]"></a>draw_line_skew</STRONG> (Thumb, 1244 bytes, Stack size 504 bytes, lv_draw_sw_line.o(.text.draw_line_skew))
<BR><BR>[Stack]<UL><LI>Max Depth = 968<LI>Call Chain = draw_line_skew &rArr; lv_draw_sw_blend &rArr; lv_draw_sw_blend_image_to_al88 &rArr; rgb565_image_blend &rArr; blend_non_normal_pixel &rArr; lv_color_16a_16a_mix &rArr; lv_color16a_eq
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_horizontal_resolution
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_free_param
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_apply
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_line_points_init
<LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_from_precise
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
</UL>

<P><STRONG><a name="[1ff]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_sw_line.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
</UL>

<P><STRONG><a name="[2d8]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_sw_mask.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_cleanup
<LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
<LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_steep
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_flat
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_line_points_init
</UL>

<P><STRONG><a name="[9c]"></a>lv_draw_mask_line</STRONG> (Thumb, 512 bytes, Stack size 48 bytes, lv_draw_sw_mask.o(.text.lv_draw_mask_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_draw_mask_line &rArr; line_mask_steep &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_steep
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_flat
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_mask.o(.text.lv_draw_sw_mask_line_points_init)
</UL>
<P><STRONG><a name="[2d6]"></a>line_mask_flat</STRONG> (Thumb, 808 bytes, Stack size 64 bytes, lv_draw_sw_mask.o(.text.line_mask_flat))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = line_mask_flat &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mask_mix
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
</UL>

<P><STRONG><a name="[2d9]"></a>line_mask_steep</STRONG> (Thumb, 1152 bytes, Stack size 80 bytes, lv_draw_sw_mask.o(.text.line_mask_steep))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = line_mask_steep &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mask_mix
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
</UL>

<P><STRONG><a name="[9b]"></a>lv_draw_mask_angle</STRONG> (Thumb, 1602 bytes, Stack size 88 bytes, lv_draw_sw_mask.o(.text.lv_draw_mask_angle))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_draw_mask_angle &rArr; lv_draw_mask_line &rArr; line_mask_steep &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_mask.o(.text.lv_draw_sw_mask_angle_init)
</UL>
<P><STRONG><a name="[37c]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_draw_sw_mask.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
<LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
</UL>

<P><STRONG><a name="[9d]"></a>lv_draw_mask_radius</STRONG> (Thumb, 1290 bytes, Stack size 176 bytes, lv_draw_sw_mask.o(.text.lv_draw_mask_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_draw_mask_radius &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mask_mix
<LI><a href="#[37d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_next_line
<LI><a href="#[37c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_mask.o(.text.lv_draw_sw_mask_radius_init)
</UL>
<P><STRONG><a name="[1bf]"></a>circ_calc_aa4</STRONG> (Thumb, 1188 bytes, Stack size 120 bytes, lv_draw_sw_mask.o(.text.circ_calc_aa4))
<BR><BR>[Stack]<UL><LI>Max Depth = 356<LI>Call Chain = circ_calc_aa4 &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_next
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_cont
<LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_init
</UL>
<BR>[Called By]<UL><LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_radius_init
</UL>

<P><STRONG><a name="[37d]"></a>get_next_line</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_draw_sw_mask.o(.text.get_next_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = get_next_line
</UL>
<BR>[Called By]<UL><LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
</UL>

<P><STRONG><a name="[2d7]"></a>mask_mix</STRONG> (Thumb, 80 bytes, Stack size 4 bytes, lv_draw_sw_mask.o(.text.mask_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = mask_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_steep
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_flat
</UL>

<P><STRONG><a name="[1c1]"></a>circ_init</STRONG> (Thumb, 34 bytes, Stack size 12 bytes, lv_draw_sw_mask.o(.text.circ_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = circ_init
</UL>
<BR>[Called By]<UL><LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
</UL>

<P><STRONG><a name="[1c2]"></a>circ_cont</STRONG> (Thumb, 22 bytes, Stack size 4 bytes, lv_draw_sw_mask.o(.text.circ_cont))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = circ_cont
</UL>
<BR>[Called By]<UL><LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
</UL>

<P><STRONG><a name="[1c3]"></a>circ_next</STRONG> (Thumb, 76 bytes, Stack size 8 bytes, lv_draw_sw_mask.o(.text.circ_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = circ_next
</UL>
<BR>[Called By]<UL><LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
</UL>

<P><STRONG><a name="[3ae]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_draw_sw_mask_rect.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_mask_rect
</UL>

<P><STRONG><a name="[3af]"></a>transform_point_upscaled</STRONG> (Thumb, 304 bytes, Stack size 24 bytes, lv_draw_sw_transform.o(.text.transform_point_upscaled))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = transform_point_upscaled
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>

<P><STRONG><a name="[3b0]"></a>transform_rgb888</STRONG> (Thumb, 736 bytes, Stack size 120 bytes, lv_draw_sw_transform.o(.text.transform_rgb888))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = transform_rgb888 &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[322]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color32_eq
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix32
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>

<P><STRONG><a name="[3b1]"></a>transform_a8</STRONG> (Thumb, 622 bytes, Stack size 72 bytes, lv_draw_sw_transform.o(.text.transform_a8))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = transform_a8
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>

<P><STRONG><a name="[3b2]"></a>transform_argb8888</STRONG> (Thumb, 790 bytes, Stack size 104 bytes, lv_draw_sw_transform.o(.text.transform_argb8888))
<BR><BR>[Stack]<UL><LI>Max Depth = 116<LI>Call Chain = transform_argb8888 &rArr; lv_color_mix32
</UL>
<BR>[Calls]<UL><LI><a href="#[322]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color32_eq
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix32
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>

<P><STRONG><a name="[3b3]"></a>transform_rgb565a8</STRONG> (Thumb, 914 bytes, Stack size 96 bytes, lv_draw_sw_transform.o(.text.transform_rgb565a8))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = transform_rgb565a8 &rArr; lv_color_16_16_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_16_16_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>

<P><STRONG><a name="[3b4]"></a>transform_l8_to_argb8888</STRONG> (Thumb, 684 bytes, Stack size 76 bytes, lv_draw_sw_transform.o(.text.transform_l8_to_argb8888))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = transform_l8_to_argb8888
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>

<P><STRONG><a name="[3b5]"></a>transform_l8_to_al88</STRONG> (Thumb, 670 bytes, Stack size 76 bytes, lv_draw_sw_transform.o(.text.transform_l8_to_al88))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = transform_l8_to_al88
</UL>
<BR>[Called By]<UL><LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>

<P><STRONG><a name="[3c1]"></a>lv_text_is_marker</STRONG> (Thumb, 262 bytes, Stack size 8 bytes, lv_font.o(.text.lv_text_is_marker))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_text_is_marker
</UL>
<BR>[Called By]<UL><LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
</UL>

<P><STRONG><a name="[269]"></a>get_glyph_dsc_id</STRONG> (Thumb, 560 bytes, Stack size 72 bytes, lv_font_fmt_txt.o(.text.get_glyph_dsc_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = get_glyph_dsc_id &rArr; lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc_fmt_txt
</UL>

<P><STRONG><a name="[270]"></a>get_kern_value</STRONG> (Thumb, 324 bytes, Stack size 88 bytes, lv_font_fmt_txt.o(.text.get_kern_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = get_kern_value &rArr; lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc_fmt_txt
</UL>

<P><STRONG><a name="[7f]"></a>unicode_list_compare</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_font_fmt_txt.o(.text.unicode_list_compare))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = unicode_list_compare
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(.text.get_glyph_dsc_id)
</UL>
<P><STRONG><a name="[80]"></a>kern_pair_8_compare</STRONG> (Thumb, 62 bytes, Stack size 20 bytes, lv_font_fmt_txt.o(.text.kern_pair_8_compare))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = kern_pair_8_compare
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(.text.get_kern_value)
</UL>
<P><STRONG><a name="[81]"></a>kern_pair_16_compare</STRONG> (Thumb, 62 bytes, Stack size 20 bytes, lv_font_fmt_txt.o(.text.kern_pair_16_compare))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = kern_pair_16_compare
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(.text.get_kern_value)
</UL>
<P><STRONG><a name="[3dd]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_indev.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_send_event
</UL>

<P><STRONG><a name="[2b6]"></a>indev_reset_core</STRONG> (Thumb, 300 bytes, Stack size 40 bytes, lv_indev.o(.text.indev_reset_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 596<LI>Call Chain = indev_reset_core &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_send_event
</UL>
<BR>[Called By]<UL><LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
</UL>

<P><STRONG><a name="[9f]"></a>flex_update</STRONG> (Thumb, 1118 bytes, Stack size 232 bytes, lv_flex.o(.text.flex_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 1372<LI>Call Chain = flex_update &rArr; lv_obj_refr_size &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;place_content
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_track_place
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_cross_place
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_main_place
<LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_flow
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(.text.lv_flex_init)
</UL>
<P><STRONG><a name="[24a]"></a>lv_obj_get_style_flex_flow</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_flex_flow))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_flex_flow &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[24b]"></a>lv_obj_get_style_flex_main_place</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_flex_main_place))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_flex_main_place &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[24c]"></a>lv_obj_get_style_flex_cross_place</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_flex_cross_place))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_flex_cross_place &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[24d]"></a>lv_obj_get_style_flex_track_place</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_flex_track_place))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_flex_track_place &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[1b6]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[24e]"></a>lv_obj_get_style_pad_column</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_pad_column))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_column &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[24f]"></a>lv_obj_get_style_pad_row</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_pad_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[250]"></a>lv_obj_get_style_space_top</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_flex.o(.text.lv_obj_get_style_space_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_top &rArr; lv_obj_get_style_border_side &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[486]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[251]"></a>lv_obj_get_style_space_left</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_flex.o(.text.lv_obj_get_style_space_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_left &rArr; lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[486]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[243]"></a>lv_obj_get_style_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[244]"></a>lv_obj_get_style_height</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[242]"></a>find_track_end</STRONG> (Thumb, 838 bytes, Stack size 88 bytes, lv_flex.o(.text.find_track_end))
<BR><BR>[Stack]<UL><LI>Max Depth = 396<LI>Call Chain = find_track_end &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_realloc
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_next_item
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_height
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_width
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_min_height
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_min_width
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_grow
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[1b7]"></a>place_content</STRONG> (Thumb, 242 bytes, Stack size 20 bytes, lv_flex.o(.text.place_content))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = place_content
</UL>
<BR>[Called By]<UL><LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[1b5]"></a>children_repos</STRONG> (Thumb, 1928 bytes, Stack size 264 bytes, lv_flex.o(.text.children_repos))
<BR><BR>[Stack]<UL><LI>Max Depth = 984<LI>Call Chain = children_repos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_translate_y
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_translate_x
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_next_item
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_grow
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;place_content
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[49d]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
</UL>

<P><STRONG><a name="[486]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
</UL>

<P><STRONG><a name="[480]"></a>lv_obj_get_style_border_side</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_border_side))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_side &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
</UL>

<P><STRONG><a name="[499]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
</UL>

<P><STRONG><a name="[7d]"></a>lv_obj_get_width_with_margin</STRONG> (Thumb, 50 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_width_with_margin))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_obj_get_width_with_margin &rArr; lv_obj_get_style_margin_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_right
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_left
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(.text.find_track_end)
</UL>
<P><STRONG><a name="[7e]"></a>lv_obj_get_height_with_margin</STRONG> (Thumb, 50 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_height_with_margin))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_obj_get_height_with_margin &rArr; lv_obj_get_style_margin_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_bottom
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_top
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(.text.find_track_end)
</UL>
<P><STRONG><a name="[1b9]"></a>lv_obj_get_style_flex_grow</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_flex_grow))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_flex_grow &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[246]"></a>lv_obj_get_style_min_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_min_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_min_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[247]"></a>lv_obj_get_style_min_height</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_min_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_min_height &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[248]"></a>lv_obj_get_style_max_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_max_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_max_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[249]"></a>lv_obj_get_style_max_height</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_max_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_max_height &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[1b8]"></a>get_next_item</STRONG> (Thumb, 116 bytes, Stack size 16 bytes, lv_flex.o(.text.get_next_item))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = get_next_item
</UL>
<BR>[Called By]<UL><LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[79]"></a>lv_obj_get_style_margin_left</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_margin_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width_with_margin
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(.text.children_repos)
</UL>
<P><STRONG><a name="[7a]"></a>lv_obj_get_style_margin_top</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_margin_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height_with_margin
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(.text.children_repos)
</UL>
<P><STRONG><a name="[7b]"></a>lv_obj_get_style_margin_right</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_margin_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width_with_margin
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(.text.children_repos)
</UL>
<P><STRONG><a name="[7c]"></a>lv_obj_get_style_margin_bottom</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_margin_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height_with_margin
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(.text.children_repos)
</UL>
<P><STRONG><a name="[1bb]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_flex.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[1bc]"></a>lv_obj_get_style_translate_x</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_translate_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_translate_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[1bd]"></a>lv_obj_get_style_translate_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_flex.o(.text.lv_obj_get_style_translate_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_translate_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[a0]"></a>grid_update</STRONG> (Thumb, 222 bytes, Stack size 104 bytes, lv_grid.o(.text.grid_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 1244<LI>Call Chain = grid_update &rArr; lv_obj_refr_size &rArr; lv_obj_scrollbar_invalidate &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_free
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_grid.o(.text.lv_grid_init)
</UL>
<P><STRONG><a name="[178]"></a>calc</STRONG> (Thumb, 362 bytes, Stack size 104 bytes, lv_grid.o(.text.calc))
<BR><BR>[Stack]<UL><LI>Max Depth = 520<LI>Call Chain = calc &rArr; calc_cols &rArr; lv_obj_get_content_width &rArr; lv_obj_get_style_space_right &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_grid_row_align
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_align
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_grid_col_align
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
</UL>

<P><STRONG><a name="[17a]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_grid.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
</UL>

<P><STRONG><a name="[28f]"></a>lv_obj_get_style_space_left</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_grid.o(.text.lv_obj_get_style_space_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_left &rArr; lv_obj_get_style_border_side &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[481]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[487]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
</UL>
<BR>[Called By]<UL><LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
</UL>

<P><STRONG><a name="[290]"></a>lv_obj_get_style_space_top</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_grid.o(.text.lv_obj_get_style_space_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_top &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[49e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[481]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[487]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
</UL>

<P><STRONG><a name="[291]"></a>item_repos</STRONG> (Thumb, 1250 bytes, Stack size 216 bytes, lv_grid.o(.text.item_repos))
<BR><BR>[Stack]<UL><LI>Max Depth = 936<LI>Call Chain = item_repos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_height
<LI><a href="#[75]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_width
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_translate_y
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_translate_x
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_bottom
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_margin_ver
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_top
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_right
<LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_margin_hor
<LI><a href="#[277]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_left
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cell_row_align
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cell_col_align
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_pos
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_pos
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_span
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_span
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
</UL>

<P><STRONG><a name="[1a3]"></a>calc_free</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_grid.o(.text.calc_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = calc_free &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
</UL>
<BR>[Called By]<UL><LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
</UL>

<P><STRONG><a name="[180]"></a>lv_obj_get_style_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
</UL>

<P><STRONG><a name="[181]"></a>lv_obj_get_style_height</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
</UL>

<P><STRONG><a name="[17b]"></a>calc_rows</STRONG> (Thumb, 754 bytes, Stack size 112 bytes, lv_grid.o(.text.calc_rows))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = calc_rows &rArr; lv_obj_get_content_height &rArr; lv_obj_get_style_space_bottom &rArr; lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_div_round_closest
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;count_tracks
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_dsc
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_pos
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_span
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
</UL>
<BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[17c]"></a>calc_cols</STRONG> (Thumb, 756 bytes, Stack size 112 bytes, lv_grid.o(.text.calc_cols))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = calc_cols &rArr; lv_obj_get_content_width &rArr; lv_obj_get_style_space_right &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_count
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_dsc
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_div_round_closest
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;count_tracks
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_pos
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_span
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
</UL>
<BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[17d]"></a>lv_obj_get_style_pad_column</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_pad_column))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_column &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[17e]"></a>lv_obj_get_style_pad_row</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_pad_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[17f]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[183]"></a>get_grid_col_align</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_grid.o(.text.get_grid_col_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = get_grid_col_align &rArr; lv_obj_get_style_grid_column_align &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_column_align
</UL>
<BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[184]"></a>grid_align</STRONG> (Thumb, 456 bytes, Stack size 40 bytes, lv_grid.o(.text.grid_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = grid_align
</UL>
<BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[186]"></a>get_grid_row_align</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_grid.o(.text.get_grid_row_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = get_grid_row_align &rArr; lv_obj_get_style_grid_row_align &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_row_align
</UL>
<BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[49a]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
</UL>

<P><STRONG><a name="[487]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
</UL>

<P><STRONG><a name="[481]"></a>lv_obj_get_style_border_side</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_border_side))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_side &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
</UL>

<P><STRONG><a name="[49e]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
</UL>

<P><STRONG><a name="[18a]"></a>get_col_span</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_grid.o(.text.get_col_span))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = get_col_span &rArr; lv_obj_get_style_grid_cell_column_span &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_cell_column_span
</UL>
<BR>[Called By]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[1a6]"></a>get_row_span</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_grid.o(.text.get_row_span))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = get_row_span &rArr; lv_obj_get_style_grid_cell_row_span &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_cell_row_span
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[189]"></a>get_col_pos</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_grid.o(.text.get_col_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = get_col_pos &rArr; lv_obj_get_style_grid_cell_column_pos &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_cell_column_pos
</UL>
<BR>[Called By]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[1a5]"></a>get_row_pos</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_grid.o(.text.get_row_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = get_row_pos &rArr; lv_obj_get_style_grid_cell_row_pos &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_cell_row_pos
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[261]"></a>get_cell_col_align</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_grid.o(.text.get_cell_col_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = get_cell_col_align &rArr; lv_obj_get_style_grid_cell_x_align &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_cell_x_align
</UL>
<BR>[Called By]<UL><LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[263]"></a>get_cell_row_align</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_grid.o(.text.get_cell_row_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = get_cell_row_align &rArr; lv_obj_get_style_grid_cell_y_align &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_cell_y_align
</UL>
<BR>[Called By]<UL><LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[277]"></a>lv_obj_get_style_margin_left</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_margin_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_margin_hor
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[276]"></a>get_margin_hor</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, lv_grid.o(.text.get_margin_hor))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = get_margin_hor &rArr; lv_obj_get_style_margin_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_right
<LI><a href="#[277]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_left
</UL>
<BR>[Called By]<UL><LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[278]"></a>lv_obj_get_style_margin_right</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_margin_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_margin_hor
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[27a]"></a>lv_obj_get_style_margin_top</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_margin_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_margin_ver
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[279]"></a>get_margin_ver</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, lv_grid.o(.text.get_margin_ver))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = get_margin_ver &rArr; lv_obj_get_style_margin_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_bottom
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_margin_top
</UL>
<BR>[Called By]<UL><LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[27b]"></a>lv_obj_get_style_margin_bottom</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_margin_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_margin_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_margin_ver
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[2c2]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_grid.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[2c3]"></a>lv_obj_get_style_translate_x</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_translate_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_translate_x &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[2c4]"></a>lv_obj_get_style_translate_y</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_translate_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_translate_y &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>

<P><STRONG><a name="[1a4]"></a>get_row_dsc</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_grid.o(.text.get_row_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = get_row_dsc &rArr; lv_obj_get_style_grid_row_dsc_array &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_row_dsc_array
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
</UL>

<P><STRONG><a name="[18b]"></a>count_tracks</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_grid.o(.text.count_tracks))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = count_tracks
</UL>
<BR>[Called By]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
</UL>

<P><STRONG><a name="[18f]"></a>lv_div_round_closest</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_grid.o(.text.lv_div_round_closest))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_div_round_closest
</UL>
<BR>[Called By]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
</UL>

<P><STRONG><a name="[187]"></a>get_col_dsc</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_grid.o(.text.get_col_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = get_col_dsc &rArr; lv_obj_get_style_grid_column_dsc_array &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_grid_column_dsc_array
</UL>
<BR>[Called By]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
</UL>

<P><STRONG><a name="[26b]"></a>lv_obj_get_style_grid_column_align</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_grid_column_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_grid_column_align &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_grid_col_align
</UL>

<P><STRONG><a name="[26c]"></a>lv_obj_get_style_grid_row_align</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_grid_row_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_grid_row_align &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_grid_row_align
</UL>

<P><STRONG><a name="[285]"></a>lv_obj_get_style_grid_row_dsc_array</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_grid_row_dsc_array))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_grid_row_dsc_array &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_dsc
</UL>

<P><STRONG><a name="[286]"></a>lv_obj_get_style_grid_cell_row_pos</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_grid_cell_row_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_grid_cell_row_pos &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_pos
</UL>

<P><STRONG><a name="[287]"></a>lv_obj_get_style_grid_cell_row_span</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_grid_cell_row_span))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_grid_cell_row_span &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_span
</UL>

<P><STRONG><a name="[265]"></a>lv_obj_get_style_grid_column_dsc_array</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_grid_column_dsc_array))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_grid_column_dsc_array &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_dsc
</UL>

<P><STRONG><a name="[266]"></a>lv_obj_get_style_grid_cell_column_pos</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_grid_cell_column_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_grid_cell_column_pos &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_pos
</UL>

<P><STRONG><a name="[267]"></a>lv_obj_get_style_grid_cell_column_span</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_grid_cell_column_span))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_grid_cell_column_span &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_span
</UL>

<P><STRONG><a name="[262]"></a>lv_obj_get_style_grid_cell_x_align</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_grid_cell_x_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_grid_cell_x_align &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cell_col_align
</UL>

<P><STRONG><a name="[264]"></a>lv_obj_get_style_grid_cell_y_align</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_grid.o(.text.lv_obj_get_style_grid_cell_y_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_grid_cell_y_align &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cell_row_align
</UL>

<P><STRONG><a name="[403]"></a>lv_obj_get_style_layout</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_layout.o(.text.lv_obj_get_style_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_layout_apply
</UL>

<P><STRONG><a name="[268]"></a>get_decoder_data</STRONG> (Thumb, 80 bytes, Stack size 24 bytes, lv_bin_decoder.o(.text.get_decoder_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 260<LI>Call Chain = get_decoder_data &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
</UL>

<P><STRONG><a name="[258]"></a>free_decoder_data</STRONG> (Thumb, 108 bytes, Stack size 16 bytes, lv_bin_decoder.o(.text.free_decoder_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 212<LI>Call Chain = free_decoder_data &rArr; lv_fs_close &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_destroy
</UL>
<BR>[Called By]<UL><LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_close
<LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
</UL>

<P><STRONG><a name="[2f4]"></a>decode_compressed</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_bin_decoder.o(.text.decode_compressed))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = decode_compressed
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
</UL>

<P><STRONG><a name="[2f5]"></a>load_indexed</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_bin_decoder.o(.text.load_indexed))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = load_indexed
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
</UL>

<P><STRONG><a name="[1d6]"></a>decode_indexed</STRONG> (Thumb, 442 bytes, Stack size 104 bytes, lv_bin_decoder.o(.text.decode_indexed))
<BR><BR>[Stack]<UL><LI>Max Depth = 500<LI>Call Chain = decode_indexed &rArr; fs_read_file_at &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_read_file_at
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
</UL>

<P><STRONG><a name="[1d0]"></a>decode_alpha_only</STRONG> (Thumb, 442 bytes, Stack size 88 bytes, lv_bin_decoder.o(.text.decode_alpha_only))
<BR><BR>[Stack]<UL><LI>Max Depth = 484<LI>Call Chain = decode_alpha_only &rArr; fs_read_file_at &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_create_ex
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_format_get_bpp
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_destroy
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bit_extend
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_read_file_at
</UL>
<BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_open
</UL>

<P><STRONG><a name="[1d3]"></a>fs_read_file_at</STRONG> (Thumb, 120 bytes, Stack size 32 bytes, lv_bin_decoder.o(.text.fs_read_file_at))
<BR><BR>[Stack]<UL><LI>Max Depth = 396<LI>Call Chain = fs_read_file_at &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
</UL>
<BR>[Called By]<UL><LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_get_area
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_alpha_only
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_indexed
</UL>

<P><STRONG><a name="[2ec]"></a>decode_indexed_line</STRONG> (Thumb, 330 bytes, Stack size 36 bytes, lv_bin_decoder.o(.text.decode_indexed_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = decode_indexed_line
</UL>
<BR>[Called By]<UL><LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bin_decoder_get_area
</UL>

<P><STRONG><a name="[1d5]"></a>bit_extend</STRONG> (Thumb, 114 bytes, Stack size 8 bytes, lv_bin_decoder.o(.text.bit_extend))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = bit_extend
</UL>
<BR>[Called By]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_alpha_only
</UL>

<P><STRONG><a name="[3ca]"></a>lv_global_init</STRONG> (Thumb, 124 bytes, Stack size 16 bytes, lv_init.o(.text.lv_global_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_global_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[3cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rand_set_seed
<LI><a href="#[3cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[3cb]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_init.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_global_init
</UL>

<P><STRONG><a name="[172]"></a>cache_add_internal_no_lock</STRONG> (Thumb, 130 bytes, Stack size 32 bytes, lv_cache.o(.text.cache_add_internal_no_lock))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = cache_add_internal_no_lock &rArr; cache_evict_one_internal_no_lock &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cache_evict_one_internal_no_lock
</UL>
<BR>[Called By]<UL><LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_add
</UL>

<P><STRONG><a name="[173]"></a>cache_evict_one_internal_no_lock</STRONG> (Thumb, 90 bytes, Stack size 32 bytes, lv_cache.o(.text.cache_evict_one_internal_no_lock))
<BR><BR>[Stack]<UL><LI>Max Depth = 220<LI>Call Chain = cache_evict_one_internal_no_lock &rArr; lv_cache_entry_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_data
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_delete
</UL>
<BR>[Called By]<UL><LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cache_add_internal_no_lock
</UL>

<P><STRONG><a name="[ba]"></a>alloc_cb</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, lv_cache_lru_rb.o(.text.alloc_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = alloc_cb &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
<LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
</UL>
<P><STRONG><a name="[117]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_cache_lru_rb.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alloc_cb
</UL>

<P><STRONG><a name="[bb]"></a>init_cnt_cb</STRONG> (Thumb, 182 bytes, Stack size 32 bytes, lv_cache_lru_rb.o(.text.init_cnt_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = init_cnt_cb &rArr; lv_rb_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[2b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_init
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_size
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
</UL>
<P><STRONG><a name="[86]"></a>cnt_get_data_size_cb</STRONG> (Thumb, 10 bytes, Stack size 4 bytes, lv_cache_lru_rb.o(.text.cnt_get_data_size_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = cnt_get_data_size_cb
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_cache_lru_rb.o(.text.init_cnt_cb)
</UL>
<P><STRONG><a name="[bc]"></a>destroy_cb</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_cache_lru_rb.o(.text.destroy_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = destroy_cb
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
<LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
</UL>
<P><STRONG><a name="[bd]"></a>get_cb</STRONG> (Thumb, 214 bytes, Stack size 56 bytes, lv_cache_lru_rb.o(.text.get_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = get_cb &rArr; lv_ll_move_before &rArr; lv_ll_remove &rArr; node_set_next
</UL>
<BR>[Calls]<UL><LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_find
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_lru_node
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_entry
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
<LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
</UL>
<P><STRONG><a name="[11b]"></a>get_lru_node</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_cache_lru_rb.o(.text.get_lru_node))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = get_lru_node
</UL>
<BR>[Called By]<UL><LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;drop_cb
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_cb
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alloc_new_node
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cb
</UL>

<P><STRONG><a name="[be]"></a>add_cb</STRONG> (Thumb, 136 bytes, Stack size 40 bytes, lv_cache_lru_rb.o(.text.add_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = add_cb &rArr; alloc_new_node &rArr; lv_rb_insert &rArr; rb_create_node &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;alloc_new_node
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_entry
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
<LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
</UL>
<P><STRONG><a name="[f3]"></a>alloc_new_node</STRONG> (Thumb, 200 bytes, Stack size 48 bytes, lv_cache_lru_rb.o(.text.alloc_new_node))
<BR><BR>[Stack]<UL><LI>Max Depth = 340<LI>Call Chain = alloc_new_node &rArr; lv_rb_insert &rArr; rb_create_node &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_drop_node
<LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_insert
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_lru_node
<LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_init
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_entry
</UL>
<BR>[Called By]<UL><LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_cb
</UL>

<P><STRONG><a name="[bf]"></a>remove_cb</STRONG> (Thumb, 154 bytes, Stack size 40 bytes, lv_cache_lru_rb.o(.text.remove_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 260<LI>Call Chain = remove_cb &rArr; lv_rb_remove_node &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_data
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_remove_node
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_find
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_lru_node
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
<LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
</UL>
<P><STRONG><a name="[c0]"></a>drop_cb</STRONG> (Thumb, 180 bytes, Stack size 40 bytes, lv_cache_lru_rb.o(.text.drop_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 260<LI>Call Chain = drop_cb &rArr; lv_rb_remove_node &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_remove_node
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_find
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_lru_node
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_entry
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_delete
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
<LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
</UL>
<P><STRONG><a name="[c1]"></a>drop_all_cb</STRONG> (Thumb, 170 bytes, Stack size 40 bytes, lv_cache_lru_rb.o(.text.drop_all_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = drop_all_cb &rArr; lv_ll_clear &rArr; lv_ll_clear_custom &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_clear
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_destroy
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_entry
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_ref
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
<LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
</UL>
<P><STRONG><a name="[c2]"></a>get_victim_cb</STRONG> (Thumb, 112 bytes, Stack size 40 bytes, lv_cache_lru_rb.o(.text.get_victim_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = get_victim_cb &rArr; lv_ll_get_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_entry
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_ref
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
<LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
</UL>
<P><STRONG><a name="[c3]"></a>reserve_cond_cb</STRONG> (Thumb, 140 bytes, Stack size 40 bytes, lv_cache_lru_rb.o(.text.reserve_cond_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = reserve_cond_cb
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
<LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
</UL>
<P><STRONG><a name="[c4]"></a>cache_iter_create_cb</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_cache_lru_rb.o(.text.cache_iter_create_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 284<LI>Call Chain = cache_iter_create_cb &rArr; lv_iter_create &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_iter_create
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_size
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_count)
<LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
</UL>
<P><STRONG><a name="[74]"></a>cache_iter_next_cb</STRONG> (Thumb, 150 bytes, Stack size 56 bytes, lv_cache_lru_rb.o(.text.cache_iter_next_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = cache_iter_next_cb &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_size
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_cache_lru_rb.o(.text.cache_iter_create_cb)
</UL>
<P><STRONG><a name="[c5]"></a>init_size_cb</STRONG> (Thumb, 182 bytes, Stack size 32 bytes, lv_cache_lru_rb.o(.text.init_size_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = init_size_cb &rArr; lv_rb_init &rArr; lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[2b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_init
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cache_entry_get_size
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_cache_lru_rb.o(.rodata.lv_cache_class_lru_rb_size)
</UL>
<P><STRONG><a name="[87]"></a>size_get_data_size_cb</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_cache_lru_rb.o(.text.size_get_data_size_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = size_get_data_size_cb
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_cache_lru_rb.o(.text.init_size_cb)
</UL>
<P><STRONG><a name="[a5]"></a>image_cache_compare_cb</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, lv_image_cache.o(.text.image_cache_compare_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = image_cache_compare_cb &rArr; image_cache_common_compare &rArr; lv_strcmp
</UL>
<BR>[Calls]<UL><LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_cache_common_compare
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_image_cache.o(.text.lv_image_cache_init)
</UL>
<P><STRONG><a name="[a6]"></a>image_cache_free_cb</STRONG> (Thumb, 58 bytes, Stack size 24 bytes, lv_image_cache.o(.text.image_cache_free_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 212<LI>Call Chain = image_cache_free_cb &rArr; lv_draw_buf_destroy &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_has_flag
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_buf_destroy
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_image_cache.o(.text.lv_image_cache_init)
</UL>
<P><STRONG><a name="[2a0]"></a>image_cache_common_compare</STRONG> (Thumb, 158 bytes, Stack size 32 bytes, lv_image_cache.o(.text.image_cache_common_compare))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = image_cache_common_compare &rArr; lv_strcmp
</UL>
<BR>[Calls]<UL><LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_cache_compare_cb
</UL>

<P><STRONG><a name="[a7]"></a>image_header_cache_compare_cb</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, lv_image_header_cache.o(.text.image_header_cache_compare_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = image_header_cache_compare_cb &rArr; image_cache_common_compare &rArr; lv_strcmp
</UL>
<BR>[Calls]<UL><LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_cache_common_compare
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_image_header_cache.o(.text.lv_image_header_cache_init)
</UL>
<P><STRONG><a name="[a8]"></a>image_header_cache_free_cb</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, lv_image_header_cache.o(.text.image_header_cache_free_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = image_header_cache_free_cb &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_image_header_cache.o(.text.lv_image_header_cache_init)
</UL>
<P><STRONG><a name="[2a1]"></a>image_cache_common_compare</STRONG> (Thumb, 158 bytes, Stack size 32 bytes, lv_image_header_cache.o(.text.image_cache_common_compare))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = image_cache_common_compare &rArr; lv_strcmp
</UL>
<BR>[Calls]<UL><LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;image_header_cache_compare_cb
</UL>

<P><STRONG><a name="[8b]"></a>anim_timer</STRONG> (Thumb, 520 bytes, Stack size 40 bytes, lv_anim.o(.text.anim_timer))
<BR><BR>[Stack]<UL><LI>Max Depth = 244<LI>Call Chain = anim_timer &rArr; remove_concurrent_anims &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_completed_handler
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_concurrent_anims
<LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;resolve_time
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_anim.o(.text.lv_anim_core_init)
</UL>
<P><STRONG><a name="[128]"></a>anim_mark_list_change</STRONG> (Thumb, 64 bytes, Stack size 8 bytes, lv_anim.o(.text.anim_mark_list_change))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = anim_mark_list_change &rArr; lv_timer_resume &rArr; lv_timer_handler_resume
</UL>
<BR>[Calls]<UL><LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_resume
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_pause
</UL>
<BR>[Called By]<UL><LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_delete
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_core_init
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_completed_handler
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_concurrent_anims
</UL>

<P><STRONG><a name="[12d]"></a>resolve_time</STRONG> (Thumb, 74 bytes, Stack size 16 bytes, lv_anim.o(.text.resolve_time))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = resolve_time &rArr; convert_speed_to_time
</UL>
<BR>[Calls]<UL><LI><a href="#[549]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;convert_speed_to_time
</UL>
<BR>[Called By]<UL><LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>

<P><STRONG><a name="[12e]"></a>remove_concurrent_anims</STRONG> (Thumb, 270 bytes, Stack size 32 bytes, lv_anim.o(.text.remove_concurrent_anims))
<BR><BR>[Stack]<UL><LI>Max Depth = 204<LI>Call Chain = remove_concurrent_anims &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>

<P><STRONG><a name="[126]"></a>anim_completed_handler</STRONG> (Thumb, 266 bytes, Stack size 24 bytes, lv_anim.o(.text.anim_completed_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = anim_completed_handler &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>

<P><STRONG><a name="[2dd]"></a>remove_anim</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_anim.o(.text.remove_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = remove_anim &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
</UL>
<BR>[Called By]<UL><LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_delete
</UL>

<P><STRONG><a name="[2e0]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_anim.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
</UL>

<P><STRONG><a name="[549]"></a>convert_speed_to_time</STRONG> (Thumb, 218 bytes, Stack size 56 bytes, lv_anim.o(.text.convert_speed_to_time))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = convert_speed_to_time
</UL>
<BR>[Called By]<UL><LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;resolve_time
</UL>

<P><STRONG><a name="[2e1]"></a>lv_anim_path_cubic_bezier</STRONG> (Thumb, 100 bytes, Stack size 40 bytes, lv_anim.o(.text.lv_anim_path_cubic_bezier))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_anim_path_cubic_bezier &rArr; lv_cubic_bezier &rArr; __aeabi_ldivmod
</UL>
<BR>[Calls]<UL><LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cubic_bezier
<LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
</UL>
<BR>[Called By]<UL><LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_ease_out
</UL>

<P><STRONG><a name="[2e8]"></a>lv_point_within_circle</STRONG> (Thumb, 114 bytes, Stack size 40 bytes, lv_area.o(.text.lv_point_within_circle))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_point_within_circle
</UL>
<BR>[Called By]<UL><LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_point_on
</UL>

<P><STRONG><a name="[2eb]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_array.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_push_back
</UL>

<P><STRONG><a name="[31e]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_color.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color16_premultiply
<LI><a href="#[329]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_premultiply
</UL>

<P><STRONG><a name="[230]"></a>event_array_size</STRONG> (Thumb, 16 bytes, Stack size 16 bytes, lv_event.o(.text.event_array_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = event_array_size &rArr; lv_array_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_size
</UL>
<BR>[Called By]<UL><LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_add
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_remove_all
</UL>

<P><STRONG><a name="[22f]"></a>event_array_at</STRONG> (Thumb, 20 bytes, Stack size 16 bytes, lv_event.o(.text.event_array_at))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = event_array_at &rArr; lv_array_at
</UL>
<BR>[Calls]<UL><LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_at
</UL>
<BR>[Called By]<UL><LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_remove_all
</UL>

<P><STRONG><a name="[1c8]"></a>event_is_marked_deleting</STRONG> (Thumb, 16 bytes, Stack size 4 bytes, lv_event.o(.text.event_is_marked_deleting))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = event_is_marked_deleting
</UL>
<BR>[Called By]<UL><LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cleanup_event_list_core
</UL>

<P><STRONG><a name="[1c5]"></a>cleanup_event_list_core</STRONG> (Thumb, 128 bytes, Stack size 32 bytes, lv_event.o(.text.cleanup_event_list_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 364<LI>Call Chain = cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_is_marked_deleting
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_size
<LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_at
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_resize
<LI><a href="#[1c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_array_deinit
</UL>
<BR>[Called By]<UL><LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cleanup_event_list
</UL>

<P><STRONG><a name="[1c4]"></a>cleanup_event_list</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_event.o(.text.cleanup_event_list))
<BR><BR>[Stack]<UL><LI>Max Depth = 380<LI>Call Chain = cleanup_event_list &rArr; cleanup_event_list_core &rArr; lv_array_resize &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cleanup_event_list_core
</UL>
<BR>[Called By]<UL><LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_remove_all
</UL>

<P><STRONG><a name="[3b9]"></a>event_mark_deleting</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_event.o(.text.event_mark_deleting))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = event_mark_deleting
</UL>
<BR>[Called By]<UL><LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_remove_all
</UL>

<P><STRONG><a name="[3c7]"></a>lv_fs_resolve_path</STRONG> (Thumb, 62 bytes, Stack size 12 bytes, lv_fs.o(.text.lv_fs_resolve_path))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_fs_resolve_path
</UL>
<BR>[Called By]<UL><LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
</UL>

<P><STRONG><a name="[3c8]"></a>lv_fs_read_cached</STRONG> (Thumb, 656 bytes, Stack size 88 bytes, lv_fs.o(.text.lv_fs_read_cached))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = lv_fs_read_cached &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
</UL>

<P><STRONG><a name="[3c9]"></a>lv_fs_seek_cached</STRONG> (Thumb, 146 bytes, Stack size 32 bytes, lv_fs.o(.text.lv_fs_seek_cached))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_fs_seek_cached
</UL>
<BR>[Called By]<UL><LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
</UL>

<P><STRONG><a name="[407]"></a>node_set_prev</STRONG> (Thumb, 52 bytes, Stack size 24 bytes, lv_ll.o(.text.node_set_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = node_set_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
</UL>

<P><STRONG><a name="[408]"></a>node_set_next</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_ll.o(.text.node_set_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_remove
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
</UL>

<P><STRONG><a name="[32b]"></a>do_cubic_bezier</STRONG> (Thumb, 58 bytes, Stack size 20 bytes, lv_math.o(.text.do_cubic_bezier))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = do_cubic_bezier
</UL>
<BR>[Called By]<UL><LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cubic_bezier
</UL>

<P><STRONG><a name="[40f]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_rb.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[2b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_init
</UL>

<P><STRONG><a name="[4ea]"></a>rb_create_node</STRONG> (Thumb, 122 bytes, Stack size 24 bytes, lv_rb.o(.text.rb_create_node))
<BR><BR>[Stack]<UL><LI>Max Depth = 260<LI>Call Chain = rb_create_node &rArr; lv_malloc_zeroed &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
</UL>
<BR>[Called By]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_insert
</UL>

<P><STRONG><a name="[4eb]"></a>rb_find_leaf_parent</STRONG> (Thumb, 76 bytes, Stack size 24 bytes, lv_rb.o(.text.rb_find_leaf_parent))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = rb_find_leaf_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_insert
</UL>

<P><STRONG><a name="[4ec]"></a>rb_insert_color</STRONG> (Thumb, 282 bytes, Stack size 48 bytes, lv_rb.o(.text.rb_insert_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = rb_insert_color &rArr; rb_right_rotate
</UL>
<BR>[Calls]<UL><LI><a href="#[544]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_right_rotate
<LI><a href="#[543]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_left_rotate
</UL>
<BR>[Called By]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_insert
</UL>

<P><STRONG><a name="[543]"></a>rb_left_rotate</STRONG> (Thumb, 112 bytes, Stack size 12 bytes, lv_rb.o(.text.rb_left_rotate))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = rb_left_rotate
</UL>
<BR>[Called By]<UL><LI><a href="#[4ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_delete_color
<LI><a href="#[4ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_insert_color
</UL>

<P><STRONG><a name="[544]"></a>rb_right_rotate</STRONG> (Thumb, 112 bytes, Stack size 12 bytes, lv_rb.o(.text.rb_right_rotate))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = rb_right_rotate
</UL>
<BR>[Called By]<UL><LI><a href="#[4ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_delete_color
<LI><a href="#[4ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_insert_color
</UL>

<P><STRONG><a name="[4ee]"></a>rb_delete_color</STRONG> (Thumb, 494 bytes, Stack size 32 bytes, lv_rb.o(.text.rb_delete_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = rb_delete_color &rArr; rb_right_rotate
</UL>
<BR>[Calls]<UL><LI><a href="#[544]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_right_rotate
<LI><a href="#[543]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rb_left_rotate
</UL>
<BR>[Called By]<UL><LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_rb_remove_node
</UL>

<P><STRONG><a name="[410]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_style.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[4cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
<LI><a href="#[522]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_transition_dsc_init
</UL>

<P><STRONG><a name="[4f7]"></a>lv_style_is_const</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_style.o(.text.lv_style_is_const))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_style_is_const
</UL>
<BR>[Called By]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[4f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[4f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
</UL>

<P><STRONG><a name="[513]"></a>lv_style_get_prop_group</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_style.o(.text.lv_style_get_prop_group))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_style_get_prop_group
</UL>
<BR>[Called By]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>

<P><STRONG><a name="[4f3]"></a>lv_style_get_prop_inlined</STRONG> (Thumb, 198 bytes, Stack size 48 bytes, lv_style.o(.text.lv_style_get_prop_inlined))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[4f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_is_const
</UL>
<BR>[Called By]<UL><LI><a href="#[453]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
</UL>

<P><STRONG><a name="[52a]"></a>lv_text_utf8_size</STRONG> (Thumb, 112 bytes, Stack size 8 bytes, lv_text.o(.text.lv_text_utf8_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_text_utf8_size
</UL>
<BR>[Called By]<UL><LI><a href="#[ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_get_byte_id
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_prev
</UL>

<P><STRONG><a name="[525]"></a>lv_text_utf8_next</STRONG> (Thumb, 526 bytes, Stack size 20 bytes, lv_text.o(.text.lv_text_utf8_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_text_utf8_next
</UL>
<BR>[Called By]<UL><LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_encoded_letter_next_2
<LI><a href="#[373]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_next_line
<LI><a href="#[526]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_next_word
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_get_length
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_get_char_id
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_prev
</UL>

<P><STRONG><a name="[d0]"></a>lv_text_utf8_prev</STRONG> (Thumb, 140 bytes, Stack size 32 bytes, lv_text.o(.text.lv_text_utf8_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = lv_text_utf8_prev &rArr; lv_text_utf8_next
</UL>
<BR>[Calls]<UL><LI><a href="#[525]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_next
<LI><a href="#[52a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_size
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_text.o(.rodata.lv_text_encoded_prev)
</UL>
<P><STRONG><a name="[ce]"></a>lv_text_utf8_get_byte_id</STRONG> (Thumb, 114 bytes, Stack size 40 bytes, lv_text.o(.text.lv_text_utf8_get_byte_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_text_utf8_get_byte_id &rArr; lv_text_utf8_size
</UL>
<BR>[Calls]<UL><LI><a href="#[52a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_size
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_text.o(.rodata.lv_text_encoded_get_byte_id)
</UL>
<P><STRONG><a name="[cf]"></a>lv_text_utf8_get_char_id</STRONG> (Thumb, 48 bytes, Stack size 24 bytes, lv_text.o(.text.lv_text_utf8_get_char_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = lv_text_utf8_get_char_id &rArr; lv_text_utf8_next
</UL>
<BR>[Calls]<UL><LI><a href="#[525]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_next
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_text.o(.rodata.lv_text_encoded_get_char_id)
</UL>
<P><STRONG><a name="[d1]"></a>lv_text_utf8_get_length</STRONG> (Thumb, 46 bytes, Stack size 24 bytes, lv_text.o(.text.lv_text_utf8_get_length))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = lv_text_utf8_get_length &rArr; lv_text_utf8_next
</UL>
<BR>[Calls]<UL><LI><a href="#[525]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_next
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_text.o(.rodata.lv_text_get_encoded_length)
</UL>
<P><STRONG><a name="[526]"></a>lv_text_get_next_word</STRONG> (Thumb, 478 bytes, Stack size 80 bytes, lv_text.o(.text.lv_text_get_next_word))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = lv_text_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_is_cmd
<LI><a href="#[528]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_is_a_word
<LI><a href="#[527]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_is_break_char
<LI><a href="#[525]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_utf8_next
</UL>
<BR>[Called By]<UL><LI><a href="#[373]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_next_line
</UL>

<P><STRONG><a name="[527]"></a>lv_text_is_break_char</STRONG> (Thumb, 90 bytes, Stack size 8 bytes, lv_text.o(.text.lv_text_is_break_char))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_text_is_break_char
</UL>
<BR>[Called By]<UL><LI><a href="#[526]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_next_word
</UL>

<P><STRONG><a name="[528]"></a>lv_text_is_a_word</STRONG> (Thumb, 270 bytes, Stack size 8 bytes, lv_text.o(.text.lv_text_is_a_word))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_text_is_a_word
</UL>
<BR>[Called By]<UL><LI><a href="#[526]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_next_word
</UL>

<P><STRONG><a name="[52e]"></a>lv_timer_handler_resume</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_timer.o(.text.lv_timer_handler_resume))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_timer_handler_resume
</UL>
<BR>[Called By]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_resume
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[52d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_enable
</UL>

<P><STRONG><a name="[530]"></a>lv_timer_exec</STRONG> (Thumb, 206 bytes, Stack size 24 bytes, lv_timer.o(.text.lv_timer_exec))
<BR><BR>[Stack]<UL><LI>Max Depth = 212<LI>Call Chain = lv_timer_exec &rArr; lv_timer_delete &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[52f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_delete
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_pause
<LI><a href="#[531]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_time_remaining
</UL>
<BR>[Called By]<UL><LI><a href="#[524]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
</UL>

<P><STRONG><a name="[531]"></a>lv_timer_time_remaining</STRONG> (Thumb, 52 bytes, Stack size 24 bytes, lv_timer.o(.text.lv_timer_time_remaining))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_timer_time_remaining &rArr; lv_tick_elaps &rArr; lv_tick_get
</UL>
<BR>[Calls]<UL><LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
</UL>
<BR>[Called By]<UL><LI><a href="#[524]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[530]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_exec
</UL>

<P><STRONG><a name="[162]"></a>block_is_free</STRONG> (Thumb, 16 bytes, Stack size 4 bytes, lv_tlsf.o(.text.block_is_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = block_is_free
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_used
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_prev
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_free
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>

<P><STRONG><a name="[165]"></a>block_is_prev_free</STRONG> (Thumb, 16 bytes, Stack size 4 bytes, lv_tlsf.o(.text.block_is_prev_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = block_is_prev_free
</UL>
<BR>[Called By]<UL><LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prev
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_prev
</UL>

<P><STRONG><a name="[156]"></a>block_next</STRONG> (Thumb, 60 bytes, Stack size 24 bytes, lv_tlsf.o(.text.block_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_is_last
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;offset_to_block
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_to_ptr
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_size
</UL>
<BR>[Called By]<UL><LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
<LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>

<P><STRONG><a name="[150]"></a>block_size</STRONG> (Thumb, 16 bytes, Stack size 4 bytes, lv_tlsf.o(.text.block_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = block_size
</UL>
<BR>[Called By]<UL><LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_can_split
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_is_last
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
<LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[3c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_block_size
</UL>

<P><STRONG><a name="[154]"></a>mapping_insert</STRONG> (Thumb, 82 bytes, Stack size 32 bytes, lv_tlsf.o(.text.mapping_insert))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[53d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_fls
</UL>
<BR>[Called By]<UL><LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_search
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
</UL>

<P><STRONG><a name="[167]"></a>block_to_ptr</STRONG> (Thumb, 12 bytes, Stack size 4 bytes, lv_tlsf.o(.text.block_to_ptr))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = block_to_ptr
</UL>
<BR>[Called By]<UL><LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;insert_free_block
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
</UL>

<P><STRONG><a name="[168]"></a>offset_to_block</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_tlsf.o(.text.offset_to_block))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = offset_to_block
</UL>
<BR>[Called By]<UL><LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
<LI><a href="#[534]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>

<P><STRONG><a name="[14f]"></a>block_is_last</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_tlsf.o(.text.block_is_last))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_size
</UL>
<BR>[Called By]<UL><LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
</UL>

<P><STRONG><a name="[53d]"></a>tlsf_fls</STRONG> (Thumb, 42 bytes, Stack size 12 bytes, lv_tlsf.o(.text.tlsf_fls))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = tlsf_fls
</UL>
<BR>[Called By]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_search
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
</UL>

<P><STRONG><a name="[537]"></a>block_from_ptr</STRONG> (Thumb, 12 bytes, Stack size 4 bytes, lv_tlsf.o(.text.block_from_ptr))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = block_from_ptr
</UL>
<BR>[Called By]<UL><LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[3c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_block_size
</UL>

<P><STRONG><a name="[536]"></a>align_down</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_tlsf.o(.text.align_down))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = align_down
</UL>
<BR>[Called By]<UL><LI><a href="#[534]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>

<P><STRONG><a name="[16d]"></a>block_set_size</STRONG> (Thumb, 30 bytes, Stack size 12 bytes, lv_tlsf.o(.text.block_set_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = block_set_size
</UL>
<BR>[Called By]<UL><LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[534]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>

<P><STRONG><a name="[15d]"></a>block_set_free</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_tlsf.o(.text.block_set_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = block_set_free
</UL>
<BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[534]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>

<P><STRONG><a name="[15f]"></a>block_set_prev_used</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_tlsf.o(.text.block_set_prev_used))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = block_set_prev_used
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_used
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[534]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>

<P><STRONG><a name="[153]"></a>block_insert</STRONG> (Thumb, 38 bytes, Stack size 24 bytes, lv_tlsf.o(.text.block_insert))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = block_insert &rArr; insert_free_block &rArr; align_ptr
</UL>
<BR>[Calls]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;insert_free_block
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_size
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_used
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_free
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[534]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>

<P><STRONG><a name="[151]"></a>block_link_next</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_tlsf.o(.text.block_link_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
</UL>
<BR>[Called By]<UL><LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_free
<LI><a href="#[534]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>

<P><STRONG><a name="[160]"></a>block_set_used</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_tlsf.o(.text.block_set_used))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = block_set_used
</UL>
<BR>[Called By]<UL><LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[534]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>

<P><STRONG><a name="[15c]"></a>block_set_prev_free</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_tlsf.o(.text.block_set_prev_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = block_set_prev_free
</UL>
<BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_free
<LI><a href="#[534]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>

<P><STRONG><a name="[155]"></a>insert_free_block</STRONG> (Thumb, 202 bytes, Stack size 32 bytes, lv_tlsf.o(.text.insert_free_block))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = insert_free_block &rArr; align_ptr
</UL>
<BR>[Calls]<UL><LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;align_ptr
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_to_ptr
</UL>
<BR>[Called By]<UL><LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
</UL>

<P><STRONG><a name="[15a]"></a>remove_free_block</STRONG> (Thumb, 196 bytes, Stack size 24 bytes, lv_tlsf.o(.text.remove_free_block))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = remove_free_block
</UL>
<BR>[Called By]<UL><LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
</UL>

<P><STRONG><a name="[539]"></a>control_constructor</STRONG> (Thumb, 94 bytes, Stack size 12 bytes, lv_tlsf.o(.text.control_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = control_constructor
</UL>
<BR>[Called By]<UL><LI><a href="#[538]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create
</UL>

<P><STRONG><a name="[f7]"></a>adjust_request_size</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_tlsf.o(.text.adjust_request_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = adjust_request_size &rArr; align_up
</UL>
<BR>[Calls]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;align_up
</UL>
<BR>[Called By]<UL><LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[40b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>

<P><STRONG><a name="[157]"></a>block_locate_free</STRONG> (Thumb, 108 bytes, Stack size 32 bytes, lv_tlsf.o(.text.block_locate_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = block_locate_free &rArr; mapping_search &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;search_suitable_block
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_search
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_free_block
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_size
</UL>
<BR>[Called By]<UL><LI><a href="#[40b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>

<P><STRONG><a name="[169]"></a>block_prepare_used</STRONG> (Thumb, 76 bytes, Stack size 24 bytes, lv_tlsf.o(.text.block_prepare_used))
<BR><BR>[Stack]<UL><LI>Max Depth = 156<LI>Call Chain = block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_free
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_to_ptr
</UL>
<BR>[Called By]<UL><LI><a href="#[40b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>

<P><STRONG><a name="[f8]"></a>align_up</STRONG> (Thumb, 50 bytes, Stack size 8 bytes, lv_tlsf.o(.text.align_up))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = align_up
</UL>
<BR>[Called By]<UL><LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;adjust_request_size
</UL>

<P><STRONG><a name="[158]"></a>mapping_search</STRONG> (Thumb, 58 bytes, Stack size 24 bytes, lv_tlsf.o(.text.mapping_search))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = mapping_search &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[53d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_fls
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
</UL>
<BR>[Called By]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
</UL>

<P><STRONG><a name="[159]"></a>search_suitable_block</STRONG> (Thumb, 172 bytes, Stack size 40 bytes, lv_tlsf.o(.text.search_suitable_block))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = search_suitable_block &rArr; tlsf_ffs
</UL>
<BR>[Calls]<UL><LI><a href="#[54c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_ffs
</UL>
<BR>[Called By]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
</UL>

<P><STRONG><a name="[16a]"></a>block_trim_free</STRONG> (Thumb, 86 bytes, Stack size 24 bytes, lv_tlsf.o(.text.block_trim_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_can_split
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_set_prev_free
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_is_free
</UL>
<BR>[Called By]<UL><LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>

<P><STRONG><a name="[15e]"></a>block_mark_as_used</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, lv_tlsf.o(.text.block_mark_as_used))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = block_mark_as_used &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_set_used
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_set_prev_used
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
</UL>
<BR>[Called By]<UL><LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
<LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>

<P><STRONG><a name="[16c]"></a>align_ptr</STRONG> (Thumb, 54 bytes, Stack size 12 bytes, lv_tlsf.o(.text.align_ptr))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = align_ptr
</UL>
<BR>[Called By]<UL><LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;insert_free_block
</UL>

<P><STRONG><a name="[152]"></a>block_can_split</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, lv_tlsf.o(.text.block_can_split))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = block_can_split &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_size
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_used
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_free
</UL>

<P><STRONG><a name="[16b]"></a>block_split</STRONG> (Thumb, 176 bytes, Stack size 32 bytes, lv_tlsf.o(.text.block_split))
<BR><BR>[Stack]<UL><LI>Max Depth = 108<LI>Call Chain = block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;align_ptr
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_set_size
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;offset_to_block
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_to_ptr
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_size
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_used
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_free
</UL>

<P><STRONG><a name="[15b]"></a>block_mark_as_free</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, lv_tlsf.o(.text.block_mark_as_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_set_prev_free
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_set_free
</UL>
<BR>[Called By]<UL><LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
</UL>

<P><STRONG><a name="[164]"></a>block_merge_prev</STRONG> (Thumb, 104 bytes, Stack size 24 bytes, lv_tlsf.o(.text.block_merge_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = block_merge_prev &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prev
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_is_prev_free
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_is_free
</UL>
<BR>[Called By]<UL><LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
</UL>

<P><STRONG><a name="[161]"></a>block_merge_next</STRONG> (Thumb, 104 bytes, Stack size 24 bytes, lv_tlsf.o(.text.block_merge_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_is_last
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_is_free
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_trim_used
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>

<P><STRONG><a name="[166]"></a>block_prev</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_tlsf.o(.text.block_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = block_prev &rArr; block_is_prev_free
</UL>
<BR>[Calls]<UL><LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_is_prev_free
</UL>
<BR>[Called By]<UL><LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_prev
</UL>

<P><STRONG><a name="[163]"></a>block_remove</STRONG> (Thumb, 38 bytes, Stack size 24 bytes, lv_tlsf.o(.text.block_remove))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = block_remove &rArr; mapping_insert &rArr; tlsf_fls
</UL>
<BR>[Calls]<UL><LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_free_block
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_size
</UL>
<BR>[Called By]<UL><LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_prev
</UL>

<P><STRONG><a name="[14e]"></a>block_absorb</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_tlsf.o(.text.block_absorb))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_is_last
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_size
</UL>
<BR>[Called By]<UL><LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_prev
</UL>

<P><STRONG><a name="[16e]"></a>block_trim_used</STRONG> (Thumb, 90 bytes, Stack size 24 bytes, lv_tlsf.o(.text.block_trim_used))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = block_trim_used &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_can_split
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_set_prev_used
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_is_free
</UL>
<BR>[Called By]<UL><LI><a href="#[4f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>

<P><STRONG><a name="[54c]"></a>tlsf_ffs</STRONG> (Thumb, 26 bytes, Stack size 4 bytes, lv_tlsf.o(.text.tlsf_ffs))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = tlsf_ffs
</UL>
<BR>[Called By]<UL><LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;search_suitable_block
</UL>

<P><STRONG><a name="[40c]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_mem.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc_zeroed
</UL>

<P><STRONG><a name="[b3]"></a>theme_apply</STRONG> (Thumb, 450 bytes, Stack size 32 bytes, lv_theme_default.o(.text.theme_apply))
<BR><BR>[Stack]<UL><LI>Max Depth = 888<LI>Call Chain = theme_apply &rArr; lv_obj_add_style &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[55f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_check_type
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_theme_default.o(.text.lv_theme_default_init)
</UL>
<P><STRONG><a name="[52c]"></a>style_init</STRONG> (Thumb, 7506 bytes, Stack size 984 bytes, lv_theme_default.o(.text.style_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 1380<LI>Call Chain = style_init &rArr; lv_style_set_pad_gap &rArr; lv_style_set_pad_column &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_dpi
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
<LI><a href="#[515]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_rotary_sensitivity
<LI><a href="#[520]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_transition
<LI><a href="#[4fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_anim_duration
<LI><a href="#[502]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_color_filter_opa
<LI><a href="#[501]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_color_filter_dsc
<LI><a href="#[500]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_clip_corner
<LI><a href="#[514]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_radius
<LI><a href="#[51a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_align
<LI><a href="#[51d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_line_space
<LI><a href="#[51c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_font
<LI><a href="#[51b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_color
<LI><a href="#[503]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_line_color
<LI><a href="#[504]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_line_width
<LI><a href="#[518]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_opa
<LI><a href="#[516]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_color
<LI><a href="#[517]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_offset_y
<LI><a href="#[519]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_shadow_width
<LI><a href="#[507]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_pad
<LI><a href="#[506]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_opa
<LI><a href="#[505]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_color
<LI><a href="#[508]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_outline_width
<LI><a href="#[4fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_post
<LI><a href="#[4ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_width
<LI><a href="#[4fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_border_color
<LI><a href="#[4fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_opa
<LI><a href="#[4fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_color
<LI><a href="#[50e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_column
<LI><a href="#[510]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_row
<LI><a href="#[51e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_transform_height
<LI><a href="#[51f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_transform_width
<LI><a href="#[521]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_width
<LI><a href="#[522]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_transition_dsc_init
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_darken
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_lighten
<LI><a href="#[554]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_filter_dsc_init
<LI><a href="#[552]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_hex
<LI><a href="#[50f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_gap
<LI><a href="#[512]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_ver
<LI><a href="#[511]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_hor
<LI><a href="#[509]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_all
<LI><a href="#[553]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_default_init
</UL>

<P><STRONG><a name="[553]"></a>style_init_reset</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, lv_theme_default.o(.text.style_init_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 204<LI>Call Chain = style_init_reset &rArr; lv_style_reset &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[4cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[509]"></a>lv_style_set_pad_all</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_theme_default.o(.text.lv_style_set_pad_all))
<BR><BR>[Stack]<UL><LI>Max Depth = 396<LI>Call Chain = lv_style_set_pad_all &rArr; lv_style_set_pad_right &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[50b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_right
<LI><a href="#[50a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_left
<LI><a href="#[50d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_bottom
<LI><a href="#[50c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_top
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[511]"></a>lv_style_set_pad_hor</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, lv_theme_default.o(.text.lv_style_set_pad_hor))
<BR><BR>[Stack]<UL><LI>Max Depth = 396<LI>Call Chain = lv_style_set_pad_hor &rArr; lv_style_set_pad_right &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[50b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_right
<LI><a href="#[50a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_left
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[512]"></a>lv_style_set_pad_ver</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, lv_theme_default.o(.text.lv_style_set_pad_ver))
<BR><BR>[Stack]<UL><LI>Max Depth = 396<LI>Call Chain = lv_style_set_pad_ver &rArr; lv_style_set_pad_bottom &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[50d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_bottom
<LI><a href="#[50c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_top
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[b4]"></a>dark_color_filter_cb</STRONG> (Thumb, 94 bytes, Stack size 40 bytes, lv_theme_default.o(.text.dark_color_filter_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 124<LI>Call Chain = dark_color_filter_cb &rArr; lv_color_darken &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_darken
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_theme_default.o(.text.style_init)
</UL>
<P><STRONG><a name="[b5]"></a>grey_filter_cb</STRONG> (Thumb, 252 bytes, Stack size 72 bytes, lv_theme_default.o(.text.grey_filter_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = grey_filter_cb &rArr; lv_palette_darken &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_darken
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_lighten
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_theme_default.o(.text.style_init)
</UL>
<P><STRONG><a name="[50f]"></a>lv_style_set_pad_gap</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, lv_theme_default.o(.text.lv_style_set_pad_gap))
<BR><BR>[Stack]<UL><LI>Max Depth = 396<LI>Call Chain = lv_style_set_pad_gap &rArr; lv_style_set_pad_column &rArr; lv_style_set_prop &rArr; lv_realloc &rArr; lv_realloc_core &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[50e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_column
<LI><a href="#[510]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_pad_row
</UL>
<BR>[Called By]<UL><LI><a href="#[52c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;style_init
</UL>

<P><STRONG><a name="[143]"></a>apply_theme_recursion</STRONG> (Thumb, 74 bytes, Stack size 24 bytes, lv_theme.o(.text.apply_theme_recursion))
<BR><BR>[Stack]<UL><LI>Max Depth = 40 + In Cycle
<LI>Call Chain = apply_theme_recursion &rArr;  apply_theme_recursion (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme_recursion
</UL>
<BR>[Called By]<UL><LI><a href="#[430]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme_recursion
</UL>

<P><STRONG><a name="[142]"></a>apply_theme</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_theme.o(.text.apply_theme))
<BR><BR>[Stack]<UL><LI>Max Depth = 16 + In Cycle
<LI>Call Chain = apply_theme &rArr;  apply_theme (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme
</UL>
<BR>[Called By]<UL><LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme_recursion
</UL>

<P><STRONG><a name="[b6]"></a>lv_button_constructor</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, lv_button.o(.text.lv_button_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 1012<LI>Call Chain = lv_button_constructor &rArr; lv_obj_add_flag &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_right &rArr; lv_obj_get_self_width &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_flag
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_button.o(.rodata.lv_button_class)
</UL>
<P><STRONG><a name="[b7]"></a>lv_buttonmatrix_constructor</STRONG> (Thumb, 74 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_buttonmatrix_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 896<LI>Call Chain = lv_buttonmatrix_constructor &rArr; lv_buttonmatrix_set_map &rArr; lv_obj_refresh_ext_draw_size &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_buttonmatrix.o(.rodata.lv_buttonmatrix_class)
</UL>
<P><STRONG><a name="[b8]"></a>lv_buttonmatrix_destructor</STRONG> (Thumb, 42 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_buttonmatrix_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = lv_buttonmatrix_destructor &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_buttonmatrix.o(.rodata.lv_buttonmatrix_class)
</UL>
<P><STRONG><a name="[b9]"></a>lv_buttonmatrix_event</STRONG> (Thumb, 2426 bytes, Stack size 176 bytes, lv_buttonmatrix.o(.text.lv_buttonmatrix_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 1524<LI>Call Chain = lv_buttonmatrix_event &rArr; draw_main &rArr; lv_draw_rect &rArr; lv_draw_finalize_task_creation &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[30c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[30b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_send_event
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_set_ext_draw_size
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_indev
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_active
<LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_key
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_current_target
<LI><a href="#[306]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_checked
<LI><a href="#[30a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_repeat_disabled
<LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_checked
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_get_checked
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_checkable
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_popover
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_click_trig
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_hidden
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_inactive
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;has_popovers_in_top_row
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_buttonmatrix.o(.rodata.lv_buttonmatrix_class)
</UL>
<P><STRONG><a name="[292]"></a>has_popovers_in_top_row</STRONG> (Thumb, 162 bytes, Stack size 32 bytes, lv_buttonmatrix.o(.text.has_popovers_in_top_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = has_popovers_in_top_row &rArr; lv_strcmp
</UL>
<BR>[Calls]<UL><LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strcmp
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_popover
</UL>
<BR>[Called By]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[2bd]"></a>invalidate_button_area</STRONG> (Thumb, 330 bytes, Stack size 80 bytes, lv_buttonmatrix.o(.text.invalidate_button_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 760<LI>Call Chain = invalidate_button_area &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_get_dpi
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_display
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
</UL>
<BR>[Called By]<UL><LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_clear_button_ctrl
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_button_ctrl
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[25c]"></a>get_button_from_point</STRONG> (Thumb, 602 bytes, Stack size 144 bytes, lv_buttonmatrix.o(.text.get_button_from_point))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = get_button_from_point &rArr; lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_point_on
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
</UL>
<BR>[Called By]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[215]"></a>button_is_inactive</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_buttonmatrix.o(.text.button_is_inactive))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = button_is_inactive
</UL>
<BR>[Called By]<UL><LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[213]"></a>button_is_hidden</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_buttonmatrix.o(.text.button_is_hidden))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = button_is_hidden
</UL>
<BR>[Called By]<UL><LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[307]"></a>button_is_click_trig</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_buttonmatrix.o(.text.button_is_click_trig))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = button_is_click_trig
</UL>
<BR>[Called By]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[293]"></a>button_is_popover</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_buttonmatrix.o(.text.button_is_popover))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = button_is_popover
</UL>
<BR>[Called By]<UL><LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;has_popovers_in_top_row
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[308]"></a>button_is_checkable</STRONG> (Thumb, 16 bytes, Stack size 4 bytes, lv_buttonmatrix.o(.text.button_is_checkable))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = button_is_checkable
</UL>
<BR>[Called By]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[214]"></a>button_get_checked</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_buttonmatrix.o(.text.button_get_checked))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = button_get_checked
</UL>
<BR>[Called By]<UL><LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[309]"></a>make_one_button_checked</STRONG> (Thumb, 62 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.make_one_button_checked))
<BR><BR>[Stack]<UL><LI>Max Depth = 856<LI>Call Chain = make_one_button_checked &rArr; lv_buttonmatrix_set_button_ctrl &rArr; lv_buttonmatrix_clear_button_ctrl_all &rArr; lv_buttonmatrix_clear_button_ctrl &rArr; invalidate_button_area &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[53c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_has_button_ctrl
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_clear_button_ctrl_all
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_button_ctrl
</UL>
<BR>[Called By]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[30a]"></a>button_is_repeat_disabled</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_buttonmatrix.o(.text.button_is_repeat_disabled))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = button_is_repeat_disabled
</UL>
<BR>[Called By]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[30d]"></a>button_is_checked</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_buttonmatrix.o(.text.button_is_checked))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = button_is_checked
</UL>
<BR>[Called By]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[25e]"></a>lv_obj_get_style_pad_column</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_obj_get_style_pad_column))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_column &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[207]"></a>draw_main</STRONG> (Thumb, 1142 bytes, Stack size 568 bytes, lv_buttonmatrix.o(.text.draw_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 1348<LI>Call Chain = draw_main &rArr; lv_draw_rect &rArr; lv_draw_finalize_task_creation &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_layer
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_current_target
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_size
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strcmp
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_recolor
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_get_checked
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_hidden
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_inactive
</UL>
<BR>[Called By]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_event
</UL>

<P><STRONG><a name="[11e]"></a>allocate_button_areas_and_controls</STRONG> (Thumb, 292 bytes, Stack size 32 bytes, lv_buttonmatrix.o(.text.allocate_button_areas_and_controls))
<BR><BR>[Stack]<UL><LI>Max Depth = 268<LI>Call Chain = allocate_button_areas_and_controls &rArr; lv_malloc &rArr; lv_malloc_core &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_trim_free &rArr; block_split &rArr; block_mark_as_free &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_malloc
<LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strcmp
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memzero
</UL>
<BR>[Called By]<UL><LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
</UL>

<P><STRONG><a name="[310]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
</UL>

<P><STRONG><a name="[311]"></a>lv_obj_get_style_space_left</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_buttonmatrix.o(.text.lv_obj_get_style_space_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_left &rArr; lv_obj_get_style_border_side &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[482]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[488]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
</UL>
<BR>[Called By]<UL><LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
</UL>

<P><STRONG><a name="[312]"></a>lv_obj_get_style_space_top</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, lv_buttonmatrix.o(.text.lv_obj_get_style_space_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_obj_get_style_space_top &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[482]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_side
<LI><a href="#[488]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
</UL>

<P><STRONG><a name="[25d]"></a>lv_obj_get_style_pad_row</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_obj_get_style_pad_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
</UL>

<P><STRONG><a name="[313]"></a>get_button_width</STRONG> (Thumb, 40 bytes, Stack size 12 bytes, lv_buttonmatrix.o(.text.get_button_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = get_button_width
</UL>
<BR>[Called By]<UL><LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_buttonmatrix_set_map
</UL>

<P><STRONG><a name="[121]"></a>lv_memzero</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_buttonmatrix.o(.text.lv_memzero))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_memzero &rArr; lv_memset
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_button_areas_and_controls
</UL>

<P><STRONG><a name="[211]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
</UL>

<P><STRONG><a name="[488]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
</UL>

<P><STRONG><a name="[482]"></a>lv_obj_get_style_border_side</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_obj_get_style_border_side))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_border_side &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_left
</UL>

<P><STRONG><a name="[20f]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_space_top
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
</UL>

<P><STRONG><a name="[216]"></a>lv_area_copy</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_buttonmatrix.o(.text.lv_area_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
</UL>

<P><STRONG><a name="[212]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
</UL>

<P><STRONG><a name="[210]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_buttonmatrix.o(.text.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
</UL>

<P><STRONG><a name="[217]"></a>button_is_recolor</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_buttonmatrix.o(.text.button_is_recolor))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = button_is_recolor
</UL>
<BR>[Called By]<UL><LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[c8]"></a>lv_label_constructor</STRONG> (Thumb, 144 bytes, Stack size 32 bytes, lv_label.o(.text.lv_label_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 1264<LI>Call Chain = lv_label_constructor &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_flag
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_set
<LI><a href="#[3e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(.rodata.lv_label_class)
</UL>
<P><STRONG><a name="[c9]"></a>lv_label_destructor</STRONG> (Thumb, 46 bytes, Stack size 24 bytes, lv_label.o(.text.lv_label_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = lv_label_destructor &rArr; lv_free &rArr; lv_free_core &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_absorb &rArr; block_link_next &rArr; block_next &rArr; block_is_last &rArr; block_size
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(.rodata.lv_label_class)
</UL>
<P><STRONG><a name="[ca]"></a>lv_label_event</STRONG> (Thumb, 526 bytes, Stack size 112 bytes, lv_label.o(.text.lv_label_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 1320<LI>Call Chain = lv_label_event &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_set_ext_draw_size
<LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_current_target
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_size
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_line_height
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_dots
<LI><a href="#[3ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_width
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[3ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(.rodata.lv_label_class)
</UL>
<P><STRONG><a name="[3e9]"></a>lv_label_refr_text</STRONG> (Thumb, 1662 bytes, Stack size 488 bytes, lv_label.o(.text.lv_label_refr_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 1208<LI>Call Chain = lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_exec_cb
<LI><a href="#[3fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_values
<LI><a href="#[3ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_duration
<LI><a href="#[3f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_speed_clamped
<LI><a href="#[3f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_var
<LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[3f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_delete
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_size
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_line_height
<LI><a href="#[3fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_repeat_count
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strlen
<LI><a href="#[3fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_repeat_delay
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_playback_delay
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_set_playback_duration
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[401]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;overwrite_anim_property
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_anim_duration
<LI><a href="#[3f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_anim
<LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label_flags
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_dots
<LI><a href="#[3ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[3ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
</UL>
<BR>[Called By]<UL><LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[3e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3ea]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_label.o(.text.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3eb]"></a>lv_obj_get_style_text_letter_space</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_label.o(.text.lv_obj_get_style_text_letter_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_text_letter_space &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3ec]"></a>lv_obj_get_style_text_line_space</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_label.o(.text.lv_obj_get_style_text_line_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_text_line_space &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[271]"></a>lv_obj_get_style_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_label.o(.text.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label_flags
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[272]"></a>lv_obj_get_style_max_width</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_label.o(.text.lv_obj_get_style_max_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_max_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label_flags
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3ed]"></a>lv_label_revert_dots</STRONG> (Thumb, 106 bytes, Stack size 16 bytes, lv_label.o(.text.lv_label_revert_dots))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_label_revert_dots
</UL>
<BR>[Called By]<UL><LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3ee]"></a>lv_label_set_dots</STRONG> (Thumb, 158 bytes, Stack size 32 bytes, lv_label.o(.text.lv_label_set_dots))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = lv_label_set_dots &rArr; lv_strncpy
</UL>
<BR>[Calls]<UL><LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strncpy
</UL>
<BR>[Called By]<UL><LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[21b]"></a>draw_main</STRONG> (Thumb, 862 bytes, Stack size 256 bytes, lv_label.o(.text.draw_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 876<LI>Call Chain = draw_main &rArr; lv_draw_label &rArr; lv_draw_finalize_task_creation &rArr; lv_obj_send_event &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_layer
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_current_target
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_size
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_line_height
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text_selection_end
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text_selection_start
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bidi_calculate_align
<LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_label_flags
</UL>
<BR>[Called By]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[289]"></a>get_text_length</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_label.o(.text.get_text_length))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = get_text_length &rArr; lv_strlen
</UL>
<BR>[Calls]<UL><LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
</UL>

<P><STRONG><a name="[1cb]"></a>copy_text_to_label</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_label.o(.text.copy_text_to_label))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = copy_text_to_label &rArr; lv_strcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_strcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
</UL>

<P><STRONG><a name="[21d]"></a>get_label_flags</STRONG> (Thumb, 142 bytes, Stack size 24 bytes, lv_label.o(.text.get_label_flags))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = get_label_flags &rArr; lv_obj_get_style_max_width &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_max_width
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
</UL>
<BR>[Called By]<UL><LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[3f6]"></a>lv_obj_get_style_anim</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_label.o(.text.lv_obj_get_style_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_anim &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[3f7]"></a>lv_obj_get_style_anim_duration</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_label.o(.text.lv_obj_get_style_anim_duration))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_anim_duration &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[a9]"></a>set_ofs_x_anim</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_label.o(.text.set_ofs_x_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 744<LI>Call Chain = set_ofs_x_anim &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_label.o(.text.lv_label_refr_text)
<LI> lv_label.o(.text.lv_label_set_long_mode)
</UL>
<P><STRONG><a name="[401]"></a>overwrite_anim_property</STRONG> (Thumb, 138 bytes, Stack size 16 bytes, lv_label.o(.text.overwrite_anim_property))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = overwrite_anim_property
</UL>
<BR>[Called By]<UL><LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[aa]"></a>set_ofs_y_anim</STRONG> (Thumb, 28 bytes, Stack size 24 bytes, lv_label.o(.text.set_ofs_y_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 744<LI>Call Chain = set_ofs_y_anim &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point_array &rArr;  lv_obj_transform_point_array (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_label.o(.text.lv_label_refr_text)
<LI> lv_label.o(.text.lv_label_set_long_mode)
</UL>
<P><STRONG><a name="[1b1]"></a>calculate_x_coordinate</STRONG> (Thumb, 164 bytes, Stack size 40 bytes, lv_label.o(.text.calculate_x_coordinate))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = calculate_x_coordinate &rArr; lv_text_get_width_with_flags &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_text_get_width_with_flags
</UL>
<BR>[Called By]<UL><LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[3f0]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_label.o(.text.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[3f1]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, lv_label.o(.text.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[21e]"></a>lv_bidi_calculate_align</STRONG> (Thumb, 28 bytes, Stack size 12 bytes, lv_label.o(.text.lv_bidi_calculate_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_bidi_calculate_align
</UL>
<BR>[Called By]<UL><LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[221]"></a>lv_obj_get_style_text_color_filtered</STRONG> (Thumb, 76 bytes, Stack size 40 bytes, lv_label.o(.text.lv_obj_get_style_text_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_obj_get_style_text_color_filtered &rArr; lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_color_filter_opa &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_apply_color_filter
<LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[222]"></a>lv_obj_get_style_bg_color</STRONG> (Thumb, 58 bytes, Stack size 32 bytes, lv_label.o(.text.lv_obj_get_style_bg_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = lv_obj_get_style_bg_color &rArr; lv_obj_get_style_prop &rArr; get_selector_style_prop &rArr; get_prop_core &rArr; lv_style_get_prop_inlined &rArr; lv_style_is_const
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[4e9]"></a>disp_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_port_disp_template.o(.text.disp_init))
<BR><BR>[Called By]<UL><LI><a href="#[4e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[b2]"></a>disp_flush</STRONG> (Thumb, 62 bytes, Stack size 32 bytes, lv_port_disp_template.o(.text.disp_flush))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = disp_flush &rArr; draw_bmp &rArr; set_draw_window &rArr; TFT_WR_Byte1 &rArr; spi_send_byte &rArr; spi_i2s_flag_get
</UL>
<BR>[Calls]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bmp
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_display_flush_ready
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_disp_template.o(.text.lv_port_disp_init)
</UL><P>
<H3>
Undefined Global Symbols
</H3><HR></body></html>
